Andy, chaotic female khajiit DQ Slime ---------- --........-- . |.../.f..... |......@...| |........... --........-- ---------- [Andy the Globule] St9 Dx11 Co6 In5 Wi8 Ch9 SliKhaFemCha Dlvl:1 G0 HP7(7) Pw3(3) AC9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female khajiit DQ Slime. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You have transgressed Your alignment was -20 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: searching You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 50% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 22% Amulet drop chance was reduced to 61% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: whip (turn 93) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55320 Monster spawn increase reached its maximum at turn 71782 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1004964 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: mummy (freq bonus 2) The monster species that spawned more often: great white shark (freq bonus 72) The monster species that spawned more often: metroid queen (freq bonus 16) The monster species that spawned more often: handkerchief hierarch (freq bonus 15) The monster species that spawned more often: black and white spore (freq bonus 16) The monster species that spawned more often: flameproof troll (freq bonus 18) The monster species that spawned more often: pale growth (freq bonus 30) The monster species that spawned more often: carver (freq bonus 12) The monster species that spawned more often: spider globe (freq bonus 84) The monster species that spawned more often: giant armor beetle (freq bonus 6) The monster species that spawned more often: homing thunder caller (freq bonus 36) The monster species that spawned more often: leprechaun elder (freq bonus 8) The monster species that spawned more often: Malcanthet (freq bonus 48) The monster species that spawned more often: forest cattle (freq bonus 36) The monster species that spawned more often: mermaid (freq bonus 12) The monster species that spawned more often: belaboring caviler (freq bonus 7) The monster species that spawned more often: level 55 enemy (freq bonus 32) The monster species that spawned more often: colorless patch (freq bonus 24) The monster species that spawned more often: juju zombi (freq bonus 42) The monster species that spawned more often: missile turret (freq bonus 14) The monster species that spawned more often: slime spore (freq bonus 20) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2) The monster trait that was more common: monsters that eat stone (freq bonus 6) The monster trait that was more common: monsters that walk through walls (freq bonus 1) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 8) The monster species that never randomly spawned: Katrin's dancing shoe The monster species that never randomly spawned: humanlike construct The monster species that never randomly spawned: new jabberwock The monster species that never randomly spawned: kakuna The monster species that never randomly spawned: chaotic servant The monster species that never randomly spawned: little lurker The monster species that never randomly spawned: puma The monster species that never randomly spawned: Eva The monster species that never randomly spawned: nexus vortex The monster species that never randomly spawned: sand tide The RNG hath decreed that this item was never generated: thresher ((null)) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: obsidian axe ((null)) The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was never generated: tron stone (gray) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: finger of death (stained) The RNG hath decreed that this item was never generated: paper shield ((null)) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was generated more often: cure serious wounds (cacao, freq bonus 19) The RNG hath decreed that this item was generated more often: faerie floss rhing (splash of venom, freq bonus 17) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 15) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 11) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 8) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 11) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 2) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 7) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 3) The RNG hath decreed that this item was always generated cursed: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this item was always generated cursed: frost (ephemeral) The RNG hath decreed that this item was always generated cursed: skill up (OPGELEVELT) The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was always generated cursed: white spell stone (gray) The RNG hath decreed that this item was always generated cursed: orcish ring mail (crude ring mail) The RNG hath decreed that this item was always generated cursed: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this trap was always invisible: spacewars trap The RNG hath decreed that this trap was generated more often: glass bolt trap (freq bonus 5) Next attribute increase check would have come at turn 223 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were acid resistant You had the menu bug. (83886080) You were prevented from having automatic searching (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was Malroth The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (356) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) eviscerate 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (YO FIQ I PLAYED YOUR VARIANT AND DIED TO SOME UTTER BULLSHIT) scroll of mana (I WAS BORN MALE BUT NOW IM A WOMAN) scroll of phase door (BODY KNOCK ON EARTH WILL HURT) scroll of standard id (FLOW AND WAVE MOVES IS MORE POWER) scroll of cure (RICHARDGERE KATHERINEHEGL SARAHJESSICAPARCERE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Andy the DQ Slime... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.