Andy, lawful female wind Courier - ---- |.d@.| |..r.| |....| ------ [Andy the Vault Dweller] St10 Dx7 Co4 In9 Wi9 Ch7 CouWinFemLaw+Y Dlvl:1 G0 HP12(12) Pw2(2) AC11 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female nastinator wind Courier. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: drain resistance You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 196 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 154 Monsters only dropped their musable items with 62% chance Monsters only dropped their equipment with 95% chance Musable item generation frequency had a negative bias of 27% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 38% Potion drop chance was reduced to 88% Monster death drops spawned with only 79% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: two-handed sword (turn 60) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 13841 Monster spawn increase reached its maximum at turn 45705 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1918826 The monster class that cannot be genocided was zombie The monster class that was spawned more often: ghost (freq bonus 9) The monster color that was spawned more often: magenta (freq bonus 4) The monster species that spawned more often: giant toad (freq bonus 33) The monster species that spawned more often: force wolf (freq bonus 34) The monster species that spawned more often: elder fire elemental (freq bonus 24) The monster species that spawned more often: golden unicorn (freq bonus 36) The monster species that spawned more often: grave lich (freq bonus 22) The monster species that spawned more often: dream eye (freq bonus 11) The monster species that spawned more often: evanescence miscasting rationalize dismaler (freq bonus 33) The monster species that spawned more often: shard fungus (freq bonus 42) The monster species that spawned more often: eyeglass queue (freq bonus 26) The monster species that spawned more often: legion devil soldier (freq bonus 26) The monster species that spawned more often: air eye (freq bonus 42) The monster species that spawned more often: masonry pinnate (freq bonus 52) The monster species that spawned more often: undead chaos sorceror (freq bonus 26) The monster species that spawned more often: rolling eye (freq bonus 11) The monster species that spawned more often: buffalo (freq bonus 40) The monster species that spawned more often: giant mind flayer (freq bonus 64) The monster species that spawned more often: ice force fungus (freq bonus 10) The monster species that spawned more often: flameproof troll (freq bonus 44) The monster species that spawned more often: Queen Mab (freq bonus 20) The monster species that spawned more often: hallucination image (freq bonus 44) The monster trait that was more common: monsters that have sting attacks (freq bonus 2) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 6) The monster trait that was more common: monsters that want to arrest the player (freq bonus 2) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 1) The monster trait that was more common: monsters that squeek (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 4) The monster trait that was more common: monsters whose attacks blind you (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 8) The monster trait that was more common: monsters that growl (freq bonus 2) The monster species that never randomly spawned: beaumont weensier The monster species that never randomly spawned: tinker gnome The monster species that never randomly spawned: umbrellarina The monster species that never randomly spawned: terrible bloodthirster The monster species that never randomly spawned: random number generator elemental The monster species that never randomly spawned: corpse spitter The monster species that never randomly spawned: machinated jowled democracy The monster species that never randomly spawned: dark shoggoth The monster species that never randomly spawned: minotaur matron The monster species that never randomly spawned: undead form changer The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was never generated: rocket ((null)) The RNG hath decreed that this item was never generated: latency stone (gray) The RNG hath decreed that this item was never generated: secret key ((null)) The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was never generated: danger (finger-smashing) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: blind self (irritating) The RNG hath decreed that this item was generated more often: ice (iceblock, freq bonus 35) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: egostone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 7) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 20) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 4) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 8) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 5) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: chest (wooden container, freq bonus 11) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 3) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 8) The RNG hath decreed that this item was generated more often: water flame (complementary, freq bonus 3) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 8) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was always generated cursed: troutstaff ((null)) The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical) The RNG hath decreed that this item was always generated cursed: food detection (YUM YUM) The RNG hath decreed that this item was always generated cursed: ice beam (chilly) The RNG hath decreed that this item was always generated cursed: clone monster (multiple) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: jade (green) The RNG hath decreed that this trap was always invisible: laser trap The RNG hath decreed that this trap was generated more often: caltrops trap (freq bonus 3) Next attribute increase check would have come at turn 1175 Strength training was 0 Dexterity training was 0 Wisdom training was -3 Constitution training was 0 You had the following problem: You were completely unable to cast spells. (0) You had the following problem: Pets can spontaneously rebel and become hostile. (0) You were prevented from having sleep resistance (0) You were prevented from having drain resistance (0) You hungered rapidly You had 1500 points of nutrition remaining You aggravated monsters You caused conflict Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of President Kimball, Mr. House and Caesar Your deity was President Kimball The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (264) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of healing (ZLORFIK) scroll of mana (BAMESEN KRIPHI NIPOUMICHMOUMAOPH) scroll of phase door (INQUE COMUS) scroll of standard id (WIR MUESSEN MIT DIESEN KETZERN ABRECHNEN) scroll of cure (CURASED COFFIN IS NOT A MISSPELLING) Potions potion of Jolt Cola (foaming) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Courier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.