Andy, lawful female specialist Intel Scribe -----------------+- --- +..o..........@.......| |..............d......| ......................+ ----------------------- [Andy the Red Robe] St12 Dx10 Co8 In12 Wi6 Ch6 ScrSpeFemLaw Dlvl:1 G0 HP16(16) Pw18(18) AC9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female specialist Intel Scribe. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: poison resistance Scroll identification only worked 100 times out of 160 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 197 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 94% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 63% Concealing monsters were spawned underneath items 70% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: enchantment spells (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 55030 Monster spawn increase reached its maximum at turn 76869 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 76884 The monster class that cannot be genocided was light The monster class that was spawned more often: lich (freq bonus 4) The monster species that spawned more often: depraved shaman (freq bonus 27) The monster species that spawned more often: fright (freq bonus 27) The monster species that spawned more often: snakelike frightfully (freq bonus 18) The monster species that spawned more often: horror mage (freq bonus 24) The monster species that spawned more often: mitigator upturn (freq bonus 132) The monster species that spawned more often: plasma force patch (freq bonus 24) The monster species that spawned more often: Vilea's hugging boot (freq bonus 28) The monster species that spawned more often: phase mold (freq bonus 24) The monster species that spawned more often: runoff fungus (freq bonus 30) The monster species that spawned more often: frigid mist (freq bonus 18) The monster species that spawned more often: quinoa (freq bonus 36) The monster species that spawned more often: gravity force patch (freq bonus 28) The monster species that spawned more often: living golden one (freq bonus 36) The monster species that spawned more often: resos (freq bonus 28) The monster species that spawned more often: yellow mushroom (freq bonus 20) The monster species that spawned more often: Vorlon God-Emperor (freq bonus 24) The monster species that spawned more often: holiday contra (freq bonus 12) The monster species that spawned more often: z-type (freq bonus 14) The monster species that spawned more often: hokiest luxuriating ectoplasm entertainingly teamer (freq bonus 24) The monster species that spawned more often: snake archer (freq bonus 7) The monster trait that was more common: monsters that make chicken sounds (freq bonus 1) The monster trait that was more common: monsters whose attacks banish you (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 2) The monster trait that was more common: monsters with shock resistance (freq bonus 2) The monster trait that was more common: monsters that are amorphous (freq bonus 4) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 2) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 2) The monster species that never randomly spawned: fuel barrel The monster species that never randomly spawned: Mister Also Matte The monster species that never randomly spawned: rhumbat The monster species that never randomly spawned: adventurer warp fungus The monster species that never randomly spawned: translucent fungus The monster species that never randomly spawned: pink naga The monster species that never randomly spawned: alignment turret The monster species that never randomly spawned: nightblade The monster species that never randomly spawned: dark spearwoman The monster species that never randomly spawned: gravity turret The monster class that always generated with extra speed: xan or other mythical/fantastic insect The RNG hath decreed that this item was never generated: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was never generated: bunny ear (headpiece) The RNG hath decreed that this item was never generated: trap disarming (listening) The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was never generated: scourge ((null)) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 16) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 21) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 37) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 2) The RNG hath decreed that this item was generated more often: rhythmic star ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 77) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 16) The RNG hath decreed that this item was generated more often: terere (nanika, freq bonus 7) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 12) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: dimness (viva, freq bonus 3) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 87) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: sweet mocassins (womens footwear) The RNG hath decreed that this item was always generated cursed: cyan dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword) The RNG hath decreed that this item was always generated cursed: boots of molasses (thigh boots) The RNG hath decreed that this item was always generated cursed: mercurial athame ((null)) The RNG hath decreed that this item was always generated cursed: genocide (omnipotent) The RNG hath decreed that this item was always generated cursed: bunny cake ((null)) The RNG hath decreed that this item was always generated cursed: wereform stone (gray) The RNG hath decreed that this trap was always invisible: shades of grey trap The RNG hath decreed that this trap was generated more often: spreading trap (freq bonus 2) Next attribute increase check would have come at turn 176 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were fire resistant You were prevented from having sickness resistance (0) You were prevented from being a stoned chiller (0) You had 1500 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bowditch, Peabody and Rothchild Your deity was Bowditch The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (1197) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor cloak of displacement (storm coat) Scrolls scroll of create monster (THIS CHANGE TO DUALWIELDING IN FOURK SUCKS MONKEYBALLS) scroll of teleportation (LA VIVME) scroll of magic mapping (MASKELLI EREKISIPHTHE IABEZEBYTH) scroll of blank paper (unlabeled) scroll of healing (YOU AND YOUR FRIENDS ARE DEAD) scroll of mana (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of phase door (ARE YOU ONE OF THOSE CRAZY SENPAITACHI) scroll of standard id (DIFFER SEX CANT USE STUNTS) scroll of cure (EMPLY MENTAL TO SWITCH STATUS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Intel Scribe... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.