Andy, lawful female missing Death Eater --------- |.....`.| ------ |.......| .....| |.......|,##|....| |.......-,,,|....| |.......|,#,.....| --.------ #|..%.| ,,,, |....| #,,, --.--- ##,## #,## #,,# #,,# -.---.--.---- ##,# |...........+ ###,# |.<.........| @,,,,,, |...........| #,### ------------- #,+ ### [Andy the Filthy Worm] St10 Dx10 Co13 In18 Wi8 Ch15 DeaMisFemLaw Dlvl:1 G20 HP25(25) Pw23(23) AC8 Xp1/10 T72 Bli Latest messages You see here a jelly corpse {50}. There is a wall in the way! (3x) You see here 2 carrots {0}. (2x) q - 2 carrots {0}. You see here a draconian ring named Nokozan Relic {0}. r - a draconian ring named Nokozan Relic {0}. draconian ring named Nokozan Relic - This is a ring. Color: orange. Material: dragonhide. Appearance: draconian. You can wear a maximum of two rings; they will often have some sort of magical effect if worn. Every worn ring will cause you to go hungry a little bit faster. Dropping a ring on a sink will cause it to disappear while providing you with a clue to its nature. Unfortunately you don't know more about it. You will gain more information if you identify this item. You can't open anything -- you have no hands! Try to open it with another part of your body instead? [yn] (n) A cloud of darkness falls upon you. Off - you just blinded yourself! Don't be ridiculous! Your current form cannot realistically wield a weapon! Try anyway? [yn] (n) Don't be ridiculous! Your current form cannot realistically wield a weapon! Try anyway? [yn] (n) # yes: unknown extended command. # Really quit [yes/no]? Your inventory Amulets i - a cursed amulet of life saving (being worn) {0} Weapons a - a blessed +1 quarterstaff (weapon in foreclaws) {16} b - an uncursed +0 shotgun (alternate weapon; not wielded) {15} c - 10 uncursed +0 shotgun shells (in quiver) {0} Armor d - an uncursed +1 cloak of reflection (being worn) {4} Comestibles j - an uncursed tin of ivy lichen {0} k - an uncursed tin of kobold meat {0} q - 2 uncursed carrots {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks e - a blessed spellbook of finger of death (0:1) {0} f - a blessed spellbook of charm monster (0:1) {0} g - a blessed spellbook of acid stream (0:2) {0} Rings r - the cursed -5 ring of protection named Nokozan Relic {0} Wands h - a cursed wand of death (0:3) {0} Final attributes You were playing in game master mode You were haltingly aligned Your alignment was 2 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 155 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 23 Gem identification only worked 100 times out of 102 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 61% chance Amulet drop chance was reduced to 95% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 61% of the time only The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: body armor (turn 85) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 10107 Monster spawn increase reached its maximum at turn 77862 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 3960360 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: quadruped (freq bonus 4) The monster species that spawned more often: adult tatzelworm (freq bonus 10) The monster species that spawned more often: rabid chicken (freq bonus 32) The monster species that spawned more often: blank force fungus (freq bonus 18) The monster species that spawned more often: actual snowman (freq bonus 36) The monster species that spawned more often: twilight vampire (freq bonus 18) The monster species that spawned more often: dark young (freq bonus 14) The monster species that spawned more often: umbreon (freq bonus 7) The monster species that spawned more often: gnome rogue (freq bonus 24) The monster species that spawned more often: best teacher ever (freq bonus 12) The monster species that spawned more often: many-eyed moss (freq bonus 18) The monster species that spawned more often: giant grey rat (freq bonus 42) The monster species that spawned more often: large cockroach (freq bonus 24) The monster species that spawned more often: Inspector Sergeant (freq bonus 15) The monster species that spawned more often: weremumak (freq bonus 27) The monster species that spawned more often: reciprocal grue (freq bonus 21) The monster species that spawned more often: master caster vortex (freq bonus 15) The monster species that spawned more often: mercury mushroom patch (freq bonus 18) The monster species that spawned more often: conifer imposition venturing (freq bonus 72) The monster species that spawned more often: telemarketer (freq bonus 72) The monster species that spawned more often: hammerhead shark (freq bonus 24) The monster trait that was more common: monsters whose attacks become stronger the more often they hit (freq bonus 2) The monster trait that was more common: monsters that make boss taunts (freq bonus 6) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 6) The monster trait that was more common: monsters that want to arrest the player (freq bonus 2) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 4) The monster trait that was more common: monsters whose attacks cause fake messages to appear (freq bonus 8) The monster trait that was more common: monsters whose attacks can drain your skills (freq bonus 4) The monster trait that was more common: monsters that cannot pick up items (freq bonus 6) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 3) The monster species that never randomly spawned: goblin grenadier The monster species that never randomly spawned: false mold The monster species that never randomly spawned: The Sweet High-Heel-Loving Asian Girl The monster species that never randomly spawned: Pre-Crisis Mike Tyson The monster species that never randomly spawned: mental girl The monster species that never randomly spawned: real vibration hound The monster species that never randomly spawned: artillery dragon The monster species that never randomly spawned: dwarven warrior The monster species that never randomly spawned: Mammon The monster species that never randomly spawned: werenaga The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: morion (black) The RNG hath decreed that this item was never generated: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was never generated: bell ((null)) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was never generated: floatcloak (levuntation cloak) The RNG hath decreed that this item was never generated: heavy shield ((null)) The RNG hath decreed that this item was never generated: wings of angel (wings) The RNG hath decreed that this item was never generated: cloak of peace (inka cloak) The RNG hath decreed that this item was never generated: special shield ((null)) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 3) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: acid ingestion (unhealthy, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 21) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 24) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 17) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 5) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 7) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 5) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 8) The RNG hath decreed that this item was generated more often: magic whistle (whistle, freq bonus 16) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 6) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 5) The RNG hath decreed that this item was generated more often: corrode metal (metal-colored, freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 72) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this item was always generated cursed: leather peep-toes (asian footwear) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this trap was always invisible: banana trap The RNG hath decreed that this trap was generated more often: flood trap (freq bonus 1) Next attribute increase check would have come at turn 862 Strength training was 0 Dexterity training was 1 Wisdom training was 1 Constitution training was 2 You were blinded (27) You were prevented from having teleport control (0) You were prevented from drunken boxing (0) You had 1423 points of nutrition remaining You were polymorphing You had reflection Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could have safely prayed (91) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 0% 300% c - acid stream 4 matter 0% 300% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1XR Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (wheel) Weapons quarterstaff (staff) Armor cloak of reflection (compost cloak) Scrolls scroll of healing (ZAL BALAMAON EIEOY) scroll of mana (FROTZ) scroll of phase door (DAD AND BABY ATTACKING) scroll of standard id (ADE EXPIRIUS) scroll of cure (OUSIRI SESEGGENBARPHARGGES) Spellbooks spellbook of finger of death (raw) spellbook of charm monster (tartan) spellbook of acid stream (fuzzy) Rings ring of protection (draconian) Wands wand of death (contro) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Andy the Death Eater... Since you quit, the score list will not be checked.