Andy, lawful female american Yeoman --------- -...u...| |...@...| |.......| |.......| --------- [Andy the Usher] St13 Dx15 Co14 In9 Wi8 Ch6 YeoAmeFemLaw Dlvl:1 G0 HP22(22) Pw7(7) AC1 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female american Yeoman. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: magical breathing You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 119 Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 90% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 85% Concealing monsters were spawned underneath items 35% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: spear (turn 11) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29307 Monster spawn increase reached its maximum at turn 54887 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1634380 The monster class that cannot be genocided was centaur The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: glacier fern sprout (freq bonus 20) The monster species that spawned more often: acetic acid cloud (freq bonus 48) The monster species that spawned more often: phaser colony (freq bonus 2) The monster species that spawned more often: submarine goblin (freq bonus 6) The monster species that spawned more often: bright green slime (freq bonus 12) The monster species that spawned more often: dimmer (freq bonus 14) The monster species that spawned more often: landshark (freq bonus 3) The monster species that spawned more often: black dragon (freq bonus 2) The monster species that spawned more often: undead mystic (freq bonus 5) The monster species that spawned more often: ghoul caster (freq bonus 9) The monster species that spawned more often: best teacher ever (freq bonus 6) The monster species that spawned more often: antimagic stalk (freq bonus 3) The monster species that spawned more often: dim fungus (freq bonus 2) The monster species that spawned more often: wainrider (freq bonus 3) The monster species that spawned more often: sludge spore (freq bonus 16) The monster species that spawned more often: cycling nonstick (freq bonus 9) The monster species that spawned more often: teethless crone (freq bonus 12) The monster species that spawned more often: scalesmen undergo (freq bonus 18) The monster species that spawned more often: immaculately tie (freq bonus 12) The monster species that spawned more often: dancress (freq bonus 4) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 2) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 1) The monster trait that was more common: monsters that count as mind flayers (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 1) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 6) The monster trait that was more common: monsters that make boss taunts (freq bonus 2) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 6) The monster species that never randomly spawned: flying penetrator The monster species that never randomly spawned: husky The monster species that never randomly spawned: RNG Kriminologist The monster species that never randomly spawned: tamlit The monster species that never randomly spawned: blue mushroom The monster species that never randomly spawned: voltalisk The monster species that never randomly spawned: Master Daemon The monster species that never randomly spawned: irresistible stalk The monster species that never randomly spawned: sensei lichen The monster species that never randomly spawned: flying earth elemental The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: flogger ((null)) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: golden arrow ((null)) The RNG hath decreed that this item was never generated: levelport (unavailable) The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: amulet of vulnerability (eating) The RNG hath decreed that this item was never generated: lightning shield (dull yellow shield) The RNG hath decreed that this item was never generated: cold (short) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 285) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 13) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 8) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 13) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 16) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 45) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 80) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: fireball (octagonal, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: copper dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 9) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 10) The RNG hath decreed that this item was always generated cursed: cause fear (light blue) The RNG hath decreed that this item was always generated cursed: bronze pick ((null)) The RNG hath decreed that this item was always generated cursed: tin whistle (whistle) The RNG hath decreed that this item was always generated cursed: command undead (dark) The RNG hath decreed that this item was always generated cursed: clairvoyance (luminescent) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this item was always generated cursed: dark elven mithril-coat ((null)) The RNG hath decreed that this trap was always invisible: marlena trap The RNG hath decreed that this trap was generated more often: glyph of summoning (freq bonus 2) Next attribute increase check would have come at turn 566 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having magical breathing (0) You were prevented from having glib combat (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of His Majesty, His Holiness and The Commons Your deity was His Majesty The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (170) You survived You didn't know any spells. Techniques known in the end Name Level Status calm steed 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * partisan (vulgar polearm) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * high boots (jackboots) * leather gloves (ice-cold gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crazy helmet) * sedge hat (winged helmet) * skullcap (long-hair helmet) * flack helmet (fish bowl) * crystal helm (crested helmet) * mining helm (weeping helmet) * field helm (basin helmet) * helm of safeguard (ruined helmet) * war hat (covered helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (poor gloves) * gauntlets of plugsuit (black gloves) * commander gloves (faded mittens) * field gloves (awesome gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (tightly fitting boots) * field boots (ankle boots) * boots of safeguard (irregular boots) Scrolls scroll of healing (MAND PENDING MAGIC SPELL) scroll of mana (JONADAB SHOULD BE ABLE TO MAKE A VARIANT THAT IS ACTUALLY GOOD) scroll of phase door (SUECHOL OGI ABS OLUTEN ULPEN) scroll of standard id (GRUNTHACK IS MUCH MORE EVIL THAN SLEX) scroll of cure (STAT STUNT IS MORE IMPORTANT) Potions potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Andy the Yeoman... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.