Andy, chaotic female lich Otaku --- V@/ ... [Andy the Heyaduo] St6 Dx10 Co11 In16 Wi8 Ch7 OtaLicFemCha Dlvl:1 G223 HP16(16) Pw17(17) AC10 Xp1/0 T1 Latest messages Konnichi wa Andy, welcome to SlashEMExtended! You are a chaotic female lich Otaku. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 197 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 89% Potion drop chance was reduced to 96% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: body spells (turn 49) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64040 Monster spawn increase reached its maximum at turn 86120 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 136652 The monster class that cannot be genocided was mimic The monster class that was spawned more often: eye or sphere (freq bonus 4) The monster species that spawned more often: kippering kamikaze (freq bonus 15) The monster species that spawned more often: petro troll (freq bonus 18) The monster species that spawned more often: novel fungus (freq bonus 14) The monster species that spawned more often: hankie alibiing (freq bonus 18) The monster species that spawned more often: nether fiend (freq bonus 10) The monster species that spawned more often: leprechaun fanatic (freq bonus 12) The monster species that spawned more often: vago (freq bonus 5) The monster species that spawned more often: conscious spore (freq bonus 14) The monster species that spawned more often: scarlet stalk (freq bonus 30) The monster species that spawned more often: yellow naga (freq bonus 28) The monster species that spawned more often: Almuth's cuddly-soft sneaker (freq bonus 42) The monster species that spawned more often: pisaca (freq bonus 44) The monster species that spawned more often: criminal scumbag (freq bonus 24) The monster species that spawned more often: jungle urchin (freq bonus 24) The monster species that spawned more often: red-hot draconian (freq bonus 18) The monster species that spawned more often: citykiller turret (freq bonus 6) The monster species that spawned more often: red growth (freq bonus 12) The monster species that spawned more often: Kristin (freq bonus 20) The monster species that spawned more often: cocoon imp (freq bonus 6) The monster species that spawned more often: totally bad force fungus (freq bonus 18) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 7) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 8) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 1) The monster species that never randomly spawned: evasive unveiling The monster species that never randomly spawned: remembered soul The monster species that never randomly spawned: Nora's lovely sneaker The monster species that never randomly spawned: volt force fungus The monster species that never randomly spawned: undead chevalier The monster species that never randomly spawned: venom turret The monster species that never randomly spawned: umbra mold The monster species that never randomly spawned: ultramarine warp fungus The monster species that never randomly spawned: fat bat The monster species that never randomly spawned: gnome ruler The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: elongation cloak (long-range cloak) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was never generated: hallucination (sky blue) The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was never generated: red spell heels (lolita boots) The RNG hath decreed that this item was never generated: selfdestruct (silly) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 10) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 36) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 187) The RNG hath decreed that this item was generated more often: restration (enamel, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 7) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 4) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 15) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 9) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 19) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 7) The RNG hath decreed that this item was generated more often: curse items (accursed, freq bonus 19) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 7) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 8) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: cram ration ((null)) The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this item was always generated cursed: fleece stone (gray) The RNG hath decreed that this item was always generated cursed: repair armor (pergament) The RNG hath decreed that this item was always generated cursed: bean ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of teal glass (teal) The RNG hath decreed that this trap was always invisible: drop trap The RNG hath decreed that this trap was generated more often: lock trap (freq bonus 2) Next attribute increase check would have come at turn 835 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were prevented from having an increased fear factor (0) You were prevented from having contamination resistance (0) You were aware of the presence of something You were warned of undead You had infravision You had 1500 points of nutrition remaining You could teleport You had teleport control You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Brahma, Vishnu and Shiva Your deity was Shiva The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (260) You survived Spells known in the end Name Level Category Fail Memory a - summon undead 5 attack 95% 400% Techniques known in the end Name Level Status blood ritual 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons katana (samurai sword) Scrolls scroll of blank paper (unlabeled) scroll of mass murder (RW NW PRT M HRW) scroll of teleportation (AMAZING AFRO HEAD RUSH ATTACK) scroll of healing (AVEZ VOUS DEJA LE FRANCAIS) scroll of mana (ELF GRANDFATHER RESEARCH LAB) scroll of phase door (AD TENT IS LARIENTELRUNYAS BANE) scroll of standard id (ARGA NECROMUTATION GDA) scroll of cure (NUVVEMI CESTUNNAVU) Spellbooks spellbook of summon undead (salted) Potions potion of sake (soapy) potion of oil (orange tea) potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Andy the Otaku... You and Cheater escaped from the dungeon with 58 points, Since you escaped early, the score list will not be checked.