Andy, chaotic male unmagic DQ Slime ---------- |........| |........| |........| ...f@....| ------ --- [Andy the Globule] St8 Dx12 Co7 In10 Wi5 Ch7 SliUnmMalCha Dlvl:1 G0 HP6(6) Pw2(2) AC9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male unmagic DQ Slime. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You have transgressed Your alignment was -20 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: warning You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 175 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 23 Spellbook identification only worked 2 times out of 14 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 91% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 38% Potion drop chance was reduced to 87% Monster death drops spawned with only 98% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: body armor (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31718 Monster spawn increase reached its maximum at turn 74548 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4593030 The monster class that cannot be genocided was nemese Today, this monster class was always generated invisible: arachnid or centipede The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 5) The monster color that was spawned more often: gray (freq bonus 1) The monster species that spawned more often: ruby spore (freq bonus 28) The monster species that spawned more often: magnetic warp fungus (freq bonus 9) The monster species that spawned more often: Johanetta's winter boot (freq bonus 14) The monster species that spawned more often: glued grossing ecotype (freq bonus 28) The monster species that spawned more often: chaos drake (freq bonus 84) The monster species that spawned more often: sludge patch (freq bonus 8) The monster species that spawned more often: lodgment buttoned (freq bonus 14) The monster species that spawned more often: wimple hibernator (freq bonus 12) The monster species that spawned more often: nether mold (freq bonus 72) The monster species that spawned more often: soaker rewashing (freq bonus 48) The monster species that spawned more often: hued earplug (freq bonus 84) The monster species that spawned more often: cogitation brokerly (freq bonus 54) The monster species that spawned more often: zonkah sephirah (freq bonus 18) The monster species that spawned more often: air bowl (freq bonus 44) The monster species that spawned more often: werekillerbee (freq bonus 21) The monster species that spawned more often: giant brass ant (freq bonus 24) The monster species that spawned more often: dull spore (freq bonus 8) The monster species that spawned more often: crackling blob (freq bonus 72) The monster species that spawned more often: decayed force fungus (freq bonus 21) The monster species that spawned more often: pile of kryptonite coins (freq bonus 48) The monster trait that was more common: monsters that make boss taunts (freq bonus 16) The monster trait that was more common: monsters that have trample attacks (freq bonus 4) The monster trait that was more common: monsters that regenerate health (freq bonus 12) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 3) The monster trait that was more common: monsters that count as mercenaries (freq bonus 4) The monster trait that was more common: monsters that are extra nasty (freq bonus 16) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 2) The monster species that never randomly spawned: chaos polymorpher The monster species that never randomly spawned: dark dwarven priest The monster species that never randomly spawned: sexual turret The monster species that never randomly spawned: whirlier exhalent The monster species that never randomly spawned: seven of spades The monster species that never randomly spawned: night reaver The monster species that never randomly spawned: scavenger The monster species that never randomly spawned: collodium rowdyism gatecrasher The monster species that never randomly spawned: pile of mesmerizing coins The monster species that never randomly spawned: noise monster The RNG hath decreed that this item was never generated: yellow spell stone (gray) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: inertia control (contro) The RNG hath decreed that this item was never generated: wereform stone (gray) The RNG hath decreed that this item was never generated: cotton ((null)) The RNG hath decreed that this item was never generated: cure random status (fleecy-colored) The RNG hath decreed that this item was never generated: black aestivalis (runed broadsword) The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: white spell stone (gray) The RNG hath decreed that this item was generated more often: amazonite (cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet versus curses (attractive, freq bonus 108) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 55) The RNG hath decreed that this item was generated more often: red dragon scale mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 9) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 48) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 19) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 10) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 4) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 2) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 8) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 4) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 5) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: nuclear hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: chemistry (brand-new) The RNG hath decreed that this item was always generated cursed: sinful heels (red sneakers) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: frilled apron (apron) The RNG hath decreed that this item was always generated cursed: large shield ((null)) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this trap was always invisible: elena trap The RNG hath decreed that this trap was generated more often: filtering trap (freq bonus 1) Next attribute increase check would have come at turn 1186 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were acid resistant You had the menu bug. (83886080) You were prevented from having warning (0) You were prevented from having half spell damage (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was Malroth The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (155) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 90% 200% Techniques known in the end Name Level Status liquid leap 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (NYAH NYAH CATCHMEIFYOUCAA AN) scroll of mana (VARFOR PRATAR DU SA OM MIN FLICKVAN) scroll of phase door (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) scroll of standard id (ADE EXPIRIUS) scroll of cure (STUNT PROTECTED HAS NO SUPESTATE) Spellbooks spellbook of magic missile (destructive) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills (none) Weapon Skills (none) Spellcasting Skills (none) Goodbye Andy the DQ Slime... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.