Andy, chaotic male tumblrer Goldminer -------------- |..$.........- |.@..........| |...@........| |..d.........| ......-------- |.....| -.----- [Andy the Mining Slave] St8 Dx6 Co11 In7 Wi9 Ch7 GolTumMalCha+Z Dlvl:1 G267 HP16(16) Pw7(7) AC-1 Xp1/0 T1 Stn Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male amnesiac tumblrer Goldminer. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: psi resistance You could not have this property intrinsically: drunken boxing Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 12 Gem identification only worked 100 times out of 292 Monsters only dropped their equipment with 95% chance Musable item generation frequency had a negative bias of 43% Ring drop chance was reduced to 68% Wand drop chance was reduced to 90% Potion drop chance was reduced to 66% Monster death drops spawned with only 89% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 20) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 40955 Monster spawn increase reached its maximum at turn 133455 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1006830 The monster class that cannot be genocided was grue The monster class that was spawned more often: cat or other feline (freq bonus 4) The monster species that spawned more often: squad fire elemental (freq bonus 16) The monster species that spawned more often: Danielle's cuddly sneaker (freq bonus 24) The monster species that spawned more often: magic-colored growth (freq bonus 9) The monster species that spawned more often: undead chaos sorceror (freq bonus 81) The monster species that spawned more often: docbot (freq bonus 24) The monster species that spawned more often: metal mole (freq bonus 18) The monster species that spawned more often: revivified patronizing (freq bonus 7) The monster species that spawned more often: blackening depopulation reoccupying (freq bonus 18) The monster species that spawned more often: werefox (freq bonus 12) The monster species that spawned more often: chaos ant (freq bonus 18) The monster species that spawned more often: radiant patch (freq bonus 20) The monster species that spawned more often: american (freq bonus 27) The monster species that spawned more often: Ksenia's stiletto boot (freq bonus 42) The monster species that spawned more often: flesh lancer (freq bonus 54) The monster species that spawned more often: lava force patch (freq bonus 18) The monster species that spawned more often: two-headed troll (freq bonus 16) The monster species that spawned more often: chickatrice (freq bonus 21) The monster species that spawned more often: fools garden (freq bonus 30) The monster species that spawned more often: elven shade (freq bonus 12) The monster species that spawned more often: seven-tentacle hententmon (freq bonus 36) The monster trait that was more common: monsters that have spit attacks (freq bonus 4) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 3) The monster trait that was more common: monsters whose attacks heal you (freq bonus 2) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 1) The monster trait that was more common: monsters that have kick attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks calm you (freq bonus 6) The monster trait that was more common: monsters with acid resistance (freq bonus 12) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster species that never randomly spawned: ruby force patch The monster species that never randomly spawned: sticky growth The monster species that never randomly spawned: tamable ghost The monster species that never randomly spawned: blending nymphomaniac The monster species that never randomly spawned: Nina's clunky heel boot The monster species that never randomly spawned: fuming starfish The monster species that never randomly spawned: spectral warrior The monster species that never randomly spawned: edgy mushroom The monster species that never randomly spawned: file read error The monster species that never randomly spawned: white whale The RNG hath decreed that this item was never generated: icky blade ((null)) The RNG hath decreed that this item was never generated: anti drinker helmet (gemmed helmet) The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: voulge (pole cleaver) The RNG hath decreed that this item was never generated: secret whip ((null)) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: gauntlets of panic (slit gloves) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 13) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: fire resistance (iron, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 9) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 15) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 48) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 10) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 5) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 98) The RNG hath decreed that this item was always generated cursed: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was always generated cursed: good night (wish parser) The RNG hath decreed that this item was always generated cursed: time shift (green eyed) The RNG hath decreed that this item was always generated cursed: kokken ((null)) The RNG hath decreed that this item was always generated cursed: doom (one) The RNG hath decreed that this item was always generated cursed: helm of storms (padded helmet) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: stone of hate (gray) The RNG hath decreed that this trap was always invisible: weakness trap The RNG hath decreed that this trap was generated more often: glass arrow trap (freq bonus 1) Next attribute increase check would have come at turn 2211 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were stunned (0) You were prevented from having invisibility (0) You were prevented from having psi resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Aurum, Argentum and Antimony Your deity was Antimony The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (335) You survived You didn't know any spells. Techniques known in the end Name Level Status vanish 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * aklys (thonged club) Armor * gnomish suit (little blue vest) * gnomish helm (little red hat) * gnomish boots (little black boots) Scrolls scroll of healing (MAPIRO MAHAMA DIROMAT) scroll of mana (LIFE RISK JAM ALSO DAMAGED) scroll of phase door (SCREW YOU JONADAB AND YOUR CRAMPING WRITING HAND) scroll of standard id (PEDULI SING JALMO SIMBOL PANGAN) scroll of cure (MY SWEET VELCRO STRAP) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Expert] (max Expert) (5400 of 12800) searching [Master] (max Master) (12800 of 25000) spirituality [Expert] (max Expert) (5400 of 12800) Weapon Skills dagger [Expert] (max Expert) (5400 of 12800) pick-axe [Legendary] (max Legendary) (25000 of 43200) club [Master] (max Master) (12800 of 25000) crossbow [Master] (max Master) (12800 of 25000) Spellcasting Skills matter spells [Expert] (max Expert) (5400 of 12800) Goodbye Andy the Goldminer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.