Andy, chaotic female albae Augurer --- -.@e- ----- [Andy the College Student] St6 Dx5 Co7 In8 Wi14 Ch11 AugAlbFemCha Dlvl:1 G0 HP17(17) Pw27(27) AC9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female albae Augurer. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 143 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 43 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 184 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 47% chance Monsters only dropped their equipment with 34% chance Scroll drop chance was reduced to 64% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 90% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: club (turn 156) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18918 Monster spawn increase reached its maximum at turn 53894 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1404325 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: anti-defense monster (freq bonus 30) The monster species that spawned more often: loaded light (freq bonus 4) The monster species that spawned more often: bright blue patch (freq bonus 28) The monster species that spawned more often: helper zombie (freq bonus 3) The monster species that spawned more often: fancy mushroom (freq bonus 16) The monster species that spawned more often: ejectum fessed (freq bonus 42) The monster species that spawned more often: ruby mushroom (freq bonus 12) The monster species that spawned more often: luminescent warp patch (freq bonus 16) The monster species that spawned more often: soothe vacancy micromillimeter cattleman (freq bonus 6) The monster species that spawned more often: conformity winded (freq bonus 4) The monster species that spawned more often: zealot (freq bonus 10) The monster species that spawned more often: segmentary query (freq bonus 10) The monster species that spawned more often: iodizing humanitarian electrocardiogram unsatisfying cooeeing (freq bonus 3) The monster species that spawned more often: counter ace (freq bonus 3) The monster species that spawned more often: criminal scumbag (freq bonus 72) The monster species that spawned more often: trumping fobbing (freq bonus 36) The monster species that spawned more often: flying rogue (freq bonus 6) The monster species that spawned more often: baby stone dragon (freq bonus 20) The monster species that spawned more often: disintegration kobold (freq bonus 30) The monster species that spawned more often: three of spades (freq bonus 6) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 3) The monster species that never randomly spawned: caramelizing clodhopper The monster species that never randomly spawned: forgotten ufo part The monster species that never randomly spawned: Anselm The monster species that never randomly spawned: Elif's sneaker The monster species that never randomly spawned: Annika The monster species that never randomly spawned: arphexad The monster species that never randomly spawned: crunchy warp patch The monster species that never randomly spawned: Katrin's dancing shoe The monster species that never randomly spawned: blue-green mold The monster species that never randomly spawned: purple mushroom The monster class that always generated with extra speed: imp or minor demon The RNG hath decreed that this item was never generated: white peach ((null)) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: evil leather armor ((null)) The RNG hath decreed that this item was never generated: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 7) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 10) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 6) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 18) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 6) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 15) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 55) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 7) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 15) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 9) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 36) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 3) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 11) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 7) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 11) The RNG hath decreed that this item was generated more often: thunder (sparking, freq bonus 6) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 67) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 6) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this item was always generated cursed: brass dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: heavy compost ball ((null)) The RNG hath decreed that this item was always generated cursed: venom scattering (hooked) The RNG hath decreed that this item was always generated cursed: opal (white) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: spear ((null)) The RNG hath decreed that this trap was always invisible: trap of no return The RNG hath decreed that this trap was generated more often: highlevel trap (freq bonus 5) Next attribute increase check would have come at turn 579 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You were prevented from having invisibility (0) You were prevented from drunken boxing (0) You saw invisible You were telepathic You had infravision You had 1500 points of nutrition remaining You were stealthy You were lucky (2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dunlain, Savos Aren and Hert the Vampire Your deity was Hert the Vampire The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (82) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status telekinesis 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (WONTU PASS) scroll of mana (TIP BLOKA L DA GOVORIT CHTO SLESH IM ETO DER MO) scroll of phase door (HIT SHIFTLY AND GHOS WHEN USED) scroll of standard id (HELP A HO) scroll of cure (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE) Spellbooks spellbook of confuse monster (failed) Gems touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Augurer... You and Gazing Beholder Orb escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.