Andy, lawful male automatic Barbarian ------ |.... #..d| %..@| ----- [Andy the Plunderer] St17 Dx9 Co8 In5 Wi5 Ch10 BarClkMalLaw Dlvl:1 G0 HP23(23) Pw8(8) AC5 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful male automatic Barbarian. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy There is a staircase up here. You see here a fortune cookie {0}. The moon is waxing tonight. l - a fortune cookie {0}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: quad attacks You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 163 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 15 Armor identification only worked 15 times out of 20 Monsters only dropped their musable items with 81% chance Scroll drop chance was reduced to 89% Musable item generation frequency had a negative bias of 25% Ring drop chance was reduced to 74% Potion drop chance was reduced to 69% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: martial arts (turn 63) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 60249 Monster spawn increase reached its maximum at turn 94796 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1254792 The monster class that cannot be genocided was vampire The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster species that spawned more often: diastolic ideologically (freq bonus 42) The monster species that spawned more often: false fungus (freq bonus 10) The monster species that spawned more often: scrapotrice (freq bonus 5) The monster species that spawned more often: flayer shaman (freq bonus 3) The monster species that spawned more often: eastern poltergeist (freq bonus 36) The monster species that spawned more often: spawn camper (freq bonus 48) The monster species that spawned more often: impalpable bedim pinioning (freq bonus 8) The monster species that spawned more often: giant cocktypus (freq bonus 18) The monster species that spawned more often: flung conveyance (freq bonus 3) The monster species that spawned more often: shade grue (freq bonus 3) The monster species that spawned more often: elf veteran (freq bonus 16) The monster species that spawned more often: nine-headed hydra (freq bonus 8) The monster species that spawned more often: bad witch (freq bonus 6) The monster species that spawned more often: Anselm (freq bonus 18) The monster species that spawned more often: fathien bladewitch (freq bonus 12) The monster species that spawned more often: islet wrestled (freq bonus 10) The monster species that spawned more often: original japanese lord (freq bonus 10) The monster species that spawned more often: hentai octopus (freq bonus 40) The monster species that spawned more often: nausea mushroom (freq bonus 16) The monster species that spawned more often: aqua muncher (freq bonus 27) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 9) The monster species that never randomly spawned: Windows 8 (Smartphone Edition) The monster species that never randomly spawned: Mehrunes The monster species that never randomly spawned: gazer horror The monster species that never randomly spawned: nether realm bat The monster species that never randomly spawned: fire troll The monster species that never randomly spawned: Mongai Sakurada The monster species that never randomly spawned: blue fungus The monster species that never randomly spawned: fazor rubber The monster species that never randomly spawned: Chelsea Rorec The monster species that never randomly spawned: nesting czarist The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: cardboard fan ((null)) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: impact staff ((null)) The RNG hath decreed that this item was never generated: yumi (long bow) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 53) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: two-handed sword ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: shield of reflection (polished silver shield, freq bonus 4) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 17) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 3) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 11) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: crystal sword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 11) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 31) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 1) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this item was always generated cursed: magic harp (harp) The RNG hath decreed that this item was always generated cursed: wonder stone (violet) The RNG hath decreed that this item was always generated cursed: chainsword ((null)) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this item was always generated cursed: mop ((null)) The RNG hath decreed that this item was always generated cursed: anti-curse boots (winter stilettos) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this trap was always invisible: quicksand The RNG hath decreed that this trap was generated more often: disconnect trap (freq bonus 1) Next attribute increase check would have come at turn 1003 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were immune to sickness You were petrification resistant You were prevented from having detect monsters (0) You were prevented from having quad attacks (0) You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mitra, Crom and Set Your deity was Mitra The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (403) You survived You didn't know any spells. Techniques known in the end Name Level Status berserk 1X Prepared(0) missile flurry 1 R Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) booze 1 R Prepared(0) Discoveries Weapons * battle-axe (double-headed axe) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (weeping helmet) * sedge hat (celtic helmet) * skullcap (aluminium helmet) * flack helmet (viking helmet) * crystal helm (anti-government helmet) * mining helm (radiant helmet) * field helm (greenery helmet) * helm of safeguard (yellow helmet) * war hat (spired helmet) * plasteel gloves (white gloves) * leather gloves (moth-bitten gloves) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (yellow gloves) * commander gloves (black gloves) * field gloves (transparent gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sharp-edged sandals) * field boots (radiant heels) * boots of safeguard (ski heels) Scrolls scroll of healing (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) scroll of mana (CHOMASO EMMAI SERBONI EMER) scroll of phase door (NOPE I FUCK YOU UP NOW YOU STUPID PLAYER ASSHOLE) scroll of standard id (IAIA IAKOUBIAI IO ERBETH) scroll of cure (PURE VIRTUAL FUNCTION CALL) Potions potion of oil (squishy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Master) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Barbarian... You and Idefix escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.