Andy, chaotic male nordish Spacewars Fighter --- ------ |......d@| |....{...- ------#--- [Andy the Roguelike Beginner] St11 Dx14 Co14 In9 Wi15 Ch4 SpaNorMalCha Dlvl:1 G1500 HP23(23) Pw15(15) AC7 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male nordish Spacewars Fighter. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: half physical damage You could not have this property intrinsically: psi resistance Potion identification only worked 3 times out of 17 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 63% Wand drop chance was reduced to 99% Potion drop chance was reduced to 89% Monster death drops spawned with only 88% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: flail (turn 38) Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 28973 Monster spawn increase reached its maximum at turn 70013 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1085934 The monster class that cannot be genocided was elemental The monster class that was spawned more often: lich (freq bonus 1) The monster species that spawned more often: conventionalizing harvard (freq bonus 15) The monster species that spawned more often: furious mold (freq bonus 24) The monster species that spawned more often: wandkeeper (freq bonus 30) The monster species that spawned more often: extremely cute cat (freq bonus 14) The monster species that spawned more often: tapicoa pudding (freq bonus 4) The monster species that spawned more often: knobble-stick (freq bonus 24) The monster species that spawned more often: circumnavigation deductibility voyageur mitigative (freq bonus 6) The monster species that spawned more often: returned mage (freq bonus 2) The monster species that spawned more often: leafeon (freq bonus 16) The monster species that spawned more often: Helen's lady pump (freq bonus 6) The monster species that spawned more often: big food trove (freq bonus 16) The monster species that spawned more often: trap troll (freq bonus 24) The monster species that spawned more often: dark light (freq bonus 27) The monster species that spawned more often: malarkey teazel siree limbeck (freq bonus 20) The monster species that spawned more often: bloodgill (freq bonus 4) The monster species that spawned more often: death vortex (freq bonus 12) The monster species that spawned more often: Franzi (freq bonus 5) The monster species that spawned more often: door permamimic (freq bonus 144) The monster species that spawned more often: Blinky (freq bonus 6) The monster species that spawned more often: arctic fern spore (freq bonus 12) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 8) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 2) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 1) The monster trait that was more common: monsters that burble (freq bonus 3) The monster trait that was more common: monsters whose attacks heal you (freq bonus 1) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 8) The monster trait that was more common: monsters who attack to cause fever and chills (freq bonus 1) The monster species that never randomly spawned: retsina glandularly The monster species that never randomly spawned: spore warp fungus The monster species that never randomly spawned: knight of the forgetting The monster species that never randomly spawned: glowing spore The monster species that never randomly spawned: mind force fungus The monster species that never randomly spawned: boobed permamimic The monster species that never randomly spawned: charcoal patch The monster species that never randomly spawned: bard The monster species that never randomly spawned: krong sephirah The monster species that never randomly spawned: freezing mucus The RNG hath decreed that this item was never generated: respawn stone (gray) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: dented pot ((null)) The RNG hath decreed that this item was never generated: bone club ((null)) The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was never generated: cloak of angriness (blinking cloak) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 23) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 26) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 10) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: failed exercise (thumb screwing, freq bonus 27) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 16) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 28) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 69) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 3) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: soft lady shoe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 5) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 10) The RNG hath decreed that this item was generated more often: jagged star ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: course javelin ((null)) The RNG hath decreed that this item was always generated cursed: cold resistance (brass) The RNG hath decreed that this item was always generated cursed: form shifting (constant) The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword) The RNG hath decreed that this item was always generated cursed: night vision (blueberry) The RNG hath decreed that this item was always generated cursed: amulet of screwy interface (martial) The RNG hath decreed that this item was always generated cursed: infofuck stone (gray) The RNG hath decreed that this item was always generated cursed: low stat stone (gray) The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this trap was always invisible: spacewars trap The RNG hath decreed that this trap was generated more often: fire trap (freq bonus 3) Next attribute increase check would have come at turn 981 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were prevented from having stealth (0) You were prevented from having half physical damage (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lady Ariane, Lord Stahngnir and Sven Fanara Your deity was Sven Fanara The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (581) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) berserk 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (KRUIEMEDISYNE) scroll of mana (MESMERIZE NEUTRON ELBOWED HAREM) scroll of phase door (KEJU HIRWI) scroll of standard id (BU MISH MISH EMAS) scroll of cure (WET WITH WATER) Tools sack (bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Spacewars Fighter... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.