Andy, lawful male fawn Tourist --------- ...#...| ...f. #@# --- [Andy the Rambler] St9 Dx7 Co14 In5 Wi7 Ch9 TouFawMalLaw Dlvl:1 G1276 HP18(18) Pw16(16) AC11 Xp1/0 T1 Brd Latest messages Aloha Andy, welcome to SlashEMExtended! You are a lawful male fawn Tourist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Your movements are slowed slightly because of your load. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: half spell damage You could not have this property intrinsically: quad attacks Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 71% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: body spells (turn 13) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 17543 Monster spawn increase reached its maximum at turn 63828 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 599640 The monster class that cannot be genocided was centaur The monster class that was spawned more often: flying fish (freq bonus 3) The monster species that spawned more often: edgy force patch (freq bonus 10) The monster species that spawned more often: seldom unselfishly hourly cobblestone (freq bonus 15) The monster species that spawned more often: entrapping turret (freq bonus 20) The monster species that spawned more often: mountain giant (freq bonus 36) The monster species that spawned more often: Crone Lilith (freq bonus 5) The monster species that spawned more often: pack dog (freq bonus 16) The monster species that spawned more often: light hound (freq bonus 12) The monster species that spawned more often: large death dog (freq bonus 10) The monster species that spawned more often: gastrolavage anglophobe (freq bonus 10) The monster species that spawned more often: Melissa's wedge-heeled combat boot (freq bonus 16) The monster species that spawned more often: procedurally notifier cortex yawning ultrahigh (freq bonus 6) The monster species that spawned more often: sloppy sloth (freq bonus 4) The monster species that spawned more often: Schalotte (freq bonus 156) The monster species that spawned more often: reflye (freq bonus 6) The monster species that spawned more often: roman warlord (freq bonus 4) The monster species that spawned more often: disintitrice (freq bonus 12) The monster species that spawned more often: giant ape (freq bonus 24) The monster species that spawned more often: disaffector (freq bonus 24) The monster species that spawned more often: one-eyed bugger (freq bonus 48) The monster species that spawned more often: training kobold (freq bonus 16) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 2) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that laugh (freq bonus 12) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 1) The monster trait that was more common: monsters that have touch attacks (freq bonus 2) The monster trait that was more common: monsters that have beam attacks (freq bonus 4) The monster trait that was more common: monsters that explode when killed (freq bonus 4) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 10) The monster species that never randomly spawned: fake stalk The monster species that never randomly spawned: daygaunt The monster species that never randomly spawned: monocellular rhythmical tammy nabbed The monster species that never randomly spawned: huge rock mole The monster species that never randomly spawned: time monster The monster species that never randomly spawned: cancelling sphere The monster species that never randomly spawned: centaur chieftain The monster species that never randomly spawned: pale warp patch The monster species that never randomly spawned: ultraism floweret The monster species that never randomly spawned: programmer python The RNG hath decreed that this item was never generated: jacinth (orange) The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was never generated: amulet of undead warning (occult) The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: bread ((null)) The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was never generated: coveted boots (pink sneakers) The RNG hath decreed that this item was never generated: droven bolt (obsidian bolt) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 26) The RNG hath decreed that this item was generated more often: switcheroo (amazing, freq bonus 10) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 15) The RNG hath decreed that this item was generated more often: map level (crumbling, freq bonus 11) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 46) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 23) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 17) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 27) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 4) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 37) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 8) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 55) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 11) The RNG hath decreed that this item was always generated cursed: barrier shield ((null)) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: cancellation (sparkly) The RNG hath decreed that this item was always generated cursed: enlightenment (crystal) The RNG hath decreed that this item was always generated cursed: lion cloak (barley cloak) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: bad shirt ((null)) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: cloak of prescience (enduring cloak) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this trap was always invisible: hyperbluewall trap The RNG hath decreed that this trap was generated more often: evil artifact trap (freq bonus 3) Next attribute increase check would have come at turn 1069 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having sickness resistance (0) You were prevented from having half spell damage (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Blind Io, The Lady and Offler Your deity was Blind Io The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (476) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of magic mapping (BANDSMAN GROOMS LUCK) scroll of healing (IBFALABLO) scroll of mana (IGNORE SHELL BLOC RING) scroll of phase door (SERO GRIUS) scroll of standard id (THE MISSINGNO DOES NOT CAUSE CRASH BUGS) scroll of cure (ONA DYSHIT BOLSHE VY UMERET) Potions potion of extra healing (slimy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Basic] (max Wizard) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Aloha Andy the Tourist... You and the kitten escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.