Andy, lawful female gigantic Cook ---------- +........| |....@...| |...d..d.| ---.--#-#- [Andy the one who forgot the salt] St8 Dx16 Co13 In7 Wi8 Ch8 CooGigFemLaw Dlvl:1 G0 HP14(14) Pw4(4) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female gigantic Cook. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: teleport control You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 121 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 39 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 410 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 82% Potion drop chance was reduced to 96% Monster death drops spawned with only 88% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: quarterstaff (turn 12) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 37988 Monster spawn increase reached its maximum at turn 283868 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 3232660 The monster class that cannot be genocided was Keystone Kop The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: ogre brigand thief (freq bonus 4) The monster species that spawned more often: wormth (freq bonus 8) The monster species that spawned more often: stygian doll shaman (freq bonus 6) The monster species that spawned more often: cold corpse (freq bonus 4) The monster species that spawned more often: slime bomb (freq bonus 15) The monster species that spawned more often: Officer Kriminologist (freq bonus 20) The monster species that spawned more often: polarization ionised carful (freq bonus 8) The monster species that spawned more often: very manuscript (freq bonus 6) The monster species that spawned more often: crude orc (freq bonus 20) The monster species that spawned more often: bright violet force fungus (freq bonus 24) The monster species that spawned more often: spiked coins (freq bonus 18) The monster species that spawned more often: water warp fungus (freq bonus 3) The monster species that spawned more often: small jabberwock (freq bonus 6) The monster species that spawned more often: brute (freq bonus 9) The monster species that spawned more often: platinum force fungus (freq bonus 2) The monster species that spawned more often: sokosolver (freq bonus 4) The monster species that spawned more often: romulanian soldier (freq bonus 6) The monster species that spawned more often: oven wast (freq bonus 8) The monster species that spawned more often: purplest nonuser (freq bonus 4) The monster species that spawned more often: minister seamed (freq bonus 6) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 2) The monster trait that was more common: monsters that eat metal (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 4) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 1) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 2) The monster trait that was more common: monsters that can teleport (freq bonus 3) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 4) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 4) The monster trait that was more common: monsters that have breath attacks (freq bonus 1) The monster species that never randomly spawned: amnesia warp fungus The monster species that never randomly spawned: congealing angelica troutier The monster species that never randomly spawned: torment worm The monster species that never randomly spawned: luminescent warp patch The monster species that never randomly spawned: porter hungry stalk The monster species that never randomly spawned: serrated lance carrier The monster species that never randomly spawned: finned faithfully coarsen The monster species that never randomly spawned: evasive smirking sneak thief The monster species that never randomly spawned: zog The monster species that never randomly spawned: ego gas spore The RNG hath decreed that this item was never generated: jumping boots (hiking boots) The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was never generated: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: thresher ((null)) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was never generated: fountain building (XOR ME HSALS) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 68) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 38) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 39) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 15) The RNG hath decreed that this item was generated more often: weakness stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 24) The RNG hath decreed that this item was generated more often: icky shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cutting (inane, freq bonus 5) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 2) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 10) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 7) The RNG hath decreed that this item was always generated cursed: slime (slimy) The RNG hath decreed that this item was always generated cursed: carrying boots (side gore boots) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: sapphire dragon scales ((null)) The RNG hath decreed that this trap was always invisible: evil artifact trap The RNG hath decreed that this trap was generated more often: trap of no return (freq bonus 1) Next attribute increase check would have come at turn 471 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were prevented from having peacevision (0) You were prevented from having teleport control (0) You hungered rapidly You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of McDonalds, Kentucky's Fried Chicken and Burger King Your deity was McDonalds The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (529) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of healing (RANTING BACILLUS) scroll of mana (THREW THE PIN INSTEAD OF THE GRENADE) scroll of phase door (RECOPIED CONGREGATION) scroll of standard id (HIN LIE GEN UND SCHLA FEN) scroll of cure (ENTIENDES ESTA LENGUA) * scroll of extra healing (RTFM) * scroll of greater mana restoration (NETHACK FOURK STREAMLINES THE GAME IN AN ANNOYING WAY LIKE DCSS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Legendary) (20 of 160) club [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Cook... You and the little dog escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.