Andy, lawful male gnomish Anachronist -+-.---- ...@.%n| |..+@!.+ |.*....| -------- [Andy the Survivor] St9 Dx6 Co8 In12 Wi12 Ch6 AnaGnoMalLaw Dlvl:1 G0 HP12(12) Pw4(4) AC-5 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male gnomish Anachronist. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: sickness resistance You could not have this property intrinsically: peacevision Scroll identification only worked 100 times out of 174 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 10 Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 55% Amulet drop chance was reduced to 37% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: dagger The following skill became untrainable if you tried to train it too early: body armor (turn 82) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 43670 Monster spawn increase reached its maximum at turn 82383 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 173952 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: wall monster (freq bonus 6) The monster species that spawned more often: Johanetta's winter boot (freq bonus 9) The monster species that spawned more often: mini shade (freq bonus 84) The monster species that spawned more often: grey ooze (freq bonus 8) The monster species that spawned more often: roadblock fungus (freq bonus 32) The monster species that spawned more often: rapha (freq bonus 32) The monster species that spawned more often: Denise (freq bonus 14) The monster species that spawned more often: snail (freq bonus 16) The monster species that spawned more often: heavy bomb (freq bonus 42) The monster species that spawned more often: to fronter tannable strangely motormen (freq bonus 16) The monster species that spawned more often: iceblock wall (freq bonus 14) The monster species that spawned more often: received dead potato (freq bonus 9) The monster species that spawned more often: annoying desert enemy (freq bonus 72) The monster species that spawned more often: trapper (freq bonus 48) The monster species that spawned more often: superfluity gazing (freq bonus 9) The monster species that spawned more often: barbarian (freq bonus 36) The monster species that spawned more often: light gold (freq bonus 14) The monster species that spawned more often: green wall (freq bonus 16) The monster species that spawned more often: aedil (freq bonus 44) The monster species that spawned more often: amender thinner instinctively (freq bonus 11) The monster species that spawned more often: Alida's hugging boot (freq bonus 16) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 1) The monster trait that was more common: joke monsters (freq bonus 1) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 14) The monster trait that was more common: monsters that count as pokemon (freq bonus 1) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 4) The monster trait that was more common: monsters that count as major demon (freq bonus 2) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 8) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 4) The monster species that never randomly spawned: sputa-flowing woman The monster species that never randomly spawned: drydrip patch The monster species that never randomly spawned: chibi ninja The monster species that never randomly spawned: celled overt The monster species that never randomly spawned: caret barbing taping unrevoked impossible The monster species that never randomly spawned: crimson colony The monster species that never randomly spawned: wallpapering cooky The monster species that never randomly spawned: rainbow patch The monster species that never randomly spawned: footpad The monster species that never randomly spawned: pale worm The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was never generated: nasty cloak (chilling cloak) The RNG hath decreed that this item was never generated: two-handed sword ((null)) The RNG hath decreed that this item was never generated: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was never generated: oolong tea (wormwood) The RNG hath decreed that this item was never generated: green sweets ((null)) The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: freeze sphere (hardcover) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 9) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 32) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 6) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 9) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 42) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 2) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 11) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 10) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 69) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this item was always generated cursed: amulet of leech (hard metal) The RNG hath decreed that this item was always generated cursed: clone monster (multiple) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: roller blade (roller boots) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this item was always generated cursed: twelve course dinner ((null)) The RNG hath decreed that this trap was always invisible: weak sight trap The RNG hath decreed that this trap was generated more often: difficulty trap (freq bonus 4) Next attribute increase check would have come at turn 727 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You were prevented from having sickness resistance (0) You were prevented from having glib combat (0) You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Yacatect of Wealth, Opatos of Earth and Eyth of Infidel Your deity was Yacatect of Wealth The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (435) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) decontaminate 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons force pike (long gray spear) * aklys (thonged club) Armor plasteel gloves (white gloves) plasteel boots (white boots) cloak of magic resistance (tone cloak) * gnomish helm (little red hat) * gnomish boots (little black boots) * gnomish suit (little blue vest) Scrolls scroll of healing (ULULATING WAGGISH) scroll of mana (HELP A HO) scroll of phase door (ONA DYSHIT BOLSHE VY UMERET) scroll of standard id (SUOMI MAINITTU TORILLA TAVATAAN) scroll of cure (ARGA NECROMUTATION GDA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Expert) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Anachronist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.