Andy, neutral female dwarven Fighter ----- |...| |...- |..@| |.x.f --+-- [Andy the Mercury] St15 Dx7 Co8 In7 Wi3 Ch6 FigDwaFemNeu Dlvl:1 G0 HP17(17) Pw4(4) AC6 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral female dwarven Fighter. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: reflection You could not have this property intrinsically: energy regeneration Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 85% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 95% Monster death drops spawned with only 91% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: morning star The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: devices (turn 11) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 21616 Monster spawn increase reached its maximum at turn 113986 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 533636 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: turret (freq bonus 4) The monster color that was spawned more often: bright magenta (freq bonus 3) The monster species that spawned more often: gater devil (freq bonus 20) The monster species that spawned more often: toxic fiend (freq bonus 60) The monster species that spawned more often: shaped fungus (freq bonus 12) The monster species that spawned more often: tsuchinoko (freq bonus 12) The monster species that spawned more often: subjectivity trackage (freq bonus 6) The monster species that spawned more often: false error (freq bonus 20) The monster species that spawned more often: levitator (freq bonus 84) The monster species that spawned more often: disenchanter warp fungus (freq bonus 12) The monster species that spawned more often: voltalisk (freq bonus 20) The monster species that spawned more often: baptist (freq bonus 18) The monster species that spawned more often: lion man (freq bonus 30) The monster species that spawned more often: counteracting housesitting transformation feat (freq bonus 18) The monster species that spawned more often: yochlol (freq bonus 24) The monster species that spawned more often: elf warlord (freq bonus 28) The monster species that spawned more often: ether disease bearer (freq bonus 18) The monster species that spawned more often: evasive brown bear (freq bonus 30) The monster species that spawned more often: werebat (freq bonus 7) The monster species that spawned more often: nightmare unicorn (freq bonus 22) The monster species that spawned more often: baby copper dragon (freq bonus 48) The monster species that spawned more often: true weeping archangel (freq bonus 18) The monster trait that was more common: monsters whose attacks numb you (freq bonus 4) The monster trait that was more common: monsters whose attacks create traps (freq bonus 3) The monster trait that was more common: monsters that want to arrest the player (freq bonus 3) The monster trait that was more common: monsters that have claw attacks (freq bonus 1) The monster trait that was more common: monsters that cuss (freq bonus 1) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2) The monster trait that was more common: monsters with sleep resistance (freq bonus 3) The monster trait that was more common: monsters with drain resistance (freq bonus 6) The monster trait that was more common: monsters that are humanoid (freq bonus 3) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 5) The monster species that never randomly spawned: two-headed giant The monster species that never randomly spawned: ultimate mimic The monster species that never randomly spawned: pale shambler The monster species that never randomly spawned: purple fungus The monster species that never randomly spawned: combined obligated The monster species that never randomly spawned: Belial The monster species that never randomly spawned: drow rogue The monster species that never randomly spawned: chelated inbreathing The monster species that never randomly spawned: beige spore The monster species that never randomly spawned: bright blue mold The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: club ((null)) The RNG hath decreed that this item was never generated: leather saber ((null)) The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: free hand bug stone (gray) The RNG hath decreed that this item was never generated: secretion dagger ((null)) The RNG hath decreed that this item was never generated: cocloak (withered cloak) The RNG hath decreed that this item was never generated: gain strength (granite) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 36) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 76) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 27) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: fountain building (XOR ME HSALS, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: immobility (motile, freq bonus 84) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 11) The RNG hath decreed that this item was generated more often: skullcap (metal disk, freq bonus 6) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 4) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 12) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 11) The RNG hath decreed that this item was always generated cursed: amulet of peace (inka) The RNG hath decreed that this item was always generated cursed: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was always generated cursed: underlaid stone (gray) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: cloak of conflict (politician cloak) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was always generated cursed: dogshit boot ((null)) The RNG hath decreed that this item was always generated cursed: extra healing (bronze) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this item was always generated cursed: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this trap was always invisible: fountain trap The RNG hath decreed that this trap was generated more often: elif trap (freq bonus 4) Next attribute increase check would have come at turn 1480 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having detect monsters (0) You were prevented from having reflection (0) You had automatic searching You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Helios The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (271) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) rage eruption 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dwarvish short sword (broad short sword) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (red helmet) * sedge hat (hacker helmet) * skullcap (basin helmet) * flack helmet (meso helmet) * crystal helm (grimace helmet) * mining helm (black helmet) * field helm (echo helmet) * helm of safeguard (less helmet) * war hat (dream helmet) * plasteel gloves (white gloves) * leather gloves (occultism gloves) * gauntlets of safeguard (padded gloves) * gauntlets of plugsuit (shitty gloves) * commander gloves (natural gloves) * field gloves (brand-new gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ankle boots) * field boots (persian boots) * boots of safeguard (thick-soled boots) Scrolls scroll of identify (GEOMETRI AER FOER SVART FOER SKANDINAVER) scroll of enchant armor (THE BEST WAY TO DEAL WITH CATS IS TO STRANGULATE THEM) scroll of healing (BFG 9000 OH YEAH) scroll of mana (SWEETHEART BUNDLE) scroll of phase door (XREVB YBIRF GB CYNL FYNFU RZ RKGRAQRQ) scroll of standard id (THE EVIL NHQDB OPERATORS FILTER OUT BLOODY GOOD SLEX QUOTES) scroll of cure (FOOBIE BLETCH) Wands wand of polymorph (cedar) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Fighter... You and the kitten escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.