Andy, chaotic male burning Dunmer - ----.-------- |...B.......... |....@....{...| |.$............ .......| +.............| ------- --------------- [Andy the Radical Elf] St15 Dx11 Co9 In11 Wi13 Ch5 DunBurMalCha Dlvl:1 G0 HP20(20) Pw9(9) AC9 Xp1/0 T1 Brn Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male burning Dunmer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: displacement You could not have this property intrinsically: searching Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 81% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 94% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 96% Monster death drops spawned with only 93% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: attack spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 95330 Monster spawn increase reached its maximum at turn 205824 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2079136 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: elemental (freq bonus 2) The monster species that spawned more often: poison virus (freq bonus 36) The monster species that spawned more often: Roy (freq bonus 6) The monster species that spawned more often: psychic force patch (freq bonus 15) The monster species that spawned more often: geology scorpion (freq bonus 15) The monster species that spawned more often: quart recreation donated (freq bonus 8) The monster species that spawned more often: dust vortex (freq bonus 45) The monster species that spawned more often: umbra patch (freq bonus 12) The monster species that spawned more often: voodoo fetish blowdart (freq bonus 4) The monster species that spawned more often: shaped warp patch (freq bonus 30) The monster species that spawned more often: bramble spore (freq bonus 4) The monster species that spawned more often: albino draconian (freq bonus 3) The monster species that spawned more often: translator (freq bonus 14) The monster species that spawned more often: seaking (freq bonus 30) The monster species that spawned more often: armor trove (freq bonus 16) The monster species that spawned more often: disguised soldier ant (freq bonus 18) The monster species that spawned more often: shoo turret (freq bonus 72) The monster species that spawned more often: Nether Kop (freq bonus 8) The monster species that spawned more often: demented shaman (freq bonus 20) The monster species that spawned more often: reacclimating perfectest skimmer arointing retell (freq bonus 4) The monster species that spawned more often: vorpal jabberwock (freq bonus 4) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 4) The monster trait that was more common: monsters that want to arrest the player (freq bonus 8) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 30) The monster species that never randomly spawned: null fungus The monster species that never randomly spawned: Wolf-Man packleader The monster species that never randomly spawned: strewer proconservation The monster species that never randomly spawned: tree mold The monster species that never randomly spawned: yellow centipede The monster species that never randomly spawned: uber wing baddie The monster species that never randomly spawned: painfully conked The monster species that never randomly spawned: nickering evanescing respectable The monster species that never randomly spawned: nondescript force patch The monster species that never randomly spawned: skeleton troll The monster class that always generated with extra speed: worm The monster class that more likely to generate with musable stuff: trapper or lurker above The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: striped shirt ((null)) The RNG hath decreed that this item was never generated: novice hammer ((null)) The RNG hath decreed that this item was never generated: long sword ((null)) The RNG hath decreed that this item was never generated: rose whip ((null)) The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was never generated: mare trident ((null)) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 18) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: amulet of depetrify (charmed, freq bonus 20) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: loadstone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 12) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 10) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 7) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: boots of acid resistance (buckled boots, freq bonus 13) The RNG hath decreed that this item was generated more often: senzu ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: blesscursing (above, freq bonus 4) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 8) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 56) The RNG hath decreed that this item was always generated cursed: water (clear) The RNG hath decreed that this item was always generated cursed: feather armor ((null)) The RNG hath decreed that this item was always generated cursed: confusion (orange) The RNG hath decreed that this item was always generated cursed: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: amulet of D-type equipment (strange) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was always generated cursed: blinding venom (splash of venom) The RNG hath decreed that this trap was always invisible: nadja trap The RNG hath decreed that this trap was generated more often: hyperbluewall trap (freq bonus 3) Next attribute increase check would have come at turn 966 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were burned (0) You were prevented from having displacement (0) You were prevented from having slow digestion (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Orome, Yavanna and Tulkas Your deity was Tulkas The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (154) You survived You didn't know any spells. Techniques known in the end Name Level Status cutthroat 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (buffalo boots) * elven cloak (faded pall) Scrolls scroll of healing (CERB BRK PAND) scroll of mana (ONA DYSHIT BOLSHE VY UMERET) scroll of phase door (COCKATRICE CORPSES ARE DELICIOUS) scroll of standard id (THERE IS NO SPOON) scroll of cure (WAND BALANCE PATCH MY ASS) * scroll of extra healing (YOU HAVE DIED OF DYSENTERY) * scroll of greater mana restoration (DPIEV WENWWSG UNNZMI) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Legendary) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Dunmer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.