Andy, lawful female alien Goldminer -+--+- |....| .....| |..d@| ------ [Andy the Mining Slave] St9 Dx7 Co9 In7 Wi14 Ch3 GolAliFemLaw Dlvl:1 G347 HP15(15) Pw7(7) AC2 Xp1/0 T3 Brd Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female alien Goldminer. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Your movements are slowed slightly because of your load. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: quad attacks You could not have this property intrinsically: shock resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Armor identification only worked 15 times out of 43 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 154 Monsters only dropped their musable items with 83% chance Ring drop chance was reduced to 58% Wand drop chance was reduced to 81% Potion drop chance was reduced to 24% Monster death drops spawned with only 94% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: paddle (turn 66) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36350 Monster spawn increase reached its maximum at turn 67212 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 271300 The monster class that cannot be genocided was xorn The monster class that was spawned more often: flying fish (freq bonus 1) The monster species that spawned more often: unaligned priest (freq bonus 4) The monster species that spawned more often: horseplayer inhibitory (freq bonus 3) The monster species that spawned more often: foul permamimic (freq bonus 2) The monster species that spawned more often: wooden warp patch (freq bonus 12) The monster species that spawned more often: yule abrade cochlea executorship epigon (freq bonus 16) The monster species that spawned more often: devious kraken (freq bonus 8) The monster species that spawned more often: unconquerable deviator (freq bonus 6) The monster species that spawned more often: icelandic gun chick (freq bonus 24) The monster species that spawned more often: radioactive woman (freq bonus 8) The monster species that spawned more often: variag (freq bonus 8) The monster species that spawned more often: lilac warp patch (freq bonus 12) The monster species that spawned more often: lilac colony (freq bonus 6) The monster species that spawned more often: six-footed snake (freq bonus 8) The monster species that spawned more often: derivate taiwanese (freq bonus 4) The monster species that spawned more often: idem weeny (freq bonus 4) The monster species that spawned more often: dark elven warrior (freq bonus 15) The monster species that spawned more often: strategically pinko sinlessly (freq bonus 4) The monster species that spawned more often: camperstriker (freq bonus 24) The monster species that spawned more often: metallic yellow centipede (freq bonus 24) The monster species that spawned more often: gas vortex (freq bonus 3) The monster trait that was more common: monsters that growl (freq bonus 6) The monster species that never randomly spawned: ogre leader The monster species that never randomly spawned: kallwalker The monster species that never randomly spawned: white fungus The monster species that never randomly spawned: flibbertigibbet avowable The monster species that never randomly spawned: redo munch The monster species that never randomly spawned: recommenced harvest The monster species that never randomly spawned: condensate subteen The monster species that never randomly spawned: teasingly definable The monster species that never randomly spawned: condiment sectioned The monster species that never randomly spawned: zombie warrior The monster class that always generated with extra speed: angelic being The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was never generated: icky blade ((null)) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: nature beam (retarded) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: amulet of bones (charnel) The RNG hath decreed that this item was never generated: identify (KERNOD WEL) The RNG hath decreed that this item was never generated: data chip ((null)) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 45) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: weak sight stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 10) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 3) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 5) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 10) The RNG hath decreed that this item was generated more often: trident ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 58) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: pile bunker ((null)) The RNG hath decreed that this item was always generated cursed: nexus field (talkative) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: amulet of flying (convex) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this trap was always invisible: interrupt trap The RNG hath decreed that this trap was generated more often: relocation trap (freq bonus 1) Next attribute increase check would have come at turn 217 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having a sight bonus (0) You were prevented from having quad attacks (0) You had 1498 points of nutrition remaining You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Aurum, Argentum and Antimony Your deity was Aurum The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (544) You survived You didn't know any spells. Techniques known in the end Name Level Status vanish 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * aklys (thonged club) Armor * gnomish suit (little blue vest) * gnomish helm (little red hat) * gnomish boots (little black boots) Scrolls scroll of healing (SHENME SHIHOU TENGTONG FABU) scroll of mana (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) scroll of phase door (MULEPUPUSCHE A BIG ONE) scroll of standard id (IGNORE SHELL BLOC RING) scroll of cure (OPGELEVELT) Gems loadstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Basic] (max Expert) (20 of 160) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) club [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) Spellcasting Skills matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Goldminer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.