Andy, chaotic female devilish Fencer ----------.- |{.........+ |........@@| +..........| ------------ [Andy the Alcor] St4 Dx12 Co13 In7 Wi9 Ch5 FenDevFemCha Dlvl:1 G5 HP17(17) Pw18(18) AC5 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female devilish Fencer. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: flying You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 191 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 96% Wand drop chance was reduced to 92% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: enchantment spells (turn 1) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11200 Monster spawn increase reached its maximum at turn 42398 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 101420 The monster class that cannot be genocided was piercer The monster class that was spawned more often: trapper or lurker above (freq bonus 1) The monster color that was spawned more often: bright blue (freq bonus 1) The monster species that spawned more often: slow dragon (freq bonus 16) The monster species that spawned more often: Sandra's plateau boot (freq bonus 20) The monster species that spawned more often: dark nightmare (freq bonus 12) The monster species that spawned more often: Mother (freq bonus 18) The monster species that spawned more often: giant oyster (freq bonus 8) The monster species that spawned more often: venom snake (freq bonus 8) The monster species that spawned more often: irresistible patch (freq bonus 2) The monster species that spawned more often: master newt (freq bonus 6) The monster species that spawned more often: little giant (freq bonus 8) The monster species that spawned more often: filthy guttersnipe (freq bonus 5) The monster species that spawned more often: smg turret (freq bonus 18) The monster species that spawned more often: Uberjaquio (freq bonus 18) The monster species that spawned more often: desert kobold (freq bonus 4) The monster species that spawned more often: cat emergency service (freq bonus 6) The monster species that spawned more often: undead spore (freq bonus 8) The monster species that spawned more often: Warder Kaptain (freq bonus 24) The monster species that spawned more often: great bar slayer (freq bonus 8) The monster species that spawned more often: Dain II Ironfoot (freq bonus 18) The monster species that spawned more often: food trove (freq bonus 20) The monster species that spawned more often: Orkus (freq bonus 21) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 6) The monster trait that was more common: monsters that make boss taunts (freq bonus 4) The monster trait that was more common: monsters whose attacks banish you (freq bonus 1) The monster trait that was more common: monsters that are poisonous when eaten (freq bonus 4) The monster trait that was more common: monsters that are strong (freq bonus 4) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 1) The monster trait that was more common: monsters that count as undead (freq bonus 4) The monster species that never randomly spawned: miner latest The monster species that never randomly spawned: yellow light The monster species that never randomly spawned: form changer The monster species that never randomly spawned: Belial The monster species that never randomly spawned: novel mushroom The monster species that never randomly spawned: story bateaux The monster species that never randomly spawned: stun trove The monster species that never randomly spawned: ultramarine spore The monster species that never randomly spawned: burner ant The monster species that never randomly spawned: giant phase spider The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet) The RNG hath decreed that this item was never generated: large box of digestion (wooden box) The RNG hath decreed that this item was never generated: enchant armor (ZELGO MER) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 15) The RNG hath decreed that this item was generated more often: resurrection (1UP EXTRA LIFE GET, freq bonus 6) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 17) The RNG hath decreed that this item was generated more often: pendant (looped, freq bonus 32) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 11) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 5) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 13) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 5) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 2) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 49) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this item was always generated cursed: green dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: leather armor ((null)) The RNG hath decreed that this item was always generated cursed: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was always generated cursed: flintlock ((null)) The RNG hath decreed that this item was always generated cursed: tracker (pigtail) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak) The RNG hath decreed that this trap was always invisible: destroy armor trap The RNG hath decreed that this trap was generated more often: hallucination trap (freq bonus 10) Next attribute increase check would have come at turn 865 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were poison resistant You were level-drain resistant You were prevented from having flying (0) You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (171) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (internet helmet) * sedge hat (aluminium helmet) * skullcap (padded helmet) * flack helmet (celtic helmet) * crystal helm (spinning helmet) * mining helm (basin helmet) * field helm (greenery helmet) * helm of safeguard (bluy helmet) * war hat (rural helmet) * plasteel gloves (white gloves) * leather gloves (ice-cold gloves) * gauntlets of safeguard (tar gloves) * gauntlets of plugsuit (inverse gloves) * commander gloves (shitty gloves) * field gloves (poor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots stone (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (turbo boots) * field boots (wedge boots) * boots of safeguard (heap of shit boots) Scrolls scroll of healing (PUTIUS CONSIO) scroll of mana (WEATHER GH-KISS) scroll of phase door (THE TYPE OF ICE BLOCK HATES YOU) scroll of standard id (THE THE GHOSTSES) scroll of cure (KSIAZKA DZWONEK I SWIECA) Rings ring of increase accuracy (clocked) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Fencer... Youescaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.