Andy, lawful female ghast Knight ---.- |.... |...| |.u|| |(@.+ ----- [Andy the Gallant] St14 Dx8 Co4 In13 Wi9 Ch9 KniGhaFemLaw Dlvl:1 G0 HP21(21) Pw12(12) AC-9 Xp1/0 T9 Ssd Latest messages Salutations Andy, welcome to SlashEMExtended! You are a lawful female ghast Knight. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. You rebalance your load. Movement is difficult. Your load is too heavy to climb the stairs. The saddled pony picks up a wooden box {500}. You don't have anything to drink. The saddled pony drops a wooden box {500}. Your load is too heavy to climb the stairs. # Really quit [yes/no]? Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: shock resistance You could not have this property intrinsically: acid resistance Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 12 Potion drop chance was reduced to 83% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: mace (turn 104) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14906 Monster spawn increase reached its maximum at turn 29339 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 119610 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: Keystone Kop (freq bonus 2) The monster species that spawned more often: slimebesu (freq bonus 5) The monster species that spawned more often: yellow fungus (freq bonus 4) The monster species that spawned more often: red dragon worm (freq bonus 8) The monster species that spawned more often: hemi-doppelganger (freq bonus 9) The monster species that spawned more often: vietnamese beauty (freq bonus 4) The monster species that spawned more often: one-eyed bugger (freq bonus 60) The monster species that spawned more often: wood wight (freq bonus 10) The monster species that spawned more often: Seyll Auzkovyn (freq bonus 21) The monster species that spawned more often: large arrow turret (freq bonus 16) The monster species that spawned more often: pale worm (freq bonus 15) The monster species that spawned more often: miner lichen (freq bonus 20) The monster species that spawned more often: ice ape (freq bonus 10) The monster species that spawned more often: legion devil buzzer (freq bonus 3) The monster species that spawned more often: venom mushroom (freq bonus 7) The monster species that spawned more often: icy draconian (freq bonus 12) The monster species that spawned more often: apprentice colony lichen (freq bonus 48) The monster species that spawned more often: freeze bug (freq bonus 30) The monster species that spawned more often: xyloman (freq bonus 10) The monster species that spawned more often: light twingeing (freq bonus 6) The monster species that spawned more often: deceiving mold (freq bonus 48) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 6) The monster trait that was more common: monsters that burble (freq bonus 8) The monster trait that was more common: monsters which petrify others on touch (freq bonus 4) The monster trait that was more common: monsters that originate from Angband (freq bonus 1) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 4) The monster species that never randomly spawned: chameleon The monster species that never randomly spawned: thorn growth The monster species that never randomly spawned: savored authoring The monster species that never randomly spawned: nightly patch The monster species that never randomly spawned: great golden dragon The monster species that never randomly spawned: Morton The monster species that never randomly spawned: stone ooze The monster species that never randomly spawned: ice skeleton The monster species that never randomly spawned: retsina glandularly The monster species that never randomly spawned: smoothy rumpliest nappy introvert faust forewoman prearming accosted The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: senzu ((null)) The RNG hath decreed that this item was never generated: plugsuit (tightly fitting suit) The RNG hath decreed that this item was never generated: fire (natural) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was never generated: aurora beam (swirling) The RNG hath decreed that this item was never generated: bugging (wooden) The RNG hath decreed that this item was never generated: amnesia stone (gray) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 13) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 7) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 11) The RNG hath decreed that this item was generated more often: acquirement (important, freq bonus 20) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 43) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: inka saddle (saddle, freq bonus 9) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of awakening (frade mantle, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of hunger (winged helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 13) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: bulletproof chainwhip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 12) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 9) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 92) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this item was always generated cursed: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was always generated cursed: trap creation stone (gray) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this item was always generated cursed: boots of total stability (wedge boots) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this item was always generated cursed: golden dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: femmy trap The RNG hath decreed that this trap was generated more often: girliness trap (freq bonus 1) Next attribute increase check would have come at turn 1359 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You were prevented from having shock resistance (0) You were prevented from having quad attacks (0) Your chance to block was 27% You had 1488 points of nutrition remaining You could jump You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Lugh The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (447) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (dark helmet) * leather gloves (racer gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (musical helmet) * skullcap (crazy helmet) * flack helmet (gray helmet) * crystal helm (anti-government helmet) * mining helm (engraved helmet) * field helm (secret helmet) * helm of safeguard (viking helmet) * war hat (masked helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (boxing gloves) * gauntlets of plugsuit (awesome gloves) * commander gloves (clumsy gloves) * field gloves (steel gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (calf-leather sandals) * field boots (sharp-edged sandals) * boots of safeguard (jungle boots) Scrolls scroll of healing (SULKEMISAIKA) scroll of mana (SACRED TRANSPOSITIONS) scroll of phase door (FOMO) scroll of standard id (WELCOME TO ANGBAND) scroll of cure (KURWAHACK IS A VERY FUN NETHACK VARIANT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Fare thee well Andy the Knight... Since you quit, the score list will not be checked.