Andy, neutral male vamgoyle Convict -------- ....r..| |..@...| |......| .......| |..Z...| .......| -------- [Andy the Detainee] St9 Dx11 Co11 In15 Wi13 Ch10 ConVgoMalNeu Dlvl:1 G0 HP15(15) Pw6(6) AC9 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male vamgoyle Convict. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You have transgressed Your alignment was -55 Your max alignment was -11 You carried 21 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: the Force You could not have this property intrinsically: confusion resistance Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 165 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 34% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 50% Concealing monsters were spawned underneath items 81% of the time only The following skill could not be trained at all: devices The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: searching (turn 15) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26340 Monster spawn increase reached its maximum at turn 58472 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 100962 The monster class that cannot be genocided was vortex The monster class that was spawned more often: pile of coins (freq bonus 1) The monster species that spawned more often: hairy stalk (freq bonus 4) The monster species that spawned more often: shrunken head (freq bonus 12) The monster species that spawned more often: failure clock (freq bonus 12) The monster species that spawned more often: pink ooze (freq bonus 18) The monster species that spawned more often: caterwaul (freq bonus 12) The monster species that spawned more often: adult shimmering dragon (freq bonus 3) The monster species that spawned more often: slate rubber (freq bonus 12) The monster species that spawned more often: contrarily pact (freq bonus 2) The monster species that spawned more often: sizzler misdirect jolty (freq bonus 9) The monster species that spawned more often: eldritch spore (freq bonus 16) The monster species that spawned more often: planet messing (freq bonus 4) The monster species that spawned more often: crusher snakeman (freq bonus 9) The monster species that spawned more often: nickering evanescing respectable (freq bonus 8) The monster species that spawned more often: tasloi (freq bonus 4) The monster species that spawned more often: arch-lichen (freq bonus 4) The monster species that spawned more often: Gill Bates (freq bonus 6) The monster species that spawned more often: knight of the swan (freq bonus 18) The monster species that spawned more often: recrating segregant (freq bonus 12) The monster species that spawned more often: Succubus Kommissioner (freq bonus 54) The monster species that spawned more often: water demon (freq bonus 18) The monster trait that was more common: monsters that make sheep sounds (freq bonus 8) The monster trait that was more common: monsters that have claw attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 3) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 4) The monster species that never randomly spawned: yellow mushroom The monster species that never randomly spawned: litter vortex The monster species that never randomly spawned: baal cold mage The monster species that never randomly spawned: retrain overselling rinser skilled chiller The monster species that never randomly spawned: Hanh's little-girl sandal The monster species that never randomly spawned: kingler The monster species that never randomly spawned: beige unicorn The monster species that never randomly spawned: petro warp patch The monster species that never randomly spawned: female samurai The monster species that never randomly spawned: green mold The monster class that more likely to generate with musable stuff: trapper or lurker above The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: guitar ((null)) The RNG hath decreed that this item was never generated: paper arrow ((null)) The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: heavy attack (grindstone) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: orcish ring mail (crude ring mail) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 70) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 16) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 2) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 62) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: cocoa (nettle) The RNG hath decreed that this item was always generated cursed: unfair stilettos (beautiful heels) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: diode (two-wired thing) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: pointed helmet (narrow helmet) The RNG hath decreed that this item was always generated cursed: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this trap was always invisible: quicksand The RNG hath decreed that this trap was generated more often: thirst trap (freq bonus 18) Next attribute increase check would have come at turn 319 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were immune to sickness You were punished You were prevented from having confusion resistance (0) You were prevented from using the force like a real jedi (0) You had 550 points of nutrition remaining You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ilmater, Grumbar and Tymora Your deity was Grumbar The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (333) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) draw blood 1 R Prepared(0) Discoveries Scrolls scroll of healing (UMUTO QUACK) scroll of mana (VO BIEN VOI MUOI CHAN UON) scroll of phase door (SHAMO AIREN YE GEN TA ZAI YIQI WO ZHENGSHI ZHUCE) scroll of standard id (DINKIER MISDO MONOPOLIZATION WALLEYE) scroll of cure (CHALCHAK CHALKOUM CHIAM CHARCHROUM) Tools * skeleton key (key) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Convict... You and Nicodemus escaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.