Andy, chaotic male albae Poison Mage ------------ |..........| |........... -..........| |..........| |..........| |.....@....| ------F----- [Andy the Poison Mixer] St4 Dx6 Co8 In13 Wi4 Ch4 PoiAlbMalCha Dlvl:1 G0 HP23(23) Pw24(24) AC10 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male albae Poison Mage. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy This cloak feels a little itchy. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: fire resistance You could not have this property intrinsically: clairvoyance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 16 Gem identification only worked 100 times out of 173 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 45% Wand drop chance was reduced to 97% Potion drop chance was reduced to 93% The following skill could not be trained at all: devices The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: firearms (turn 9) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20573 Monster spawn increase reached its maximum at turn 58024 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2446256 The monster class that cannot be genocided was sea monster The monster class that was spawned more often: fungus or mold (freq bonus 5) The monster species that spawned more often: dracolisk (freq bonus 24) The monster species that spawned more often: centaur boss (freq bonus 32) The monster species that spawned more often: beige sentai (freq bonus 66) The monster species that spawned more often: shock hound pup (freq bonus 11) The monster species that spawned more often: fishtaur (freq bonus 18) The monster species that spawned more often: ^HGã/šêxÁRΧUžÔšr (freq bonus 42) The monster species that spawned more often: shader acid blob (freq bonus 48) The monster species that spawned more often: eastern tengu (freq bonus 14) The monster species that spawned more often: wind bowman (freq bonus 8) The monster species that spawned more often: giant mind flayer (freq bonus 24) The monster species that spawned more often: small dog-man (freq bonus 24) The monster species that spawned more often: scroll permamimic (freq bonus 12) The monster species that spawned more often: hungry soul (freq bonus 12) The monster species that spawned more often: dream sphere (freq bonus 14) The monster species that spawned more often: ankou (freq bonus 6) The monster species that spawned more often: colluded force fungus (freq bonus 33) The monster species that spawned more often: gnomish wizard (freq bonus 16) The monster species that spawned more often: passivity lichen (freq bonus 9) The monster species that spawned more often: Mahadeva (freq bonus 32) The monster species that spawned more often: sepia stalk (freq bonus 20) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 2) The monster trait that was more common: monsters that are telepathic (freq bonus 8) The monster trait that was more common: monsters with sleep resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 1) The monster species that never randomly spawned: anonyma paperhanging The monster species that never randomly spawned: notable stalk The monster species that never randomly spawned: concrete elemental The monster species that never randomly spawned: undead fungus The monster species that never randomly spawned: canterville ghost The monster species that never randomly spawned: slimy growth The monster species that never randomly spawned: lamb The monster species that never randomly spawned: young white dragon The monster species that never randomly spawned: pixie The monster species that never randomly spawned: nonabsolute infarction answer plow orbiter The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: bubblebeam (encased) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was never generated: rain pipe ((null)) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was never generated: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was never generated: green tea (forget-me-not) The RNG hath decreed that this item was never generated: sakura mochi ((null)) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 38) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 13) The RNG hath decreed that this item was generated more often: blood (blood-red, freq bonus 27) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 7) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 25) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 17) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 78) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 6) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: possession (possessive, freq bonus 8) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 7) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 17) The RNG hath decreed that this item was generated more often: sleeping (effervescent, freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 10) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 3) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 7) The RNG hath decreed that this item was generated more often: charoite (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 39) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 13) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 76) The RNG hath decreed that this item was always generated cursed: stone to flesh (thick) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this item was always generated cursed: piano ((null)) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: filtering stone (gray) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this trap was always invisible: map amnesia trap The RNG hath decreed that this trap was generated more often: burning trap (freq bonus 3) Next attribute increase check would have come at turn 175 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You were magic-protected You were prevented from having fire resistance (0) You were prevented from having clairvoyance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Mustard Gas The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (153) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (minded cloak) Scrolls scroll of blank paper (unlabeled) scroll of healing (E4 E5 DH5 G6 DXE5PLUS HAR HAR HAR) scroll of mana (GRASS MUD HORSE) scroll of phase door (SORRY NISI) scroll of standard id (I HERE SOMETHING) scroll of cure (EIRIS SAZUN IDISI) Spellbooks spellbook of confuse monster (turquoise) spellbook of protection (acidic) spellbook of cure blindness (gun-shaped) spellbook of poison blast (eternal) Potions potion of fear (cherry-blossom) Rings ring of see invisible (ceramic) Wands wand of poison (eucalyptus) wand of venom scattering (jute) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Poison Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.