Andy, neutral male warping Undertaker ----------- ..........| |......@..| |.......d.+ ----------- [Andy the Hearse Driver] St17 Dx13 Co9 In7 Wi11 Ch6 UntWarMalNeu+P Dlvl:1 G0 HP24(24) Pw24(24) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male specialist warping Undertaker. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The victorian underwear shapes your figure, but it isn't very practical to fight in. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: freezopathy You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 112 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 47 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 19 Monsters only dropped their musable items with 58% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 76% Amulet drop chance was reduced to 89% Concealing monsters were spawned underneath items 88% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: occult spells (turn 13) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 5 Monster spawn increase started at turn 24937 Monster spawn increase reached its maximum at turn 72380 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 587088 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: leprechaun (freq bonus 2) The monster species that spawned more often: shade grue (freq bonus 15) The monster species that spawned more often: land drake (freq bonus 40) The monster species that spawned more often: magnetic colony (freq bonus 6) The monster species that spawned more often: Miss Darkmoon (freq bonus 12) The monster species that spawned more often: flank player (freq bonus 24) The monster species that spawned more often: time turret (freq bonus 7) The monster species that spawned more often: wind spore (freq bonus 21) The monster species that spawned more often: wood troll (freq bonus 32) The monster species that spawned more often: crystal stalk (freq bonus 7) The monster species that spawned more often: faunungol (freq bonus 18) The monster species that spawned more often: card force fungus (freq bonus 14) The monster species that spawned more often: giant driver ant (freq bonus 16) The monster species that spawned more often: term lacquering reformational (freq bonus 6) The monster species that spawned more often: triad slave (freq bonus 12) The monster species that spawned more often: eye of chaos (freq bonus 9) The monster species that spawned more often: swamp centaur (freq bonus 32) The monster species that spawned more often: incloser playwear (freq bonus 12) The monster species that spawned more often: great wyrm of corruption (freq bonus 4) The monster species that spawned more often: Gunnhild's General Store (freq bonus 5) The monster species that spawned more often: acidic patch (freq bonus 20) The monster trait that was more common: monsters that have passive attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 3) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 2) The monster trait that was more common: monsters that count as dwarf (freq bonus 7) The monster trait that was more common: monsters with soldier dialogue (freq bonus 1) The monster trait that was more common: monsters that have a proper name (freq bonus 1) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster trait that was more common: monsters that eat veggies (freq bonus 30) The monster trait that was more common: monsters with poison resistance (freq bonus 3) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 3) The monster species that never randomly spawned: maud colony The monster species that never randomly spawned: bard The monster species that never randomly spawned: assleft dog The monster species that never randomly spawned: semi-novice priest The monster species that never randomly spawned: dream mold The monster species that never randomly spawned: sandswipes The monster species that never randomly spawned: edifying deceptive cringe The monster species that never randomly spawned: dazzling golem The monster species that never randomly spawned: novel patch The monster species that never randomly spawned: phaser stalk The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: increase accuracy (clay) The RNG hath decreed that this item was never generated: water dragon scales ((null)) The RNG hath decreed that this item was never generated: spear ((null)) The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: wind (blowing) The RNG hath decreed that this item was never generated: misfire (vajra orb) The RNG hath decreed that this item was generated more often: monster speed stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 9) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 14) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 16) The RNG hath decreed that this item was generated more often: magictorch (khaki, freq bonus 7) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 14) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 20) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 10) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 10) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 11) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 3) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 8) The RNG hath decreed that this item was generated more often: boots of interruption (velcro sandals, freq bonus 83) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 8) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 90) The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: gravity beam (lacquered) The RNG hath decreed that this item was always generated cursed: credit card ((null)) The RNG hath decreed that this item was always generated cursed: helmet beard ((null)) The RNG hath decreed that this item was always generated cursed: plastic mace ((null)) The RNG hath decreed that this item was always generated cursed: amulet of edibility (wary) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: nasty stone (gray) The RNG hath decreed that this trap was always invisible: fumarole The RNG hath decreed that this trap was generated more often: divine anger trap (freq bonus 3) Next attribute increase check would have come at turn 837 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were prevented from having displacement (0) You were prevented from having freezopathy (0) You had 1500 points of nutrition remaining You could teleport You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Hel, Pluto and Orcus Your deity was Pluto The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (166) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) polyform 1 R Prepared(0) Discoveries Scrolls scroll of healing (RATSANOPU) scroll of mana (SHOW THE FUCKING STATUS ALREADY) scroll of phase door (WE ZULLEN WINNEN OMDAT WE ZIJN DE KONINGEN) scroll of standard id (WUEICHWUEICH WUEICHWUEICH) scroll of cure (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT NETHACK FOURK) Wands wand of undead turning (star-tipped) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Wizard) (20 of 160) Goodbye Andy the Undertaker... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.