Andy, neutral female vampiric Mystic --------- |.......+ |.......| |.@.....- |.F<....| |.......| -.----+-- [Andy the Insert rank title here] St15 Dx13 Co10 In11 Wi15 Ch15 MysVamFemNeu Dlvl:1 G0 HP14(14) Pw10(10) AC-1 Xp1/0 T4 Ssd Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female vampiric Mystic. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. You rebalance your load. Movement is difficult. Your load is too heavy to climb the stairs. # Really quit [yes/no]? Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 5 You carried 5 sins You could not have this property at all: stun resistance You could not have this property extrinsically: glib combat You could not have this property intrinsically: corrosivity Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 23 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 75 Gem identification only worked 100 times out of 184 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 69% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 24% Ring drop chance was reduced to 94% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 65% Potion drop chance was reduced to 81% Monster death drops spawned with only 91% chance The following skill could not be trained at all: club The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: flail (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30410 Monster spawn increase reached its maximum at turn 64926 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 516853 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: fungus or mold (freq bonus 12) The monster species that spawned more often: sue mold (freq bonus 56) The monster species that spawned more often: mithril piercer (freq bonus 42) The monster species that spawned more often: cabbalist (freq bonus 15) The monster species that spawned more often: undead druid (freq bonus 17) The monster species that spawned more often: irrupted pun (freq bonus 39) The monster species that spawned more often: deadly eye (freq bonus 48) The monster species that spawned more often: priest of Ghaunadaur (freq bonus 96) The monster species that spawned more often: zegrump (freq bonus 42) The monster species that spawned more often: old sorcerer (freq bonus 216) The monster species that spawned more often: petit mimic (freq bonus 16) The monster species that spawned more often: refunding pathetic (freq bonus 28) The monster species that spawned more often: flaming bear on a bicycle (freq bonus 28) The monster species that spawned more often: thieving girl (freq bonus 28) The monster species that spawned more often: teethfish (freq bonus 28) The monster species that spawned more often: ice bug (freq bonus 57) The monster species that spawned more often: group hobbit (freq bonus 39) The monster species that spawned more often: cursed force fungus (freq bonus 52) The monster species that spawned more often: vampire troll (freq bonus 45) The monster species that spawned more often: Intermediate Kop (freq bonus 90) The monster species that spawned more often: cursed sword (freq bonus 56) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 4) The monster species that never randomly spawned: smoke spirit The monster species that never randomly spawned: night orc The monster species that never randomly spawned: bright violet growth The monster species that never randomly spawned: skylab renegade The monster species that never randomly spawned: ferrous stalk The monster species that never randomly spawned: giant grey bat The monster species that never randomly spawned: cycling nonstick The monster species that never randomly spawned: ice bear cub The monster species that never randomly spawned: freight gaucherie The monster species that never randomly spawned: mammoth The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail) The RNG hath decreed that this item was never generated: dark magic whistle (whistle) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: orcish cloak (coarse mantelet) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: highscore stone (gray) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 26) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 200) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 3) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 5) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: earth (KIRJE, freq bonus 6) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 10) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 11) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 12) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: discharge stone (gray) The RNG hath decreed that this item was always generated cursed: robe of randomness (cyan robe) The RNG hath decreed that this item was always generated cursed: antimatter bullet ((null)) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: probing (uranium) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this item was always generated cursed: hippie heels (red overknees) The RNG hath decreed that this trap was always invisible: damage meter trap The RNG hath decreed that this trap was generated more often: boss spawner (freq bonus 2) Next attribute increase check would have come at turn 804 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were prevented from having stun resistance (0) You were prevented from having glib combat (0) You hungered rapidly You were warned You had 1493 points of nutrition remaining You were stealthy You could fly You could survive without air You regenerated You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eidolos, dograt and DeathOnAStick Your deity was dograt The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (426) You survived Spells known in the end Name Level Category Fail Memory a - flood 5 elemental 95% 400% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Amulets amulet of peace (dice) Scrolls scroll of charging (AS ISE DAT) scroll of healing (NIYONIAI) scroll of mana (MIXING FUCK) scroll of phase door (DDOS ATTACK) scroll of standard id (IO IO O PHRIXRIZO EOA) scroll of cure (LIELAIS KEIZARS IR LAUNUMS) Spellbooks spellbook of flood (angry) Potions potion of booze (gooey) potion of vampire blood (blood-red) Rings ring of sustain ability (PVC) ring of warning (ether) Wands wand of fear (crashbug) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Expert) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Mystic... Since you quit, the score list will not be checked.