Andy, neutral male tumblrer Undertaker ---- ------- |........@.| .........d.. |..........| |........... ------------ [Andy the Hearse Driver] St13 Dx12 Co14 In3 Wi6 Ch7 UntTumMalNeu Dlvl:1 G0 HP24(24) Pw20(20) AC8 Xp1/0 T2 Stn Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male tumblrer Undertaker. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The victorian underwear shapes your figure, but it isn't very practical to fight in. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: sickopathy You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 127 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 33 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 110 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 78% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 45% Ring drop chance was reduced to 71% Potion drop chance was reduced to 86% Monster death drops spawned with only 92% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: lightsaber (turn 8) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27830 Monster spawn increase reached its maximum at turn 107970 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 93080 The monster class that cannot be genocided was elemental The monster class that was spawned more often: grue (freq bonus 3) The monster species that spawned more often: mere plucked superhighway airworthiest (freq bonus 84) The monster species that spawned more often: mack conclusive (freq bonus 14) The monster species that spawned more often: radspider (freq bonus 14) The monster species that spawned more often: petty berator (freq bonus 24) The monster species that spawned more often: blue mushroom patch (freq bonus 48) The monster species that spawned more often: pit cobra (freq bonus 12) The monster species that spawned more often: ECM archer (freq bonus 4) The monster species that spawned more often: undead kurwa (freq bonus 20) The monster species that spawned more often: secluded mushroom (freq bonus 8) The monster species that spawned more often: dalek (freq bonus 20) The monster species that spawned more often: pustulent colony (freq bonus 9) The monster species that spawned more often: hulk (freq bonus 16) The monster species that spawned more often: fazor rubber (freq bonus 36) The monster species that spawned more often: clinging blob (freq bonus 7) The monster species that spawned more often: steam zombie (freq bonus 10) The monster species that spawned more often: alloy golem (freq bonus 20) The monster species that spawned more often: unmasked God-Emperor (freq bonus 84) The monster species that spawned more often: red mushroom patch (freq bonus 36) The monster species that spawned more often: leading mosquito (freq bonus 5) The monster species that spawned more often: automatic kitten (freq bonus 21) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster trait that was more common: monsters that love to collect gold (freq bonus 4) The monster trait that was more common: monsters that can fly (freq bonus 5) The monster species that never randomly spawned: asshole vacuum cleaner The monster species that never randomly spawned: wolf robber The monster species that never randomly spawned: neo inka The monster species that never randomly spawned: wrap golem The monster species that never randomly spawned: vip viper The monster species that never randomly spawned: stonecutting water elemental The monster species that never randomly spawned: loth rethread The monster species that never randomly spawned: beige force patch The monster species that never randomly spawned: annis hag The monster species that never randomly spawned: hellbat The monster class that always generated with extra speed: light The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was never generated: red spell heels (lolita boots) The RNG hath decreed that this item was never generated: spirit axe ((null)) The RNG hath decreed that this item was never generated: covetous stone (gray) The RNG hath decreed that this item was never generated: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: hold air (deep blue) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 9) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 18) The RNG hath decreed that this item was generated more often: time stop (untouchable, freq bonus 26) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 18) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: redemption (sweet, freq bonus 70) The RNG hath decreed that this item was generated more often: placeholder gloves (spanish gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 5) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 16) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 5) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: speed boots (combat boots, freq bonus 8) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 14) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 45) The RNG hath decreed that this item was always generated cursed: freezing boots (side zip boots) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: no effect (fallen) The RNG hath decreed that this item was always generated cursed: ring mail ((null)) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this item was always generated cursed: shotgun shell ((null)) The RNG hath decreed that this item was always generated cursed: soft star ((null)) The RNG hath decreed that this item was always generated cursed: bidenhander ((null)) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this item was always generated cursed: heavy blaster bolt ((null)) The RNG hath decreed that this trap was always invisible: cooling trap The RNG hath decreed that this trap was generated more often: statue trap (freq bonus 1) Next attribute increase check would have come at turn 1035 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were stunned (0) You were prevented from having corrosivity (0) You were prevented from having sickopathy (0) You had 1499 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Hel, Pluto and Orcus Your deity was Pluto The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (145) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (U FOKIENG SUK) scroll of mana (IUSTIO QUE PIS) scroll of phase door (TELL EN MOVE WHAT HAVE) scroll of standard id (KLOCK DOCK KAPOW) scroll of cure (TU HAI DEVIATO DAL PERCORSO MORTALE) Wands wand of undead turning (jute) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Expert] (max Expert) (5400 of 12800) shield [Expert] (max Expert) (5400 of 12800) body armor [Expert] (max Expert) (5400 of 12800) polymorphing [Expert] (max Expert) (5400 of 12800) devices [Expert] (max Expert) (5400 of 12800) searching [Expert] (max Expert) (5400 of 12800) spirituality [Expert] (max Expert) (5400 of 12800) petkeeping [Expert] (max Expert) (5400 of 12800) martial arts [Grand Master] (max Grand Master) (25000 of 43200) two-weapon combat [Expert] (max Expert) (5400 of 12800) riding [Expert] (max Expert) (5400 of 12800) Weapon Skills dagger [Expert] (max Expert) (5400 of 12800) knife [Expert] (max Expert) (5400 of 12800) pick-axe [Master] (max Master) (12800 of 25000) long sword [Expert] (max Expert) (5400 of 12800) two-handed sword [Expert] (max Expert) (5400 of 12800) scimitar [Expert] (max Expert) (5400 of 12800) club [Expert] (max Expert) (5400 of 12800) paddle [Expert] (max Expert) (5400 of 12800) mace [Expert] (max Expert) (5400 of 12800) morning star [Expert] (max Expert) (5400 of 12800) flail [Expert] (max Expert) (5400 of 12800) hammer [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) polearms [Expert] (max Expert) (5400 of 12800) spear [Expert] (max Expert) (5400 of 12800) javelin [Expert] (max Expert) (5400 of 12800) trident [Expert] (max Expert) (5400 of 12800) lance [Expert] (max Expert) (5400 of 12800) bow [Expert] (max Expert) (5400 of 12800) sling [Expert] (max Expert) (5400 of 12800) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Expert] (max Expert) (5400 of 12800) dart [Expert] (max Expert) (5400 of 12800) shuriken [Expert] (max Expert) (5400 of 12800) boomerang [Expert] (max Expert) (5400 of 12800) whip [Expert] (max Expert) (5400 of 12800) unicorn horn [Expert] (max Expert) (5400 of 12800) Spellcasting Skills attack spells [Expert] (max Expert) (5400 of 12800) divination spells [Expert] (max Expert) (5400 of 12800) enchantment spells [Expert] (max Expert) (5400 of 12800) protection spells [Expert] (max Expert) (5400 of 12800) body spells [Expert] (max Expert) (5400 of 12800) occult spells [Expert] (max Expert) (5400 of 12800) matter spells [Wizard] (max Wizard) (25000 of 43200) Goodbye Andy the Undertaker... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.