Andy, neutral male worm Fighter ------ |..*.| |....| |....| |@..$. --f-+- [Andy the Mercury] St16 Dx14 Co18 In8 Wi8 Ch9 FigWorMalNeu Dlvl:1 G0 HP15(15) Pw8(8) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male worm Fighter. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: manaleech You could not have this property intrinsically: fire resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 202 Tool identification only worked 5 times out of 16 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 77% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 84% The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: spirituality (turn 21) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22198 Monster spawn increase reached its maximum at turn 81578 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1101870 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: dark troll (freq bonus 15) The monster species that spawned more often: formica reinvent renascence (freq bonus 6) The monster species that spawned more often: graduate (freq bonus 14) The monster species that spawned more often: lucky trove (freq bonus 3) The monster species that spawned more often: normal hobbit (freq bonus 4) The monster species that spawned more often: anticlerical nubbly footy (freq bonus 24) The monster species that spawned more often: circumstanced throw exemplification (freq bonus 6) The monster species that spawned more often: grid bug (freq bonus 15) The monster species that spawned more often: cincture snatching (freq bonus 12) The monster species that spawned more often: rhubarb cardiopulmonary (freq bonus 5) The monster species that spawned more often: river floozy (freq bonus 4) The monster species that spawned more often: weapon xorn (freq bonus 12) The monster species that spawned more often: taker patch (freq bonus 10) The monster species that spawned more often: Great Cthulhu (freq bonus 12) The monster species that spawned more often: great black dragon (freq bonus 12) The monster species that spawned more often: freeze bug (freq bonus 12) The monster species that spawned more often: ancient psychic dragon (freq bonus 3) The monster species that spawned more often: Fygar (freq bonus 15) The monster species that spawned more often: porter army ant (freq bonus 12) The monster species that spawned more often: greater amnesia vortex (freq bonus 24) The monster trait that was more common: unknown (freq bonus 4) The monster trait that was more common: monsters that originate from Animeband (freq bonus 2) The monster trait that was more common: monsters of huge size (freq bonus 2) The monster trait that was more common: monsters that can fly (freq bonus 2) The monster trait that was more common: monsters that make cow sounds (freq bonus 1) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 3) The monster species that never randomly spawned: hideous ogre mage The monster species that never randomly spawned: stone force patch The monster species that never randomly spawned: alligator snapping turtle The monster species that never randomly spawned: magnet elemental The monster species that never randomly spawned: deceiving stalk The monster species that never randomly spawned: Old Man Willow The monster species that never randomly spawned: martian canister walker The monster species that never randomly spawned: creature in the ice The monster species that never randomly spawned: yellow mushroom The monster species that never randomly spawned: blood claw The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was never generated: novice hammer ((null)) The RNG hath decreed that this item was never generated: bigscript helm (great helmet) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: lab coat (white coat) The RNG hath decreed that this item was never generated: radioactive dagger ((null)) The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was never generated: cure confusion (moldy) The RNG hath decreed that this item was never generated: switcheroo (amazing) The RNG hath decreed that this item was never generated: elven leather helm (leather hat) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of cancellation (tone cloak, freq bonus 254) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 15) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 6) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 92) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 7) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 11) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 8) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 8) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 5) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 111) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 23) The RNG hath decreed that this item was always generated cursed: course javelin ((null)) The RNG hath decreed that this item was always generated cursed: helm of detect monsters (golden helmet) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amulet of danger (doomed) The RNG hath decreed that this item was always generated cursed: amulet of blindness (radiant) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was always generated cursed: tsurugi (long samurai sword) The RNG hath decreed that this trap was always invisible: counterclockwise spin trap The RNG hath decreed that this trap was generated more often: toxic venom trap (freq bonus 4) Next attribute increase check would have come at turn 127 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were prevented from having manaleech (0) You were prevented from having a sight bonus (0) You had 1500 points of nutrition remaining You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Selene, Helios and Eos Your deity was Helios The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (255) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (water-pipe helmet) * sedge hat (formula one helmet) * skullcap (less helmet) * flack helmet (tribal helmet) * crystal helm (steel helmet) * mining helm (round helmet) * field helm (fish bowl) * helm of safeguard (orange visored helmet) * war hat (narrow helmet) * plasteel gloves (white gloves) * leather gloves (concrete gloves) * gauntlets of safeguard (faded mittens) * gauntlets of plugsuit (camouflage patterned gloves) * commander gloves (fencing gloves) * field gloves (inka gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (spider boots) * field boots (korean sandals) * boots of safeguard (heavy boots) Scrolls scroll of detect water (CROWDED OF BODY IN FLUFFY WATAGE) scroll of enchant weapon (HIN LIE GEN UND SCHLA FEN) scroll of identify (BELLA RAGAZZA FASCIU) scroll of healing (TICHAMIRA ZVINO PANGUVA PAMAWERE) scroll of mana (ONE RESULT IS MORE POWER) scroll of phase door (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) scroll of standard id (MYS SKIN WITH ACID) scroll of cure (DARTS DIVINATIONS TRAPSANDDOORS) Wands wand of polymorph (black) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Fighter... You and the kitten escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.