Andy, lawful female redguardian Camperstriker ------------------------+- |........................| ...........k.f...........| |...........@............| .........................| |..................$.....| |........................| -------------------------- [Andy the Aimbot User] St7 Dx9 Co7 In9 Wi4 Ch9 CamRedFemLaw Dlvl:1 G0 HP24(24) Pw8(8) AC9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female redguardian Camperstriker. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: warning You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 187 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 166 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 59% chance Wand drop chance was reduced to 99% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 98% The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: pick-axe (turn 38) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 31104 Monster spawn increase reached its maximum at turn 50527 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 218082 The monster class that cannot be genocided was light The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: chaotic spawn (freq bonus 8) The monster species that spawned more often: cave leaper (freq bonus 8) The monster species that spawned more often: flood surfer (freq bonus 12) The monster species that spawned more often: porter sticky spore (freq bonus 6) The monster species that spawned more often: vampiric spore (freq bonus 4) The monster species that spawned more often: ultramarine fungus (freq bonus 8) The monster species that spawned more often: black dirtbag (freq bonus 16) The monster species that spawned more often: klieau manticore (freq bonus 9) The monster species that spawned more often: kerrisin (freq bonus 30) The monster species that spawned more often: clear worm mass (freq bonus 12) The monster species that spawned more often: living golden one (freq bonus 18) The monster species that spawned more often: roaring fishtaur (freq bonus 5) The monster species that spawned more often: bright violet mold (freq bonus 12) The monster species that spawned more often: siege ogre (freq bonus 3) The monster species that spawned more often: black warp fungus (freq bonus 9) The monster species that spawned more often: polarizer blocker (freq bonus 12) The monster species that spawned more often: siena force fungus (freq bonus 32) The monster species that spawned more often: acidic warp fungus (freq bonus 24) The monster species that spawned more often: silver mushroom (freq bonus 3) The monster species that spawned more often: ash clannfear (freq bonus 36) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 4) The monster species that never randomly spawned: laser eye The monster species that never randomly spawned: vulpix The monster species that never randomly spawned: erosible younger The monster species that never randomly spawned: egg-laying mammal The monster species that never randomly spawned: beastenchanter The monster species that never randomly spawned: raticlaw The monster species that never randomly spawned: three-headed troll The monster species that never randomly spawned: guesting rassled The monster species that never randomly spawned: aligned light The monster species that never randomly spawned: vile temptress The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: Jolt Cola (illegal) The RNG hath decreed that this item was never generated: amulet of rmb loss (clicking) The RNG hath decreed that this item was never generated: dehydrating stone (gray) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: specific candle (candle) The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was never generated: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 13) The RNG hath decreed that this item was generated more often: solar beam (mirroring, freq bonus 19) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 20) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 19) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 4) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 9) The RNG hath decreed that this item was generated more often: death (long, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 5) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 10) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 74) The RNG hath decreed that this item was always generated cursed: chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: status stone (gray) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this item was always generated cursed: water flame (complementary) The RNG hath decreed that this item was always generated cursed: psychic dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: evil patch stone (gray) The RNG hath decreed that this item was always generated cursed: chemistry space axe ((null)) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this item was always generated cursed: psybeam (avada kedavra) The RNG hath decreed that this trap was always invisible: wishing trap The RNG hath decreed that this trap was generated more often: spreading trap (freq bonus 4) Next attribute increase check would have come at turn 895 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You were immune to sickness You were prevented from having warning (0) You were prevented from having phasing (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Bitches The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (113) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (HAKUNA MATATA) scroll of mana (SGURDNOEDAMTONSAWEMAGSIHT) scroll of phase door (MORE IS MORE) scroll of standard id (NETHACK4 IS SATANIC BECAUSE IT REMOVED RCFILES) scroll of cure (I DONT UNDERSTAND RUSSIAN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Camperstriker... You and the kitten escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.