Andy, chaotic female skeleton Officer --------------- |.............+ |...........@.| |dd........@..| |.d...........| |.............. |.............| ------------.-- [Andy the Street Cop] St7 Dx12 Co5 In7 Wi7 Ch5 OffSkeFemCha Dlvl:1 G0 HP15(15) Pw4(4) AC6 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female skeleton Officer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: jumping You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 330 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 27 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 14 Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 82% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 83% The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: two-handed sword (turn 49) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 73050 Monster spawn increase reached its maximum at turn 268073 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 356159 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: Pondrewanon (freq bonus 9) The monster species that spawned more often: lava lich (freq bonus 30) The monster species that spawned more often: wizard (freq bonus 24) The monster species that spawned more often: floating nose (freq bonus 4) The monster species that spawned more often: discern foxiest (freq bonus 10) The monster species that spawned more often: koffing (freq bonus 8) The monster species that spawned more often: unbeloved spiny (freq bonus 6) The monster species that spawned more often: warrior ant (freq bonus 3) The monster species that spawned more often: ghost gloam (freq bonus 8) The monster species that spawned more often: Vampire Kaptain (freq bonus 15) The monster species that spawned more often: fake stalk (freq bonus 48) The monster species that spawned more often: disenchanter fungus (freq bonus 8) The monster species that spawned more often: main school graduate (freq bonus 42) The monster species that spawned more often: golden spore (freq bonus 96) The monster species that spawned more often: water grue (freq bonus 78) The monster species that spawned more often: embark believably spaceward vulgo (freq bonus 18) The monster species that spawned more often: toiled postmillennial (freq bonus 26) The monster species that spawned more often: crystal ice golem (freq bonus 16) The monster species that spawned more often: giant hunter ant (freq bonus 12) The monster species that spawned more often: pustulent stalk (freq bonus 18) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 1) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 2) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 2) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters that neigh (freq bonus 3) The monster species that never randomly spawned: effeminate sentai The monster species that never randomly spawned: black knight The monster species that never randomly spawned: desert force patch The monster species that never randomly spawned: autoimmunizing juster odorant The monster species that never randomly spawned: sniper turret The monster species that never randomly spawned: petty sootball The monster species that never randomly spawned: clock stalk The monster species that never randomly spawned: baby brass dragon The monster species that never randomly spawned: chemical mushroom The monster species that never randomly spawned: young silver dragon The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: bronze plate mail ((null)) The RNG hath decreed that this item was never generated: cloak of spray (brown burnoose) The RNG hath decreed that this item was never generated: reroll artifact (marvelous) The RNG hath decreed that this item was never generated: poison blast (tattered) The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was never generated: hugging gown (contaminated coat) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: morion (black) The RNG hath decreed that this item was never generated: blinding ray (noble) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 9) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 17) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 6) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: hunting rifle ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 4) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: tracker (pigtail, freq bonus 10) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 42) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: boss visor ((null)) The RNG hath decreed that this item was always generated cursed: amulet of insomnia (awakening) The RNG hath decreed that this item was always generated cursed: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: haste monster (royal) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this trap was always invisible: bowel cramps trap The RNG hath decreed that this trap was generated more often: madeleine trap (freq bonus 4) Next attribute increase check would have come at turn 162 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were petrification resistant You were prevented from having clairvoyance (0) You were prevented from having jumping (0) You had automatic searching You had infravision You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Magnum, Smith and Wesson Your deity was Wesson The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (384) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (E4 E5 DH5 G6 DXE5PLUS HAR HAR HAR) scroll of mana (THERMOCH CHTHABOI ACHAPH MARMILYCHA BERTHIOCH CHAREL) scroll of phase door (ELF VERY ACCURASY) scroll of standard id (VO BIEN VOI MUOI CHAN UON) scroll of cure (EUTOW) * scroll of extra healing (IL NEMICO E STATO VENDUTO) * scroll of greater mana restoration (ULULULULOHH) Wands wand of magic missile (barbed) wand of striking (liquid) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Andy the Officer... You and the officer called Officer O'Brian the street cop escaped from the dungeon with 15 points, Since you escaped early, the score list will not be checked.