Andy, chaotic female loli Unbeliever --------- |.......| |....P.@| ........| |.......| |.......| |.......| --------- [Andy the Rookie] St15 Dx10 Co16 In5 Wi6 Ch6 UnbLolFemCha Dlvl:1 G0 HP25(26) Pw1(1) AC2 Xp1/4 T12 Latest messages Use hybrid races? [yn] (n) Use the ones you set in your config file? (example: OPTIONS=hybridangbander) [yn] (n) Randomized hybridization? (like selecting a random race, this has only a 10% chance of actually adding any hybridization) [yn] (n) Hello Andy, welcome to SlashEMExtended! You are a chaotic female loli Unbeliever. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Important hint for newbies: Movement keys default to hjklyubn, also known as vi-keys, but you might want to use the number pad instead. If that is the case, hit shift-o to open the options and scroll down a few pages until you get to the compound options, find the one named number_pad and set it to 2. That will enable the number pad. Do not hit escape in the options menu or it will discard any changes you made - advance pages with spacebar instead! --Amy Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (this will probably require you to start a new game, but from that point on you'll always have the number pad enabled and won't have to set it up again every single time). If you still can't get it to work, join the #em.slashem.me IRC channel on Freenode and ask LarienTelrunya, Elronnd or other players for advice. The moon is waxing tonight. black aestivalis - This is a weapon. Color: transparent. Material: iron. Appearance: runed broadsword. You can wield it to attack enemies. Some weapons are also suitable for throwing. A useful broadsword. The breeder mouse bites you! [-1 -> 25] The breeder mouse multiplies! You kill the breeder mouse! You hear a door open. Martti Ihrasaari picks up 4 gold pieces {0}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: freezopathy You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 196 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 27% Ring drop chance was reduced to 78% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 78% Monster death drops spawned with only 94% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: dart The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: missile weapons (turn 3) Number of artifacts generated was 1 Number of fake artifacts generated was 0 You were producing a permanent antimagic shell Monster spawn increase started at turn 29345 Monster spawn increase reached its maximum at turn 83514 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 639360 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: orc (freq bonus 18) The monster color that was spawned more often: red (freq bonus 2) The monster species that spawned more often: torauma (freq bonus 44) The monster species that spawned more often: onanocter 6f (freq bonus 44) The monster species that spawned more often: nasty mushroom (freq bonus 42) The monster species that spawned more often: midghost (freq bonus 144) The monster species that spawned more often: bezoar canteen (freq bonus 57) The monster species that spawned more often: chastest gizmo (freq bonus 42) The monster species that spawned more often: Thorin II Oakenshield (freq bonus 120) The monster species that spawned more often: dragonair (freq bonus 20) The monster species that spawned more often: covetous snow orc (freq bonus 20) The monster species that spawned more often: mummified cat (freq bonus 132) The monster species that spawned more often: shard patch (freq bonus 40) The monster species that spawned more often: clefable (freq bonus 42) The monster species that spawned more often: Hilda (freq bonus 20) The monster species that spawned more often: Dagon (freq bonus 132) The monster species that spawned more often: bread footboard (freq bonus 20) The monster species that spawned more often: lightning spire (freq bonus 152) The monster species that spawned more often: magic-colored fungus (freq bonus 57) The monster species that spawned more often: scrubbot (freq bonus 114) The monster species that spawned more often: vorkolak (freq bonus 96) The monster species that spawned more often: bright white warp patch (freq bonus 19) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 4) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 4) The monster species that never randomly spawned: halfling slinger The monster species that never randomly spawned: poisonous blob The monster species that never randomly spawned: dark permamimic The monster species that never randomly spawned: aether vortex The monster species that never randomly spawned: zombified moogle The monster species that never randomly spawned: treasury golem The monster species that never randomly spawned: ancient yellow dragon The monster species that never randomly spawned: refuse recycle underspent overtopped repetitively The monster species that never randomly spawned: rust water vortex The monster species that never randomly spawned: clearheadedly semiconducting amici The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was never generated: citrine (yellow) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was never generated: sniper rifle ((null)) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 3) The RNG hath decreed that this item was generated more often: hyper beam (pokemon logo, freq bonus 12) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 85) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 20) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 10) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 16) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: black dress ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: yellow spell cloak (petrified cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 9) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: acquirement (gained, freq bonus 5) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of angriness (blinking cloak, freq bonus 10) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 94) The RNG hath decreed that this item was always generated cursed: bar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: tin opener ((null)) The RNG hath decreed that this item was always generated cursed: bar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: inka mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: ensnaring (cryptolocker) The RNG hath decreed that this trap was always invisible: auto destruct trap The RNG hath decreed that this trap was generated more often: pink spell trap (freq bonus 4) Next attribute increase check would have come at turn 404 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You were prevented from having freezopathy (0) You were prevented from having contamination resistance (0) You saw invisible You had infravision You had 1488 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of No God, No God and No God Your deity was No God The version you were playing was: Unix SlashEMExtended Version 2.1.7 (4b5f8601) - last build Fri Mar 16 07:09:24 2018. You could not have safely prayed (168) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) weapon practice 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons black aestivalis (runed broadsword) Scrolls scroll of healing (SIR I HAVE TO TAKE A SHIT) scroll of mana (PHOL ENDE WODAN) scroll of phase door (EMPLY MENTAL TO SWITCH STATUS) scroll of standard id (TEKMAKMAYACON) scroll of cure (MOMMYXOMUHU) * scroll of extra healing (ADA ILIKET) * scroll of greater mana restoration (NUVVEMI CESTUNNAVU) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Basic] (max Master) (21 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Andy the Unbeliever... Youescaped from the dungeon with 16 points,