Andy, chaotic male automatic Gunner ----- |@... |@..| |...| |...| ...| |{..| --.-- [Andy the Pistol User] St13 Dx9 Co7 In8 Wi4 Ch7 GunClkMalCha Dlvl:1 G0 HP15(15) Pw6(6) AC8 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male automatic Gunner. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: manaleech You could not have this property intrinsically: stealth Scroll identification only worked 100 times out of 168 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 25 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 84% Amulet drop chance was reduced to 42% Monster death drops spawned with only 49% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: whip (turn 4) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 22042 Monster spawn increase reached its maximum at turn 38440 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 183380 The monster class that cannot be genocided was lich The monster class that was spawned more often: rust monster or disenchanter (freq bonus 4) The monster species that spawned more often: armed panther (freq bonus 7) The monster species that spawned more often: minotaur lich (freq bonus 24) The monster species that spawned more often: novel mold (freq bonus 72) The monster species that spawned more often: elder priest (freq bonus 28) The monster species that spawned more often: ventilation lagoon (freq bonus 36) The monster species that spawned more often: fake fungus (freq bonus 18) The monster species that spawned more often: exploding greaseball (freq bonus 15) The monster species that spawned more often: dewgong (freq bonus 32) The monster species that spawned more often: black and white warp fungus (freq bonus 14) The monster species that spawned more often: collie melamine (freq bonus 30) The monster species that spawned more often: dwarf lass (freq bonus 16) The monster species that spawned more often: luminescent growth (freq bonus 18) The monster species that spawned more often: deadly ogre (freq bonus 24) The monster species that spawned more often: animated block-heeled combat boot (freq bonus 6) The monster species that spawned more often: unre (freq bonus 12) The monster species that spawned more often: world champion (freq bonus 6) The monster species that spawned more often: Blasted Angel (freq bonus 10) The monster species that spawned more often: siege tower (freq bonus 16) The monster species that spawned more often: pugilism clarke ovulating (freq bonus 168) The monster species that spawned more often: dull force patch (freq bonus 18) The monster trait that was more common: monsters from the Evil Variant (freq bonus 2) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 1) The monster trait that was more common: monsters that revive after death (freq bonus 3) The monster species that never randomly spawned: dark girl The monster species that never randomly spawned: Avatar of Lolth The monster species that never randomly spawned: pile of purchase coins The monster species that never randomly spawned: staler flakier resistor The monster species that never randomly spawned: septa groveler The monster species that never randomly spawned: hells angel The monster species that never randomly spawned: intelligent penetrator The monster species that never randomly spawned: toner noncom The monster species that never randomly spawned: young adult water dragon The monster species that never randomly spawned: undead nuclear physicist The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: plasteel gloves (white gloves) The RNG hath decreed that this item was never generated: inkutlass ((null)) The RNG hath decreed that this item was never generated: multitrapping stone (gray) The RNG hath decreed that this item was never generated: light (arc) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was never generated: swimsuit ((null)) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: wedge sandals (heeled sandals) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 17) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 6) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 9) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cyan spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 16) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 7) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 8) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 11) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 7) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 7) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 17) The RNG hath decreed that this item was always generated cursed: shotgun shell ((null)) The RNG hath decreed that this item was always generated cursed: nether beam (crashbug) The RNG hath decreed that this item was always generated cursed: time use stone (gray) The RNG hath decreed that this item was always generated cursed: walking stick ((null)) The RNG hath decreed that this item was always generated cursed: cloak of curse (dark cloak) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this item was always generated cursed: mop ((null)) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: healing (white) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this trap was always invisible: nest trap The RNG hath decreed that this trap was generated more often: fart trap (freq bonus 5) Next attribute increase check would have come at turn 829 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were poison resistant You were immune to sickness You were petrification resistant You were prevented from having manaleech (0) You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jiraiya, Tsunade and Orochimaru Your deity was Orochimaru The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (457) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) surgery 1X Prepared(0) missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Discoveries Scrolls scroll of healing (FELLOW LEAF ELF STAT CANNT LOWED) scroll of mana (MORAL IS RISED WITH PRAS) scroll of phase door (GEHMA DOENER) scroll of standard id (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) scroll of cure (JEZYK NAZYWANY JEST POLSKIM I NIE HISZPANSKI) Potions potion of oil (sticky) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) firearms [Basic] (max Legendary) (20 of 160) Spellcasting Skills (none) Goodbye Andy the Gunner... You and Tingsi Major escaped from the dungeon with 101 points, Since you escaped early, the score list will not be checked.