Andy, chaotic female null Flame Mage -.----- |.@¯..| |dd.... ......| ------- [Andy the Spark] St9 Dx12 Co6 In18 Wi6 Ch6 FlaNulFemCha Dlvl:1 G0 HP15(15) Pw16(16) AC9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female null Flame Mage. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: magical breathing You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 181 Ring identification only worked 4 times out of 5 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 162 Monsters only dropped their musable items with 31% chance Monsters only dropped their equipment with 58% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 35% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 75% Monster death drops spawned with only 87% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: trident The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: knife (turn 12) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 9298 Monster spawn increase reached its maximum at turn 36335 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 422496 The monster class that cannot be genocided was rodent The monster class that was spawned more often: turret (freq bonus 3) The monster species that spawned more often: moyatto ball (freq bonus 12) The monster species that spawned more often: fantasy mooting (freq bonus 44) The monster species that spawned more often: vampire spellmaster (freq bonus 6) The monster species that spawned more often: chaos warlord (freq bonus 24) The monster species that spawned more often: spirit of barbs (freq bonus 48) The monster species that spawned more often: psychic monster (freq bonus 16) The monster species that spawned more often: memory moss (freq bonus 54) The monster species that spawned more often: phase knight (freq bonus 10) The monster species that spawned more often: falling mushroom (freq bonus 48) The monster species that spawned more often: festering appendages (freq bonus 16) The monster species that spawned more often: taker spore (freq bonus 18) The monster species that spawned more often: Yannick (freq bonus 5) The monster species that spawned more often: green dragon worm (freq bonus 10) The monster species that spawned more often: adventurer force patch (freq bonus 6) The monster species that spawned more often: cocktaur (freq bonus 8) The monster species that spawned more often: ýJ—-KàöøÈ_-Â/sº4Çf (freq bonus 30) The monster species that spawned more often: steam-powered arrow sentry (freq bonus 36) The monster species that spawned more often: great wyrm of many colors (freq bonus 21) The monster species that spawned more often: praetorian redescribing (freq bonus 42) The monster species that spawned more often: desert growth (freq bonus 14) The monster trait that was more common: monsters that cannot be tamed (freq bonus 2) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster trait that was more common: monsters that make orc sounds (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 6) The monster trait that was more common: monsters whose attacks calm you (freq bonus 1) The monster species that never randomly spawned: werewedgesandal The monster species that never randomly spawned: eyewing The monster species that never randomly spawned: undead barbarian The monster species that never randomly spawned: giant white rat The monster species that never randomly spawned: blast dream turret The monster species that never randomly spawned: assassin The monster species that never randomly spawned: red killer tomato The monster species that never randomly spawned: Grey-elf rogue The monster species that never randomly spawned: reaper fungus The monster species that never randomly spawned: repairable extraordinarily The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: amulet of spell forgetting (guilded) The RNG hath decreed that this item was never generated: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was never generated: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was never generated: spellbinder (multiplicative) The RNG hath decreed that this item was never generated: condome ((null)) The RNG hath decreed that this item was never generated: bronze spear ((null)) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: 0 candle (candle) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 7) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 16) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 13) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 20) The RNG hath decreed that this item was generated more often: bar chain mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: green tea (forget-me-not, freq bonus 14) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 7) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: healing (LIFE RESTORATION, freq bonus 10) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 9) The RNG hath decreed that this item was generated more often: cyan dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 4) The RNG hath decreed that this item was generated more often: platinum dragon scale shield (platinum dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: bidenhander ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of sliming (mauve cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 11) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this item was always generated cursed: discharge stone (gray) The RNG hath decreed that this item was always generated cursed: novice hammer ((null)) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: zipper boots (persian boots) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was always generated cursed: nasty stone (gray) The RNG hath decreed that this trap was always invisible: not seen trap The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 2) Next attribute increase check would have come at turn 3496 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were prevented from having acid resistance (0) You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Ash The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (574) You survived You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (FIQHACK ALLOWS MONSTERS TO GENOCIDE YOU AND THERE IS ZERO DEFENSE AGAINST THAT) scroll of mana (JUGEMJUGEMGOGOUNO) scroll of phase door (ELF CANT TO BE POISONING) scroll of standard id (PANEMORFA TRAVMATA) scroll of cure (BAMESEN KRIPHI NIPOUMICHMOUMAOPH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Andy the Flame Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.