Andy, chaotic male thunderlord Sage ##...k.# ###....k... ##F...... ##.f.... #...@. #....- #....-- #o.. .... ...¯. ...`.. .... .. .... .. ¯... # ..... ..... }.d.... |}...8. #}.:.. |}.x. -}x. [Andy the Invoker] St10 Dx5 Co6 In16 Wi16 Ch10 SagThuMalCha Dlvl:1 G0 HP17(17) Pw29(29) AC8 Xp1/0 T2 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic male thunderlord Sage. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: magical breathing You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 160 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 196 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 79% chance Book drop chance was reduced to 97% Scroll drop chance was reduced to 94% Ring drop chance was reduced to 74% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 69% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: scimitar (turn 2) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 25822 Monster spawn increase reached its maximum at turn 55103 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 655621 The monster class that cannot be genocided was snake The monster class that was spawned more often: trove (freq bonus 4) The monster color that was spawned more often: magenta (freq bonus 2) The monster species that spawned more often: guessed fuck (freq bonus 42) The monster species that spawned more often: adult sirrush (freq bonus 10) The monster species that spawned more often: kappa king (freq bonus 12) The monster species that spawned more often: mini chickatrice (freq bonus 24) The monster species that spawned more often: Grigori (freq bonus 6) The monster species that spawned more often: rng horror (freq bonus 10) The monster species that spawned more often: apprentice medium wall (freq bonus 8) The monster species that spawned more often: giant garnet dragonfly (freq bonus 22) The monster species that spawned more often: goblin pyro (freq bonus 42) The monster species that spawned more often: tunnel queen (freq bonus 18) The monster species that spawned more often: werelich (freq bonus 18) The monster species that spawned more often: pile of inflated coins (freq bonus 14) The monster species that spawned more often: glassiest armada fried (freq bonus 18) The monster species that spawned more often: notated bar (freq bonus 7) The monster species that spawned more often: sailor (freq bonus 78) The monster species that spawned more often: lethe mushroom (freq bonus 36) The monster species that spawned more often: Antitank Kop (freq bonus 15) The monster species that spawned more often: enfetter matzoth succinct submember (freq bonus 16) The monster species that spawned more often: Marleen's block-heeled combat boot (freq bonus 8) The monster species that spawned more often: kobold leader (freq bonus 5) The monster trait that was more common: monsters whose attacks frenzy you (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 1) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 1) The monster species that never randomly spawned: venom stalk The monster species that never randomly spawned: Kiddy Kong The monster species that never randomly spawned: wallblast dragon The monster species that never randomly spawned: out-of-jail convict The monster species that never randomly spawned: revelled polonium camerawomen burnt shellack The monster species that never randomly spawned: gas bomb The monster species that never randomly spawned: moistful ratted The monster species that never randomly spawned: medicinally teleplay The monster species that never randomly spawned: monsignor cosigner The monster species that never randomly spawned: Alexia's soft sneaker The RNG hath decreed that this item was never generated: Hacker's Food ((null)) The RNG hath decreed that this item was never generated: condome ((null)) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal) The RNG hath decreed that this item was never generated: cloak of transformation (black cloak) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: cloak of practice (boxing gown) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 16) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 53) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 5) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 8) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 16) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 11) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 3) The RNG hath decreed that this item was generated more often: orcish shield (red-eyed shield, freq bonus 3) The RNG hath decreed that this item was generated more often: spinel (violet, freq bonus 4) The RNG hath decreed that this item was generated more often: elongated stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: book stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 8) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 58) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was always generated cursed: cure sickness (indigo) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: ice shield (dark blue shield) The RNG hath decreed that this item was always generated cursed: charm monster (magenta) The RNG hath decreed that this item was always generated cursed: 0 candle (candle) The RNG hath decreed that this item was always generated cursed: black halberd (black polearm) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this trap was always invisible: animation trap The RNG hath decreed that this trap was generated more often: paralysis trap (freq bonus 3) Next attribute increase check would have come at turn 1099 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were prevented from having warning (0) You were prevented from having magical breathing (0) You had 1499 points of nutrition remaining You aggravated monsters You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Helen of Troy The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (530) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - healing 1 healing 0% 100% c - magic missile 3 attack 0% 200% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) ward against lightning 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of scare monster (RAKIMONTRARAR) scroll of destroy armor (KIROUS ELINTARVIKKEIT PALKKI SAATANA) scroll of healing (VIRUS INFECTION DETECTED) scroll of mana (THE KURWA CHALLENGE CAUSED ELRONND TO DEVELOP PTSD) scroll of phase door (MIS DES SBIL DE BRUNSEZEN) scroll of standard id (SHOOT A HAYMAKER AND WITHOUT BY LOVELY GESTURE) scroll of cure (INTRUDER ALERT) Spellbooks spellbook of force bolt (bursting) spellbook of healing (fleecy) spellbook of magic missile (geological) Potions potion of speed (carcinogenic) potion of paralysis (brown oolong tea) potion of healing (cloudy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Sage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.