Andy, chaotic female rodneyan Firefighter ----------- +........@| |........d| |..$......| +.........| |.........| ......¯...| ----------- [Andy the Hazard Trainee] St7 Dx8 Co11 In14 Wi5 Ch6 FirRodFemCha Dlvl:1 G0 HP19(19) Pw25(25) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female rodneyan Firefighter. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: numbopathy You could not have this property intrinsically: energy regeneration Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 105 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 64% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 98% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 38) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 13707 Monster spawn increase reached its maximum at turn 25755 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1644312 The monster class that cannot be genocided was mummy The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster color that was spawned more often: orange (freq bonus 3) The monster species that spawned more often: portuguese clandestine (freq bonus 27) The monster species that spawned more often: arcane horse (freq bonus 8) The monster species that spawned more often: bright laser (freq bonus 10) The monster species that spawned more often: gold mimic (freq bonus 8) The monster species that spawned more often: colluded mushroom (freq bonus 5) The monster species that spawned more often: Samuel (freq bonus 9) The monster species that spawned more often: octon (freq bonus 3) The monster species that spawned more often: mastermind preexamining (freq bonus 6) The monster species that spawned more often: scowl wirepuller (freq bonus 12) The monster species that spawned more often: haystack insistent mulishly (freq bonus 6) The monster species that spawned more often: incorrect cat (freq bonus 5) The monster species that spawned more often: senior mind flayer (freq bonus 15) The monster species that spawned more often: vacuum stalk (freq bonus 8) The monster species that spawned more often: porter rock piercer (freq bonus 36) The monster species that spawned more often: gigantic newt (freq bonus 12) The monster species that spawned more often: rainbow sentai (freq bonus 36) The monster species that spawned more often: weasel (freq bonus 6) The monster species that spawned more often: scorpion brown (freq bonus 15) The monster species that spawned more often: rub monster (freq bonus 8) The monster species that spawned more often: butler (freq bonus 9) The monster trait that was more common: monsters that count as orc (freq bonus 1) The monster trait that was more common: silent monsters (freq bonus 1) The monster trait that was more common: monsters that neigh (freq bonus 8) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 6) The monster trait that was more common: unique monsters (freq bonus 4) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 3) The monster trait that was more common: monsters that have no hands (freq bonus 4) The monster trait that was more common: unknown (freq bonus 4) The monster trait that was more common: monsters with nurse dialogue (freq bonus 1) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 8) The monster species that never randomly spawned: great terror wyrm The monster species that never randomly spawned: man-at-arms The monster species that never randomly spawned: tomb viper The monster species that never randomly spawned: mummified servant The monster species that never randomly spawned: sticky stalk The monster species that never randomly spawned: golden naga The monster species that never randomly spawned: stinking dog The monster species that never randomly spawned: teal warp patch The monster species that never randomly spawned: wyvern The monster species that never randomly spawned: annoying cat The monster class that always generated with extra speed: turret The monster class that more likely to generate with musable stuff: ogre The RNG hath decreed that this item was never generated: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was never generated: switcheroo (amazing) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was never generated: mommy stone (gray) The RNG hath decreed that this item was never generated: kelp frond ((null)) The RNG hath decreed that this item was never generated: hyper blue stone (gray) The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was never generated: arcane rapier ((null)) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 20) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: necklace (conical, freq bonus 20) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 56) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 26) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 46) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 10) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 6) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 4) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 6) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 8) The RNG hath decreed that this item was generated more often: brass dragon scale shield (brass dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 7) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal) The RNG hath decreed that this item was always generated cursed: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was always generated cursed: boots of displacement (hugging boots) The RNG hath decreed that this item was always generated cursed: paralysis (automatic) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: paper arrow ((null)) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this item was always generated cursed: battering ram (candy) The RNG hath decreed that this trap was always invisible: trap of walls The RNG hath decreed that this trap was generated more often: level teleporter (freq bonus 2) Next attribute increase check would have come at turn 119 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You were prevented from having polymorph control (0) You were prevented from having numbopathy (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Prometheus, Thor and Arson Your deity was Arson The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (235) You survived Spells known in the end Name Level Category Fail Memory a - levitation 4 body 90% 300% b - light 1 divine 0% 100% c - detect monsters 4 divine 90% 300% d - gain level 8 healing 100% 700% e - cure blindness 2 healing 62% 100% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of fire (PRZECIAZONY) scroll of healing (PERQUE SON ELS MESTRES) scroll of mana (YET ANOTHER SCROLL LABEL) scroll of phase door (AKARNACHTHAS) scroll of standard id (ROLL IS 5 AND BECOME STRONGER) scroll of cure (KNOCK THE PROP CANNT BE USE) Spellbooks spellbook of levitation (reversed) spellbook of light (aquatic) spellbook of detect monsters (clueless) spellbook of gain level (black-listed) spellbook of cure blindness (deep) Potions potion of water (clear) Wands wand of fire (chrome) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Firefighter... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.