Andy, neutral female albae Goldminer ----.-- |....:| |.....| |$....| |...f@| ------- [Andy the Mining Slave] St13 Dx7 Co17 In14 Wi13 Ch9 GolAlbFemNeu Dlvl:1 G313 HP22(22) Pw14(14) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female albae Goldminer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: polymorph control You could not have this property intrinsically: half spell damage Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 59% chance Monsters only dropped their equipment with 72% chance Book drop chance was reduced to 82% Scroll drop chance was reduced to 80% Ring drop chance was reduced to 76% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 76% Concealing monsters were spawned underneath items 60% of the time only The following skill could not be trained at all: shield The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: flail (turn 341) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23173 Monster spawn increase reached its maximum at turn 154798 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 783785 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: rust monster or disenchanter (freq bonus 16) The monster species that spawned more often: maud force fungus (freq bonus 156) The monster species that spawned more often: Left Ass (freq bonus 36) The monster species that spawned more often: Succubus Kchief (freq bonus 68) The monster species that spawned more often: allusion infinitely (freq bonus 51) The monster species that spawned more often: buckyball (freq bonus 60) The monster species that spawned more often: sludge mushroom (freq bonus 20) The monster species that spawned more often: slow warp patch (freq bonus 19) The monster species that spawned more often: ice nymph (freq bonus 76) The monster species that spawned more often: inalienably declaratively (freq bonus 51) The monster species that spawned more often: clear hound (freq bonus 57) The monster species that spawned more often: surface hem (freq bonus 17) The monster species that spawned more often: space goblin (freq bonus 38) The monster species that spawned more often: servant of Glaaki (freq bonus 126) The monster species that spawned more often: doomsay (freq bonus 54) The monster species that spawned more often: dark gray patch (freq bonus 160) The monster species that spawned more often: kajoe (freq bonus 68) The monster species that spawned more often: ice ape (freq bonus 144) The monster species that spawned more often: cutpurse (freq bonus 180) The monster species that spawned more often: M'ling, Montgomery's attendant (freq bonus 108) The monster species that spawned more often: powerless unicorn (freq bonus 108) The monster trait that was more common: monsters that eat meat (freq bonus 8) The monster trait that was more common: monsters that mew (freq bonus 2) The monster trait that was more common: monsters that have no limbs (freq bonus 2) The monster trait that was more common: monsters with shock resistance (freq bonus 3) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 4) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 2) The monster trait that was more common: monsters that can hide (freq bonus 1) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster species that never randomly spawned: soulless shadow The monster species that never randomly spawned: beast of Nurgle The monster species that never randomly spawned: hidden energy vortex The monster species that never randomly spawned: psychic colony The monster species that never randomly spawned: bailiff fishier The monster species that never randomly spawned: green warp patch The monster species that never randomly spawned: team ant member The monster species that never randomly spawned: timely mistrusting The monster species that never randomly spawned: cursed laser The monster species that never randomly spawned: white sentai The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was never generated: binning kit ((null)) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: bronze arrow ((null)) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 508) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 30) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 6) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 12) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: non-seeing stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 20) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 6) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of molasses (thigh boots, freq bonus 11) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 7) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 6) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 8) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 9) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this item was always generated cursed: rocket launcher ((null)) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this item was always generated cursed: butterfinger stone (gray) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: naylight cloak (hearing cloak) The RNG hath decreed that this item was always generated cursed: scythe ((null)) The RNG hath decreed that this trap was always invisible: difficulty trap The RNG hath decreed that this trap was generated more often: scent trap (freq bonus 4) Next attribute increase check would have come at turn 1926 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You were prevented from having warning (0) You were prevented from having polymorph control (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Aurum, Argentum and Antimony Your deity was Argentum The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (424) You survived You didn't know any spells. Techniques known in the end Name Level Status vanish 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * aklys (thonged club) Armor * gnomish suit (little blue vest) * gnomish helm (little red hat) * gnomish boots (little black boots) Scrolls scroll of healing (THREW THE PIN INSTEAD OF THE GRENADE) scroll of mana (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) scroll of phase door (MY PRIVATE IS TENMETERS ACROSS) scroll of standard id (SECOND EFFECTIVE STUNT IS MORE POWER BUT NO EFFECT) scroll of cure (FORC RISE WHEN KEY IS HIT) * scroll of extra healing (ARCHENTECHTHA) * scroll of greater mana restoration (JONADAB SHOULD BE ABLE TO MAKE A VARIANT THAT IS ACTUALLY GOOD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Basic] (max Expert) (20 of 160) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) club [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) Spellcasting Skills matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Goldminer... You and the kitten escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.