Andy, neutral female doppelganger Topmodel ------------------ |................| |......%.........| |................| ------}|-.-------- #,#,,,### #,#}#,,,### #,# ###,,,} ##,--}}}-}.}--} #,,}.....}..s.| }}}}}+- ###,#}.).)....@.|##--}.}...- ##,,#}}......)....,,...}}}- #,,##}------------##|..|}## #######,}###}# |}.}## #}}#}}},}}}}## |`.-<-- | ###}}}---.-#### -}.......| }}}|......| }--------- }##|.....`. 1 ## -------- 1 [Andy the Curved Woman] St4 Dx6 Co6 In16 Wi12 Ch13 TopDopFemNeu+Q Dlvl:3 G280 HP-9(35) Pw58(58) AC8 Xp6/386 T765 Wea Latest messages You feel deathly cold. He'll eastus all the world if he getsitses it. There is a wall in the way! (2x) You see here an orcish spear named Marlboro Light {12}. You hit the tomb scorpion. The tomb scorpion claws you! [-3 -> 32] The tomb scorpion claws you! [-6 -> 26] The tomb scorpion stings you! [-7 -> 19] You miss the tomb scorpion. The tomb scorpion claws you! [-8 -> 11] The tomb scorpion claws you! You hear the howling of the CwnAnnwn... [-9 -> 2] Warning: HP low! The tomb scorpion stings you! You die... Your inventory Weapons a - a blessed +1 knife {2} b - an uncursed +0 rifle (alternate weapon; not wielded) {12} c - 50 uncursed +0 bullets (in quiver) {1} l - an uncursed +0 shotgun {15} y - an uncursed +0 mace {12} C - an uncursed +0 morning star (weapon in hand) {48} Armor d - a blessed +0 pair of leather peep-toes (being worn) {4} o - an uncursed +0 pair of flying boots {8} D - the cursed -2 orcish helm named Forasgil (being worn) {12} Comestibles m - an uncursed tripe ration {0} q - an uncursed cream pie {0} r - an uncursed magic banana {0} s - 2 cursed melons {0} u - an uncursed food ration {0} x - 3 uncursed melons {0} Scrolls f - 4 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - an invisible uncursed scroll of phase door {0} i - 2 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} A - an uncursed scroll of taming {0} Potions p - an uncursed potion of monster detection {0} t - an uncursed potion of paralysis {0} w - an uncursed potion of healing {0} Wands z - an uncursed wand of healing (0:6) {0} Tools e - a blessed leather saddle {0} Final attributes You were playing in game master mode You were fervently aligned Your alignment was 13 Your max alignment was 13 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: double attacks Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 166 Monsters only dropped their musable items with 84% chance Scroll drop chance was reduced to 94% Ring drop chance was reduced to 65% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 69% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: dagger The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: chaos spells (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 5 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 43150 Monster spawn increase reached its maximum at turn 118697 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 141350 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: sea monster (freq bonus 3) The monster species that spawned more often: filthy long hair guy (freq bonus 15) The monster species that spawned more often: Minator Kriminologist (freq bonus 6) The monster species that spawned more often: special Aleax (freq bonus 30) The monster species that spawned more often: maud colony (freq bonus 30) The monster species that spawned more often: blue-red mold (freq bonus 30) The monster species that spawned more often: greater rotting quylthulg (freq bonus 10) The monster species that spawned more often: ruby mold (freq bonus 8) The monster species that spawned more often: nasty turret (freq bonus 5) The monster species that spawned more often: Ÿq¢o.ÄÎN6â;`xh<4ꈿë#îâ›Å (freq bonus 10) The monster species that spawned more often: generator lich (freq bonus 7) The monster species that spawned more often: guard drake (freq bonus 4) The monster species that spawned more often: evil orb (freq bonus 10) The monster species that spawned more often: great wyrm of time and space (freq bonus 8) The monster species that spawned more often: war elf (freq bonus 18) The monster species that spawned more often: eldritch force fungus (freq bonus 10) The monster species that spawned more often: enraged shaman (freq bonus 8) The monster species that spawned more often: umbra colony (freq bonus 8) The monster species that spawned more often: small kappa (freq bonus 18) The monster species that spawned more often: manavoid turret (freq bonus 18) The monster species that spawned more often: dragonbreath nymph (freq bonus 30) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 1) The monster trait that was more common: monsters that can be seen with infravision (freq bonus 1) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 1) The monster species that never randomly spawned: gnome ruler The monster species that never randomly spawned: carthaginian The monster species that never