Andy, neutral male incantifier Fighter ------------ |......Z.@f| |........... |..........| |..........| - -.-------- [Andy the Mercury] St16 Dx14 Co16 In3 Wi8 Ch12 FigIncMalNeu Dlvl:1 G0 HP15(15) Pw4(4) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male incantifier Fighter. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: free action Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 86% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 97% Potion drop chance was reduced to 79% The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: hammer (turn 144) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20721 Monster spawn increase reached its maximum at turn 42492 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1249950 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: hunting horror (freq bonus 30) The monster species that spawned more often: fat lady (freq bonus 20) The monster species that spawned more often: long roper (freq bonus 30) The monster species that spawned more often: sloppy force patch (freq bonus 24) The monster species that spawned more often: rod mimic (freq bonus 6) The monster species that spawned more often: Denwy (freq bonus 4) The monster species that spawned more often: Melkor (freq bonus 8) The monster species that spawned more often: enfetter matzoth succinct submember (freq bonus 8) The monster species that spawned more often: glam bitch (freq bonus 6) The monster species that spawned more often: upheaver puffer (freq bonus 24) The monster species that spawned more often: ore twen (freq bonus 32) The monster species that spawned more often: disintegration trove (freq bonus 12) The monster species that spawned more often: cursed mummy (freq bonus 18) The monster species that spawned more often: unreal warp patch (freq bonus 3) The monster species that spawned more often: omicron ostensibility (freq bonus 16) The monster species that spawned more often: solid growth (freq bonus 27) The monster species that spawned more often: gore mushroom (freq bonus 6) The monster species that spawned more often: water sprite (freq bonus 60) The monster species that spawned more often: icicle penetrator (freq bonus 12) The monster species that spawned more often: fourclaw (freq bonus 4) The monster trait that was more common: monsters that count as rats (freq bonus 2) The monster trait that was more common: monsters that make boss taunts (freq bonus 3) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 8) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 3) The monster species that never randomly spawned: loud-painting spirit The monster species that never randomly spawned: hell fire rogue The monster species that never randomly spawned: vomit monster The monster species that never randomly spawned: acid trove The monster species that never randomly spawned: giant mole cricket The monster species that never randomly spawned: black ants of Timothy Thummel The monster species that never randomly spawned: mana worm The monster species that never randomly spawned: insulting ogre The monster species that never randomly spawned: topography sugaring The monster species that never randomly spawned: little grey alien The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: confuse self (many-paged) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: inimical stone (gray) The RNG hath decreed that this item was never generated: vanishing (fading) The RNG hath decreed that this item was never generated: stinking cloud (distorted) The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 71) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 7) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 13) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 161) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 6) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 10) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 2) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 4) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 8) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 4) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 15) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 7) The RNG hath decreed that this item was generated more often: ya (bamboo arrow, freq bonus 2) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: jumping boots (hiking boots) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this item was always generated cursed: spetum (forked polearm) The RNG hath decreed that this item was always generated cursed: Jolt Cola (illegal) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: striped shirt ((null)) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this trap was always invisible: automatic switcher The RNG hath decreed that this trap was generated more often: punishment trap (freq bonus 1) Next attribute increase check would have come at turn 634 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You were prevented from having disintegration resistance (0) You were prevented from having see invisible (0) You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Helios The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (199) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (narrow helmet) * sedge hat (musical helmet) * skullcap (filtered helmet) * flack helmet (steel helmet) * crystal helm (wide conical hat) * mining helm stone (rubynus helmet) * field helm (mechanical helmet) * helm of safeguard (organic helmet) * war hat (rotating helmet) * plasteel gloves (white gloves) * leather gloves (boxing gloves) * gauntlets of safeguard (steel gloves) * gauntlets of plugsuit (english gloves) * commander gloves (faded mittens) * field gloves (spacey gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (irregular boots) * field boots (red sneakers) * boots of safeguard (profiled boots) Scrolls scroll of trap disarming (HZLRC KSTSBD MPFNG) scroll of create monster (FNORD) scroll of enchant weapon (HALLS OF MANDOS) scroll of healing (AS ISE DAT) scroll of mana (STRENGHT ATTACK HEAVERYDUTY ENEMY NO WORRY 25) scroll of phase door (PROC TANK PUMP) scroll of standard id (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) scroll of cure (BLOW FLOWER VIOLENT AROUND) Wands wand of polymorph (alabaster) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Fighter... You and the kitten escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.