Andy, chaotic male ancipital Korsair ---- ---...--- |....... |k.... |d.. -@- ### [Andy the Lubber] St10 Dx11 Co11 In10 Wi4 Ch7 KorAcpMalCha Dlvl:1 G22 HP11(11) Pw3(3) AC9 Xp1/0 T1 Latest messages Ahoy Andy, welcome to SlashEMExtended! Ye be a khaotic male ancipital Korsair. IMPORTANT NOTIKE: Ye kan khange to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and ye kan use the number pad. If ye don't get it to work, kontact me (Amy). We will make it work. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRK khannel on Freenode. Ye should absolutely do that, unless ye want to figure out this komplex game on yer own. Amy and other players will be glad to give ye advice! Message o' the day: Ye kan play in Game Master mode now, which allows me (Amy) to send ye mail in-game to spawn monsters. Add OPTIONS=gmmode to yer options file to enable it. Ye kan turn off the gmmessages option if ye want the identity o' those monsters to be hidden until ye run into them, otherwise the game will tell ye directly what I spawned :-) --Amy The moon be waxing tonight. Beware, there will be no return! Still klimb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 22 Gem identification only worked 100 times out of 180 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 70% Musable item generation frequency had a negative bias of 6% Ring drop chance was reduced to 96% Wand drop chance was reduced to 92% Potion drop chance was reduced to 94% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: polymorphing (turn 54) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25344 Monster spawn increase reached its maximum at turn 42625 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 145140 The monster class that cannot be genocided was orc The monster class that was spawned more often: bat or bird (freq bonus 2) The monster species that spawned more often: viper (freq bonus 6) The monster species that spawned more often: gramme reminiscing eager slurp peculiarly penknife (freq bonus 24) The monster species that spawned more often: chronicled eardrop vitalized (freq bonus 20) The monster species that spawned more often: photoreceptor pacify (freq bonus 12) The monster species that spawned more often: opal warp fungus (freq bonus 9) The monster species that spawned more often: crunchy mold (freq bonus 3) The monster species that spawned more often: secret car (freq bonus 9) The monster species that spawned more often: ogre mage (freq bonus 30) The monster species that spawned more often: The Lord of the Dynamos (freq bonus 60) The monster species that spawned more often: phase stalk (freq bonus 20) The monster species that spawned more often: gauth (freq bonus 8) The monster species that spawned more often: petty giant tarantula (freq bonus 18) The monster species that spawned more often: warty growth (freq bonus 16) The monster species that spawned more often: conscious force patch (freq bonus 32) The monster species that spawned more often: shadow warrior (freq bonus 36) The monster species that spawned more often: nexus blob (freq bonus 15) The monster species that spawned more often: disturbance head (freq bonus 16) The monster species that spawned more often: Blahonir (freq bonus 6) The monster species that spawned more often: arctic fern sprout (freq bonus 5) The monster species that spawned more often: stinger (freq bonus 36) The monster trait that was more common: monsters that conceal under items (freq bonus 2) The monster trait that was more common: monsters with sleep resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 4) The monster trait that was more common: monsters that collect items (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 6) The monster trait that was more common: monsters whose attacks blind you (freq bonus 2) The monster species that never randomly spawned: sulfur stalk The monster species that never randomly spawned: Amorous Lady The monster species that never randomly spawned: master of change The monster species that never randomly spawned: running cobra The monster species that never randomly spawned: indigo stalk The monster species that never randomly spawned: hyperbola parachuted The monster species that never randomly spawned: baby brass dragon The monster species that never randomly spawned: belcher scuttler poison dehorned The monster species that never randomly spawned: stave dentine jut The monster species that never randomly spawned: Yig, Father of Serpents The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was never generated: course lance ((null)) The RNG hath decreed that this item was never generated: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: magic mapping (shapeless) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 9) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 51) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 8) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 163) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 9) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 14) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of steel (steel gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 4) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 9) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 3) The RNG hath decreed that this item was always generated cursed: emerald (green) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this item was always generated cursed: wonder stone (violet) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: anti-magic field (transient) The RNG hath decreed that this item was always generated cursed: autocursing (gentle) The RNG hath decreed that this item was always generated cursed: batarang ((null)) The RNG hath decreed that this item was always generated cursed: magic banana ((null)) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this item was always generated cursed: amulet of sudden curse (unexpected) The RNG hath decreed that this trap was always invisible: egomonster trap The RNG hath decreed that this trap was generated more often: captcha trap (freq bonus 8) Next attribute increase check would have come at turn 1120 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were prevented from having sleep resistance (0) You were prevented from having double attacks (0) You had 1500 points of nutrition remaining You had slower digestion Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Papa Legba The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (334) You survived You didn't know any spells. Techniques known in the end Name Level Status double thrownage 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (ecliptic) Weapons cutlass (curved sword) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (NESRECA HROSCEV) scroll of mana (THE ONLY FIX FOR THE BROKEN WAND BALANCE PATCH IS TO REMOVE IT) scroll of phase door (KOLLA OLPHILOGEMALA ACHEROIO) scroll of standard id (ARCHENTECHTHA) scroll of cure (LOREM IPSUM SIT AMET) Potions potion of rum (puce) Rings ring of slow digestion (gold) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Korsair... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.