Andy, neutral male herbalist Erdrick ------- --......-- .........| |...+..$.| +......f@| |........| --......-- ------- [Andy the Young Boy] St11 Dx18 Co14 In5 Wi6 Ch8 ErdHrbMalNeu Dlvl:1 G0 HP8(8) Pw3(3) AC-1 Xp1/0 T3 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male herbalist Erdrick. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: wallwalking You could not have this property intrinsically: free action Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 128 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 68% Musable item generation frequency had a negative bias of 34% Ring drop chance was reduced to 27% Amulet drop chance was reduced to 87% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: trident The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: general combat (turn 14) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12252 Monster spawn increase reached its maximum at turn 22092 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 908740 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: xorn (freq bonus 4) The monster color that was spawned more often: red (freq bonus 3) The monster species that spawned more often: fenris wolf (freq bonus 12) The monster species that spawned more often: animated rotten egg (freq bonus 36) The monster species that spawned more often: concupiscence ameliorative (freq bonus 10) The monster species that spawned more often: crowned queen bee (freq bonus 18) The monster species that spawned more often: blockhouse heavy (freq bonus 27) The monster species that spawned more often: fire lancer (freq bonus 27) The monster species that spawned more often: whirlwind girl (freq bonus 96) The monster species that spawned more often: red shyguy (freq bonus 20) The monster species that spawned more often: Keystone Kop (freq bonus 5) The monster species that spawned more often: rainbow eye (freq bonus 36) The monster species that spawned more often: baby amethyst dragon (freq bonus 24) The monster species that spawned more often: hallu trove (freq bonus 24) The monster species that spawned more often: uniforming zaniest (freq bonus 6) The monster species that spawned more often: arbok (freq bonus 27) The monster species that spawned more often: aquatic hound (freq bonus 7) The monster species that spawned more often: shard mold (freq bonus 14) The monster species that spawned more often: drill trove (freq bonus 36) The monster species that spawned more often: crabbily catechumen (freq bonus 14) The monster species that spawned more often: authentic flickering (freq bonus 30) The monster species that spawned more often: large mimic (freq bonus 18) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster trait that was more common: monsters that collect items (freq bonus 2) The monster trait that was more common: monsters of small size (freq bonus 2) The monster trait that was more common: monsters that explode when killed (freq bonus 1) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 2) The monster trait that was more common: monsters that count as giant (freq bonus 1) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 2) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 4) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster species that never randomly spawned: multi-hued patch The monster species that never randomly spawned: loud-painting spirit The monster species that never randomly spawned: shadow spider The monster species that never randomly spawned: Aleax writer The monster species that never randomly spawned: polkanita The monster species that never randomly spawned: giant zombie The monster species that never randomly spawned: weremimic The monster species that never randomly spawned: giant tiger The monster species that never randomly spawned: sunbeam The monster species that never randomly spawned: yellow colony The RNG hath decreed that this item was never generated: RapiRapi ((null)) The RNG hath decreed that this item was never generated: heavy elasthan ball ((null)) The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: gauntlets of good fortune (yellow gloves) The RNG hath decreed that this item was never generated: inka stinger ((null)) The RNG hath decreed that this item was never generated: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: BFG ammo ((null)) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was never generated: killer heels (ski heels) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 37) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: evil dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 7) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 18) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 3) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 12) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 28) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 9) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 7) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 3) The RNG hath decreed that this item was generated more often: jasper (red, freq bonus 11) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 2) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 9) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 11) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: Japan-wax candle (candle, freq bonus 6) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this item was always generated cursed: amulet of peace (inka) The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray) The RNG hath decreed that this item was always generated cursed: stone of no return (gray) The RNG hath decreed that this item was always generated cursed: loadboulder (gray) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this item was always generated cursed: ward (UNPLAYABLE BINDER ROLE) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this item was always generated cursed: slice of pizza ((null)) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this trap was always invisible: magic portal The RNG hath decreed that this trap was generated more often: sound effect trap (freq bonus 5) Next attribute increase check would have come at turn 317 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You had the following problem: Everything displayed in various shades of grey. (0) You had blood mana. (0) You had the following problem: Stairs were always trapped. (0) You were prevented from having teleport control (0) You were prevented from having phasing (0) You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nuada, Dagda and Morrigan Your deity was Dagda The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (902) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 79% 100% b - stone to flesh 3 healing 90% 200% Techniques known in the end Name Level Status critical strike 1X Prepared(0) surgery 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor anti caster cloak (viva cloak) sado maso gloves (lead gloves) stairwell stomping boots (thick-soled boots) helmet (crested helmet) Scrolls scroll of healing (THE CHARNAME FIELD IN FIQHACK IS LONGER THAN THE MAX PERMISSIBLE LENGTH) scroll of mana (1UP EXTRA LIFE GET) scroll of phase door (MUUTATATOTOTS) scroll of standard id (SHIN KICK OF LOVE) scroll of cure (BERRYTOWNS NEXT TOP MODEL) Spellbooks spellbook of healing (scrawled) spellbook of stone to flesh (pristine) Potions potion of healing (stevia) potion of extra healing (iris) Wands wand of sleep (rollover) wand of healing (iridium) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) quarterstaff [Basic] (max Expert) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Erdrick... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.