Andy, lawful female warping Cruel Abuser ## `, ... |...@. |...@. |r. --. -. - [Andy the Whipper] St18 Dx10 Co10 In9 Wi11 Ch4 AbuWarFemLaw Dlvl:1 G0 HP14(14) Pw7(7) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female warping Cruel Abuser. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The victorian underwear shapes your figure, but it isn't very practical to fight in. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: see invisible You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 5 Armor identification only worked 15 times out of 44 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 28% Ring drop chance was reduced to 90% Monster death drops spawned with only 92% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: flail (turn 291) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 5 Monster spawn increase started at turn 38625 Monster spawn increase reached its maximum at turn 84093 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1126629 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: orc (freq bonus 3) The monster species that spawned more often: burning monster (freq bonus 48) The monster species that spawned more often: lower suzuki-dogezaemon (freq bonus 60) The monster species that spawned more often: mirror colony (freq bonus 24) The monster species that spawned more often: floating fish (freq bonus 5) The monster species that spawned more often: skeleton fish (freq bonus 84) The monster species that spawned more often: kestrel (freq bonus 20) The monster species that spawned more often: morlock hunter (freq bonus 36) The monster species that spawned more often: antimagic warp patch (freq bonus 36) The monster species that spawned more often: semiskilled pannier unstop rehabbed (freq bonus 18) The monster species that spawned more often: teleretriever (freq bonus 64) The monster species that spawned more often: killer mantis (freq bonus 24) The monster species that spawned more often: Succubus Kaptain (freq bonus 27) The monster species that spawned more often: two-headed snake (freq bonus 15) The monster species that spawned more often: unox (freq bonus 36) The monster species that spawned more often: epaulette debunk (freq bonus 48) The monster species that spawned more often: stone troll (freq bonus 4) The monster species that spawned more often: false stalk (freq bonus 48) The monster species that spawned more often: oddish notification (freq bonus 66) The monster species that spawned more often: rustuped (freq bonus 20) The monster species that spawned more often: Giacomo Casanova (freq bonus 30) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 3) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 4) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 6) The monster trait that was more common: unknown (freq bonus 3) The monster trait that was more common: monsters that count as undead (freq bonus 1) The monster trait that was more common: monsters with soldier dialogue (freq bonus 4) The monster trait that was more common: monsters that like to mimic objects (freq bonus 2) The monster species that never randomly spawned: Julchen's sneaker The monster species that never randomly spawned: giant firefly The monster species that never randomly spawned: plague bearer The monster species that never randomly spawned: chiropteran The monster species that never randomly spawned: zombified ape The monster species that never randomly spawned: Lily The monster species that never randomly spawned: eltra vanishing point The monster species that never randomly spawned: hyposensitized secluded The monster species that never randomly spawned: magic-colored force patch The monster species that never randomly spawned: pignorated eminency The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was never generated: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was never generated: peacekeeper mail ((null)) The RNG hath decreed that this item was never generated: graphite (gray) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: interruption stone (gray) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was generated more often: group summoning (I R TEH UBER PWNZ0R, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 24) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 10) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 4) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 21) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 5) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 2) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of disenchantment (shell cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 5) The RNG hath decreed that this item was generated more often: make visible (appearing, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 65) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this item was always generated cursed: blesscursing (above) The RNG hath decreed that this item was always generated cursed: orcish arrow (crude arrow) The RNG hath decreed that this item was always generated cursed: stinking cloud (vaporized) The RNG hath decreed that this item was always generated cursed: anti-magic shell (fugacious) The RNG hath decreed that this item was always generated cursed: searching (tiger eye) The RNG hath decreed that this trap was always invisible: verisiert! The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 3) Next attribute increase check would have come at turn 2016 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having see invisible (0) You were prevented from having freezopathy (0) You had 1500 points of nutrition remaining You could teleport You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jacob Black, Bella Swan and Edward Cullen Your deity was Jacob Black The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (496) You survived Spells known in the end Name Level Category Fail Memory a - godmode 8 protect 100% 700% Techniques known in the end Name Level Status concentrating 1X Prepared(0) iron skin 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) polyform 1 R Prepared(0) Discoveries Amulets amulet of power (edged) Armor kicking boots (platform boots) Scrolls scroll of punishment (CRITICAL HIT) scroll of healing (WINDOWS XP IS THE ONLY REAL WINDOWS OPERATING SYSTEM) scroll of mana (NO SPACE) scroll of phase door (SUS COMNITUS) scroll of standard id (OSORNOUPHE OUSERSETEMENTH AMARA MACHI) scroll of cure (OIL YOU ASSHOLE) Spellbooks spellbook of godmode (cute) Wands wand of punishment (radioactive) Tools leather leash (leash) leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Cruel Abuser... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.