Andy, neutral female null Locksmith ----- |...[ -)...-- +...... |..@..| --.f.-- |...| ----- [Andy the Key User] St14 Dx15 Co15 In6 Wi8 Ch5 LocNulFemNeu Dlvl:1 G0 HP15(15) Pw3(3) AC7 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female null Locksmith. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: infravision You could not have this property intrinsically: shock resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 26 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 88% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 56% Potion drop chance was reduced to 94% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: enchantment spells (turn 7) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 10999 Monster spawn increase reached its maximum at turn 93132 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 259806 The monster class that cannot be genocided was mummy The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: venom warp patch (freq bonus 8) The monster species that spawned more often: dangerous good-looking criminal (freq bonus 8) The monster species that spawned more often: goblin dart-thrower (freq bonus 12) The monster species that spawned more often: quadrennial sodden ratchet (freq bonus 6) The monster species that spawned more often: red crab (freq bonus 30) The monster species that spawned more often: pikablu (freq bonus 8) The monster species that spawned more often: giant sapphire dragonfly (freq bonus 8) The monster species that spawned more often: Malcanthet (freq bonus 8) The monster species that spawned more often: unco (freq bonus 10) The monster species that spawned more often: absent colony (freq bonus 84) The monster species that spawned more often: Sleepar (freq bonus 4) The monster species that spawned more often: airfreight repeopling (freq bonus 16) The monster species that spawned more often: scratch trove (freq bonus 40) The monster species that spawned more often: isocline fail (freq bonus 8) The monster species that spawned more often: elven vampire (freq bonus 5) The monster species that spawned more often: elven smoker (freq bonus 54) The monster species that spawned more often: quasit (freq bonus 10) The monster species that spawned more often: loud mold (freq bonus 4) The monster species that spawned more often: drain ghost (freq bonus 30) The monster species that spawned more often: scientist (freq bonus 10) The monster trait that was more common: monsters that can fly (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 4) The monster trait that was more common: monsters that count as mind flayers (freq bonus 4) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 3) The monster trait that was more common: monsters that can swim (freq bonus 8) The monster species that never randomly spawned: purple wraith The monster species that never randomly spawned: evil patch vortex The monster species that never randomly spawned: undead stygian doll The monster species that never randomly spawned: overinsistent interference The monster species that never randomly spawned: baby blue dragon The monster species that never randomly spawned: fundamentally stench The monster species that never randomly spawned: pony The monster species that never randomly spawned: monastic lich The monster species that never randomly spawned: undead wizard The monster species that never randomly spawned: nightmare monster The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: boots of plugsuit (tightly fitting boots) The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was never generated: fire helmet (red helmet) The RNG hath decreed that this item was never generated: covelline (black) The RNG hath decreed that this item was never generated: mimicry (unidentified) The RNG hath decreed that this item was never generated: victorian underwear ((null)) The RNG hath decreed that this item was never generated: time (momentary) The RNG hath decreed that this item was never generated: psionic cloak (eldritch cloak) The RNG hath decreed that this item was never generated: lion cloak (barley cloak) The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet) The RNG hath decreed that this item was generated more often: hallucination (rainbow, freq bonus 20) The RNG hath decreed that this item was generated more often: cyanide (vermillion, freq bonus 11) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 17) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 174) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 32) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 3) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 9) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 11) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 2) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 50) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 41) The RNG hath decreed that this item was always generated cursed: binning kit ((null)) The RNG hath decreed that this item was always generated cursed: healing (purple-red) The RNG hath decreed that this item was always generated cursed: star rod (rod) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: radar (everlasting) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn) The RNG hath decreed that this item was always generated cursed: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was always generated cursed: silver short sword ((null)) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: bad effect trap (freq bonus 2) Next attribute increase check would have come at turn 868 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were prevented from having infravision (0) You were prevented from having speed (0) You had automatic searching You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nuada, Dagda and Morrigan Your deity was Dagda The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (231) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (SNOWMAN WITHOUT SNOW) scroll of mana (STUNT OF GHOST IS DIFFER) scroll of phase door (LIFE RESTORATION) scroll of standard id (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) scroll of cure (HIT THE KEY BY VACUUM LEAF) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (20 of 160) searching [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Locksmith... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.