randomly spawned: vip viper The monster species that never randomly spawned: onanocter 9h The monster species that never randomly spawned: samurai The monster species that never randomly spawned: bulimic skydiving The monster species that never randomly spawned: watchman The monster species that never randomly spawned: priestly lacerate The monster species that never randomly spawned: unmagic worm mass The monster species that never randomly spawned: nausea spore The monster class that always generated with extra speed: dragon The RNG hath decreed that this item was never generated: green sweets ((null)) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: cure sickness (indigo) The RNG hath decreed that this item was never generated: sliming (straight) The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was never generated: drain mana (empty) The RNG hath decreed that this item was never generated: kyrt shirt ((null)) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 8) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 17) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 28) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 11) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 13) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 12) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 15) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 2) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 6) The RNG hath decreed that this item was generated more often: death (long, freq bonus 6) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 5) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 57) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 3) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 5) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 10) The RNG hath decreed that this item was always generated cursed: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: slime (slimy) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this item was always generated cursed: disconnected boots (living boots) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: erasure (FAGEYUDUD) The RNG hath decreed that this trap was always invisible: glyph number seven The RNG hath decreed that this trap was generated more often: spreading trap (freq bonus 1) Next attribute increase check would have come at turn 1014 Strength training was 50 Dexterity training was 38 Wisdom training was 31 Constitution training was 6 You were prevented from having corrosivity (0) You were prevented from having wonderlegs (0) You were telepathic You were warned You had 148 points of nutrition remaining You were stealthy You could fly You could survive without air You were very fast You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Speedy Gonzales, Dan Naginati and Kylie Lum Your deity was Dan Naginati The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - dig 5 matter 95% 94% Techniques known in the end Name Level Status attire charm 6X Prepared(0) liquid leap 6 R Prepared(0) appraisal 6 R Prepared(0) panic digging 6 R Prepared(0) phase door 6 R Prepared(0) invoke deity 6 R Prepared(0) Discoveries Amulets amulet of change (gravel) Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * leather peep-toes stone (asian footwear) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (rubynus helmet) * sedge hat (visored helmet) * skullcap (mechanical helmet) * flack helmet (red helmet) * crystal helm (steel helmet) * mining helm (weeping helmet) * field helm (greenery helmet) * helm of safeguard (etched helmet) * war hat (anti-government helmet) * plasteel gloves (white gloves) * leather gloves (inka gloves) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (viva gloves) * commander gloves (poor gloves) * field gloves (nondescript gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (buckled boots) * field boots (fleecy boots) * boots of safeguard (snow boots) flying boots (block-heeled boots) Scrolls scroll of healing (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) scroll of mana (IO ERBETH IO PHOBETH IO PAKERBETH IO APOMPS) scroll of phase door (STRIPE SORROW) scroll of standard id (TRY HARD) scroll of cure (PURE VIRTUAL FUNCTION CALL) scroll of taming (TRICK 13) Spellbooks spellbook of dig (middle-handed) Potions potion of monster detection (cornflower) potion of paralysis (bright green tea) potion of healing (distilled) Wands wand of healing (vajra orb) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 69 times You killed 29 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills high heels [Basic] (max Grand Master) (35 of 160) general combat [Unskilled] (max Expert) (6 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (4 of 20) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (25 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (74 of 160) axe [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Topmodel...