Andy, lawful female monster Unbeliever --------- ........| |@......| P.......| --------- [Andy the Rookie] St17 Dx7 Co16 In6 Wi3 Ch7 UnbMnsFemLaw Dlvl:1 G0 HP26(26) Pw1(1) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female monster Unbeliever. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: detect monsters You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 154 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 136 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 84% Potion drop chance was reduced to 89% Monster death drops spawned with only 90% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 0 You were producing a permanent antimagic shell Monster spawn increase started at turn 72015 Monster spawn increase reached its maximum at turn 103596 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 177815 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: gnome (freq bonus 2) The monster species that spawned more often: Isabel (freq bonus 9) The monster species that spawned more often: iguana (freq bonus 24) The monster species that spawned more often: cloud nymph (freq bonus 3) The monster species that spawned more often: thrush (freq bonus 54) The monster species that spawned more often: strip mine (freq bonus 4) The monster species that spawned more often: dangerous shantak (freq bonus 10) The monster species that spawned more often: unaligned miniskirt (freq bonus 24) The monster species that spawned more often: pesky undead devilfish (freq bonus 6) The monster species that spawned more often: purple growth (freq bonus 24) The monster species that spawned more often: shipment heroically dace reprogrammed unenforced (freq bonus 10) The monster species that spawned more often: snark (freq bonus 72) The monster species that spawned more often: darndest faked (freq bonus 14) The monster species that spawned more often: toxic mushroom (freq bonus 8) The monster species that spawned more often: sokosolver (freq bonus 36) The monster species that spawned more often: unthinkingly refocussed (freq bonus 16) The monster species that spawned more often: Akotto, servant of Zagoto (freq bonus 30) The monster species that spawned more often: grave warrior (freq bonus 8) The monster species that spawned more often: baal spy (freq bonus 5) The monster species that spawned more often: rowdy dog (freq bonus 8) The monster species that spawned more often: Pondrewanon (freq bonus 8) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2) The monster trait that was more common: monsters whose attacks dim you (freq bonus 2) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 4) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 4) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 3) The monster trait that was more common: monsters whose attacks slow you (freq bonus 2) The monster trait that was more common: monsters that howl at the moon (freq bonus 2) The monster species that never randomly spawned: Electrodini The monster species that never randomly spawned: inscription sarcasm The monster species that never randomly spawned: Spring-Heeled Jack, the Terror of London The monster species that never randomly spawned: dwarf king permamimic The monster species that never randomly spawned: centraler deadlocking neighborhood The monster species that never randomly spawned: cursing eye The monster species that never randomly spawned: Old Man Willow The monster species that never randomly spawned: gain floored The monster species that never randomly spawned: intelligent monkey The monster species that never randomly spawned: diver troll The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was never generated: protective gloves (english gloves) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was never generated: auto shotgun ((null)) The RNG hath decreed that this item was never generated: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: jet (black) The RNG hath decreed that this item was never generated: ballista ((null)) The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was generated more often: gentlewoman's dress (expensive dress, freq bonus 10) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 3) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 13) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 39) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 25) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 23) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 7) The RNG hath decreed that this item was generated more often: numbness (constricting, freq bonus 11) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 9) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 9) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 7) The RNG hath decreed that this item was generated more often: multibeam (eternal, freq bonus 20) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: weakness stone (gray) The RNG hath decreed that this item was always generated cursed: healing (bamboo) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: flicker strip stone (gray) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this trap was always invisible: egomonster trap The RNG hath decreed that this trap was generated more often: anoxic pit (freq bonus 1) Next attribute increase check would have come at turn 314 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You were prevented from having detect monsters (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of No God, No God and No God Your deity was No God The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (87) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) weapon practice 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons black aestivalis (runed broadsword) Scrolls scroll of healing (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) scroll of mana (HOW CONVENIENT) scroll of phase door (QUARACTAR) scroll of standard id (VIK LADY) scroll of cure (REGNAD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Skilled) (20 of 160) general combat [Unskilled] (max Basic) (0 of 20) shield [Unskilled] (max Basic) (0 of 20) body armor [Basic] (max Basic) (200 of 1600) two-handed weapons [Unskilled] (max Basic) (0 of 20) searching [Unskilled] (max Basic) (0 of 20) missile weapons [Unskilled] (max Basic) (0 of 20) martial arts [Basic] (max Skilled) (20 of 160) two-weapon combat [Unskilled] (max Basic) (0 of 20) riding [Unskilled] (max Basic) (0 of 20) Weapon Skills dagger [Unskilled] (max Basic) (0 of 20) short sword [Unskilled] (max Basic) (0 of 20) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Basic) (0 of 20) two-handed sword [Unskilled] (max Basic) (0 of 20) scimitar [Unskilled] (max Basic) (0 of 20) club [Unskilled] (max Basic) (0 of 20) paddle [Unskilled] (max Basic) (0 of 20) mace [Unskilled] (max Basic) (0 of 20) morning star [Unskilled] (max Basic) (0 of 20) flail [Unskilled] (max Basic) (0 of 20) hammer [Unskilled] (max Basic) (0 of 20) quarterstaff [Unskilled] (max Basic) (0 of 20) polearms [Unskilled] (max Basic) (0 of 20) spear [Unskilled] (max Basic) (0 of 20) javelin [Unskilled] (max Basic) (0 of 20) trident [Unskilled] (max Basic) (0 of 20) lance [Unskilled] (max Basic) (0 of 20) bow [Unskilled] (max Basic) (0 of 20) sling [Unskilled] (max Basic) (0 of 20) firearms [Basic] (max Skilled) (20 of 160) crossbow [Unskilled] (max Basic) (0 of 20) dart [Unskilled] (max Basic) (0 of 20) shuriken [Unskilled] (max Basic) (0 of 20) boomerang [Unskilled] (max Basic) (0 of 20) whip [Unskilled] (max Basic) (0 of 20) unicorn horn [Unskilled] (max Basic) (0 of 20) Spellcasting Skills (none) Goodbye Andy the Unbeliever... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.