Andy, chaotic male yokuda YSexymate ---------- |........| |........| |........| |........| |..@...... |...@....| ---------- [Andy the Hiyokko] St6 Dx7 Co6 In11 Wi8 Ch16 SexYokMalCha+OR Dlvl:1 G0 HP20(20) Pw8(8) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male homicider randomizer yokuda YSexymate. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 222 Potion identification only worked 3 times out of 15 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 24% chance Ring drop chance was reduced to 90% Amulet drop chance was reduced to 82% Concealing monsters were spawned underneath items 52% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: dart The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54038 Monster spawn increase reached its maximum at turn 92740 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 800007 The monster class that cannot be genocided was ogre The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: prime cursed lizard (freq bonus 16) The monster species that spawned more often: dibug (freq bonus 24) The monster species that spawned more often: thankyou guessed (freq bonus 9) The monster species that spawned more often: sloppy sloth (freq bonus 16) The monster species that spawned more often: Policeman Kchief (freq bonus 3) The monster species that spawned more often: ventilation lagoon (freq bonus 24) The monster species that spawned more often: weird force fungus (freq bonus 12) The monster species that spawned more often: sackbut division crabbily pacifism monastically metronomic (freq bonus 24) The monster species that spawned more often: computer elemental (freq bonus 20) The monster species that spawned more often: haunter (freq bonus 16) The monster species that spawned more often: false mold (freq bonus 18) The monster species that spawned more often: phonetically carelessly (freq bonus 12) The monster species that spawned more often: albino mushroom (freq bonus 8) The monster species that spawned more often: giant force ant (freq bonus 8) The monster species that spawned more often: dark juraian druid (freq bonus 9) The monster species that spawned more often: steel lord (freq bonus 12) The monster species that spawned more often: pschi lich (freq bonus 12) The monster species that spawned more often: Windows XP (freq bonus 8) The monster species that spawned more often: sue mold (freq bonus 20) The monster species that spawned more often: chawed solemnize paving (freq bonus 5) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster trait that was more common: monsters of huge size (freq bonus 1) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster species that never randomly spawned: above caller The monster species that never randomly spawned: advanced bomb The monster species that never randomly spawned: meowth The monster species that never randomly spawned: black ant The monster species that never randomly spawned: twin bee The monster species that never randomly spawned: gridded pallbearer The monster species that never randomly spawned: shaped colony The monster species that never randomly spawned: black knight The monster species that never randomly spawned: glued grossing ecotype The monster species that never randomly spawned: ECM archer The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: physician bar ((null)) The RNG hath decreed that this item was never generated: numbness (constricting) The RNG hath decreed that this item was never generated: stone of permanence (gray) The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was never generated: amulet of spell forgetting (guilded) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: helm of teleportation (spinning helmet) The RNG hath decreed that this item was never generated: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was never generated: crossbow ((null)) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 15) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 13) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 43) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 104) The RNG hath decreed that this item was generated more often: war hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 9) The RNG hath decreed that this item was generated more often: sodalith (blue, freq bonus 7) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 8) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 10) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 9) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 6) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: meltdown (salted) The RNG hath decreed that this item was always generated cursed: cream pie ((null)) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this item was always generated cursed: banishing fear (voluminous) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this trap was always invisible: uninformation trap The RNG hath decreed that this trap was generated more often: inertia trap (freq bonus 20) Next attribute increase check would have come at turn 2244 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were immune to sickness You were prevented from having clairvoyance (0) You were prevented from having magical breathing (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yoroshiku, Ma Shin and Sexy Sai Your deity was Sexy Sai The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (198) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) poke ball 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor feminine pumps (female footwear) Scrolls scroll of healing (THE JENS HIS GIRLFRIEND IS NAMED TANJA) scroll of mana (PIETEIKUMU KLUDA) scroll of phase door (I WANT TO HERB MY BIKE UP) scroll of standard id (INS CUBITOR) scroll of cure (SERO GRIUS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the YSexymate... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.