Andy, neutral male curser Zookeeper --.-------- |.........| |...z.....| |.E.@...... ----------- [Andy the Dog Feeder] St8 Dx12 Co14 In11 Wi8 Ch11 ZooCurMalNeu Dlvl:1 G0 HP17(17) Pw11(11) AC9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male curser Zookeeper. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: the Force You could not have this property extrinsically: poison resistance You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 368 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 9 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 91% chance Monsters only dropped their equipment with 92% chance Wand drop chance was reduced to 68% Amulet drop chance was reduced to 76% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: dagger (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25382 Monster spawn increase reached its maximum at turn 149217 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1342326 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: umber hulk (freq bonus 4) The monster species that spawned more often: winker feverfew (freq bonus 12) The monster species that spawned more often: peek hibachi (freq bonus 36) The monster species that spawned more often: green dragon (freq bonus 12) The monster species that spawned more often: slimy patch (freq bonus 10) The monster species that spawned more often: giant red dragonfly (freq bonus 30) The monster species that spawned more often: domiciliary deposed (freq bonus 16) The monster species that spawned more often: voltorb (freq bonus 42) The monster species that spawned more often: maw fiend (freq bonus 28) The monster species that spawned more often: High Elvenking (freq bonus 12) The monster species that spawned more often: axus jelly (freq bonus 24) The monster species that spawned more often: glam bitch (freq bonus 8) The monster species that spawned more often: deep gnome digger (freq bonus 54) The monster species that spawned more often: Pegasus (freq bonus 6) The monster species that spawned more often: mega goblin (freq bonus 28) The monster species that spawned more often: desert mountain (freq bonus 7) The monster species that spawned more often: blastoise (freq bonus 54) The monster species that spawned more often: net sprow (freq bonus 10) The monster species that spawned more often: burning permamimic (freq bonus 15) The monster species that spawned more often: adopted course (freq bonus 20) The monster species that spawned more often: unreal warp fungus (freq bonus 54) The monster trait that was more common: monsters that make chicken sounds (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 4) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 3) The monster trait that was more common: monsters with djinni dialogue (freq bonus 4) The monster species that never randomly spawned: shadow creature of Fiona The monster species that never randomly spawned: pink colony The monster species that never randomly spawned: adamant draconian The monster species that never randomly spawned: Radio Kriminologist The monster species that never randomly spawned: slimy warp fungus The monster species that never randomly spawned: zohar sephirah The monster species that never randomly spawned: baby yellow dragon The monster species that never randomly spawned: Michael The monster species that never randomly spawned: gray spore The monster species that never randomly spawned: Minator Kop The monster class that always generated with extra speed: cat or other feline The RNG hath decreed that this item was never generated: crystal ball (glass orb) The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was never generated: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was never generated: leveling gloves (tar gloves) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was never generated: scaling stone (gray) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 159) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 116) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 9) The RNG hath decreed that this item was generated more often: watermelon ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 8) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 9) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 5) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 16) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 4) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 2) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 13) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 79) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 67) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: obsidian (black) The RNG hath decreed that this item was always generated cursed: boots of safeguard (orange boots) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this item was always generated cursed: time (ticking) The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was always generated cursed: flogger ((null)) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this trap was always invisible: trashing trap The RNG hath decreed that this trap was generated more often: loudspeaker (freq bonus 4) Next attribute increase check would have come at turn 374 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having poison resistance (0) You were prevented from using the force like a real jedi (0) You were warned You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Balder, Edda and Hagen Your deity was Edda The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (438) You survived You didn't know any spells. Techniques known in the end Name Level Status blessing 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of taming (GRO STUNT NO EFFECTIVE) scroll of healing (CAN I BECOME A BEEFSTEAK) scroll of mana (HALUAT OMAISUUTENSA TUNNISTETTU) scroll of phase door (NO ONE CAN STOP ME) scroll of standard id (BLIZZARD BUGFIX IS AN OXYMORON) scroll of cure (BITING WITH COOL TUSK MAYBE FREEZED) * scroll of extra healing (DARYGKO IAU IAU) * scroll of greater mana restoration (ONE DAY TEAM LOWERCASE F WILL BE GENOCIDED) Tools leather leash (leash) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Zookeeper... You and Donald Duck escaped from the dungeon with 16 points, Since you escaped early, the score list will not be checked.