Andy, lawful male hemi-doppelganger Zyborg --- --- +....@f |.....| ---.--- | [Andy the Tin Can] St6 Dx11 Co8 In7 Wi8 Ch8 ZybHemMalLaw Dlvl:1 G0 HP20(20) Pw12(12) AC-3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male hemi-doppelganger Zyborg. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: speed Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 27 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 38 Spellbook identification only worked 2 times out of 40 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 92% Ring drop chance was reduced to 84% Wand drop chance was reduced to 62% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 84% Monster death drops spawned with only 75% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: polymorphing (turn 23) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 39009 Monster spawn increase reached its maximum at turn 79779 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 662286 The monster class that cannot be genocided was jelly The monster class that was spawned more often: gnome (freq bonus 4) The monster species that spawned more often: greater ugod (freq bonus 36) The monster species that spawned more often: earth spirit (freq bonus 72) The monster species that spawned more often: knight of the forgetting (freq bonus 32) The monster species that spawned more often: human zombie (freq bonus 7) The monster species that spawned more often: gelatinous dice (freq bonus 10) The monster species that spawned more often: stygian harlot (freq bonus 42) The monster species that spawned more often: young adult yellow dragon (freq bonus 18) The monster species that spawned more often: richest untold discolored (freq bonus 30) The monster species that spawned more often: poison lichen (freq bonus 10) The monster species that spawned more often: animated unfair stiletto (freq bonus 12) The monster species that spawned more often: mana mushroom (freq bonus 6) The monster species that spawned more often: breezier rumrunner (freq bonus 15) The monster species that spawned more often: Majin Buu (freq bonus 18) The monster species that spawned more often: cold person (freq bonus 21) The monster species that spawned more often: torment worm (freq bonus 28) The monster species that spawned more often: targetting turret (freq bonus 9) The monster species that spawned more often: rhumbat (freq bonus 20) The monster species that spawned more often: bloodstone solstitial globalist (freq bonus 12) The monster species that spawned more often: enormous rat (freq bonus 28) The monster species that spawned more often: domestic spider (freq bonus 192) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 1) The monster species that never randomly spawned: soulless cutter The monster species that never randomly spawned: water hound The monster species that never randomly spawned: weird stalk The monster species that never randomly spawned: abnormal patch The monster species that never randomly spawned: Radio Kop The monster species that never randomly spawned: ice force patch The monster species that never randomly spawned: vampire The monster species that never randomly spawned: smg turret The monster species that never randomly spawned: giant grey termite The monster species that never randomly spawned: tower master The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: plain dragon scales ((null)) The RNG hath decreed that this item was never generated: sapphire (blue) The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: redemption (sweet) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 24) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 4) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 23) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 11) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 39) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 8) The RNG hath decreed that this item was generated more often: free action (serif, freq bonus 8) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 19) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 2) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 9) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 7) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 7) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 8) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 13) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 27) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this item was always generated cursed: clone monster (radiating) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: disintegration (solid) The RNG hath decreed that this item was always generated cursed: silver slingstone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was always generated cursed: backfire (fadeless) The RNG hath decreed that this item was always generated cursed: welsh onion ((null)) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this trap was always invisible: guillotine trap The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 12) Next attribute increase check would have come at turn 3458 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having disintegration resistance (0) You were prevented from hallu partying (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Andromorph The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (478) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (THIS CHANGE TO DUALWIELDING IN FOURK SUCKS MONKEYBALLS) scroll of mana (VIM EMACS NO TEPAD) scroll of phase door (FASTLY JUMP TO ENEMY WITH INVISIBLES FISRTLY) scroll of standard id (FALLBACK PANICBUTTON GETOUTOFJAILCARD) scroll of cure (OUSIRI SESEGGENBARPHARGGES) Wands wand of solar beam (copper) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Zyborg... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.