Andy, chaotic female kop Lunatic --------- +.......| |....d..| |....@..| |.......| -------+- [Andy the Howler] St9 Dx11 Co11 In8 Wi12 Ch6 LunKopFemCha Dlvl:1 G0 HP19(19) Pw6(6) AC-15 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female kop Lunatic. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: psi resistance You could not have this property intrinsically: glib combat Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 72% chance Ring drop chance was reduced to 51% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: dart The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: lightsaber (turn 19) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 21249 Monster spawn increase reached its maximum at turn 86269 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1097326 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: zombie (freq bonus 3) The monster species that spawned more often: red starlit sky (freq bonus 28) The monster species that spawned more often: huge ogre thief (freq bonus 10) The monster species that spawned more often: farting boy (freq bonus 15) The monster species that spawned more often: Yvonne (freq bonus 5) The monster species that spawned more often: stumbling terror (freq bonus 24) The monster species that spawned more often: unknown grue (freq bonus 16) The monster species that spawned more often: porter dnethack vortex (freq bonus 12) The monster species that spawned more often: sulfur fungus (freq bonus 10) The monster species that spawned more often: unborn soul (freq bonus 12) The monster species that spawned more often: topaz stalk (freq bonus 40) The monster species that spawned more often: three ate guy (freq bonus 18) The monster species that spawned more often: widow of death (freq bonus 8) The monster species that spawned more often: monstrous monster (freq bonus 18) The monster species that spawned more often: insane echidna (freq bonus 24) The monster species that spawned more often: bone gasher (freq bonus 18) The monster species that spawned more often: elenette (freq bonus 10) The monster species that spawned more often: trap ghost (freq bonus 12) The monster species that spawned more often: subjectivity trackage (freq bonus 20) The monster species that spawned more often: tartaric entwisted couldst (freq bonus 9) The monster species that spawned more often: rancid jelly (freq bonus 10) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 2) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 4) The monster trait that was more common: monsters that buzz (freq bonus 2) The monster trait that was more common: monsters that pick up magic items (freq bonus 1) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 15) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 4) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that hiss (freq bonus 8) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 8) The monster species that never randomly spawned: cowde The monster species that never randomly spawned: nasty bug The monster species that never randomly spawned: yuki-onna The monster species that never randomly spawned: shambling horror The monster species that never randomly spawned: corresponding monogamously The monster species that never randomly spawned: red killer tomato The monster species that never randomly spawned: Mister Blackman The monster species that never randomly spawned: Officer Hanna The monster species that never randomly spawned: kobold The monster species that never randomly spawned: statesmanship expertise The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: basterd sword (huge sword) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: shuriken (throwing star) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: helm of decontamination (engraved helmet) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 16) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of unspelling (weaving cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 34) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 31) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 33) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 15) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 15) The RNG hath decreed that this item was generated more often: skeleton key (key, freq bonus 11) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 9) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 5) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 58) The RNG hath decreed that this item was always generated cursed: cloak of control (wishful cloak) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: airstep boots (calf-leather sandals) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this item was always generated cursed: yellow dragon scale shield (yellow dragonhide shield) The RNG hath decreed that this item was always generated cursed: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was always generated cursed: command demon (gehenna) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this trap was always invisible: sleeping gas trap The RNG hath decreed that this trap was generated more often: bishop trap (freq bonus 6) Next attribute increase check would have come at turn 1072 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were poison resistant You were prevented from having psi resistance (0) You were prevented from drunken boxing (0) Your chance to block was 34% You had 1500 points of nutrition remaining You regenerated You were a werepanther You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eluvian, Moon and Lycanthus Your deity was Lycanthus The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (927) You survived You didn't know any spells. Techniques known in the end Name Level Status eviscerate 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor helm of steel (scuba helmet) gauntlets of steel (poor gloves) kicking boots (wedge boots) Scrolls scroll of healing (ACROBAT BATTLEBOOK UNARMEDCOMBAT) scroll of mana (FANTASY ADVENTURE TO ANAL LAND AKA FATAL) scroll of phase door (BELLA RAGAZZA FASCIU) scroll of standard id (MASKELLI MASKELLO) scroll of cure (YOU WILL NOT ESCAPE THIS TIME) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Expert) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Lunatic... You and the jackal escaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.