Andy, neutral male tumblrer Bard - -----------+--- |$....`.....f.... |............@..| |...............| |...............| ----------------- [Andy the Rhymer] St7 Dx18 Co10 In10 Wi11 Ch18 BrdTumMalNeu Dlvl:1 G0 HP13(13) Pw8(8) AC3 Xp1/0 T1 Stn Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male tumblrer Bard. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: drain resistance You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 321 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 150 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 62% chance Musable item generation frequency had a negative bias of 19% Wand drop chance was reduced to 88% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 89% The following skill could not be trained at all: knife The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: flail (turn 224) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19706 Monster spawn increase reached its maximum at turn 37432 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 895371 The monster class that cannot be genocided was troll Today, this monster class was always generated invisible: rub monster The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: klingon commander (freq bonus 9) The monster species that spawned more often: healing mold (freq bonus 18) The monster species that spawned more often: chaotic mutant (freq bonus 20) The monster species that spawned more often: slime spore (freq bonus 6) The monster species that spawned more often: nightshade (freq bonus 4) The monster species that spawned more often: dark prostitute (freq bonus 4) The monster species that spawned more often: iceblock vortex (freq bonus 6) The monster species that spawned more often: hole fungus (freq bonus 8) The monster species that spawned more often: Ella (freq bonus 3) The monster species that spawned more often: greater mimic (freq bonus 15) The monster species that spawned more often: active eye (freq bonus 24) The monster species that spawned more often: grah sephirah (freq bonus 4) The monster species that spawned more often: weapon bug (freq bonus 6) The monster species that spawned more often: programming interlinked garment scansion scantily (freq bonus 9) The monster species that spawned more often: Windows 10 (does not work) (freq bonus 12) The monster species that spawned more often: space elf queen (freq bonus 6) The monster species that spawned more often: irresistible warp fungus (freq bonus 3) The monster species that spawned more often: fatweight rubber (freq bonus 3) The monster species that spawned more often: void force patch (freq bonus 24) The monster species that spawned more often: winged nightmare (freq bonus 6) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 4) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 5) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 2) The monster trait that was more common: monsters that originate from Angband (freq bonus 4) The monster trait that was more common: monsters of tiny size (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 2) The monster species that never randomly spawned: exotism afoot The monster species that never randomly spawned: elementalist The monster species that never randomly spawned: Old Man Willow The monster species that never randomly spawned: instituted shadowboxed tartrate juxtaposition pedal deflective The monster species that never randomly spawned: greater demonic dimensional portal The monster species that never randomly spawned: Rat-Man The monster species that never randomly spawned: giant force bat The monster species that never randomly spawned: undead warp patch The monster species that never randomly spawned: scouter bootie bereaver The monster species that never randomly spawned: giant shark The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was never generated: corpse ((null)) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: amulet of bones (charnel) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: dream eater (dreamy) The RNG hath decreed that this item was never generated: destructive heels (weapon light boots) The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: commander gloves (light gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 15) The RNG hath decreed that this item was generated more often: dimness (peculiar, freq bonus 11) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 17) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 23) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 17) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 3) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 14) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: create altar (WELCOME TO THE ASTRAL PLANE, freq bonus 7) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: collusion knife ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 3) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 12) The RNG hath decreed that this item was always generated cursed: material stability (rock solid) The RNG hath decreed that this item was always generated cursed: finger of death (stained) The RNG hath decreed that this item was always generated cursed: nexus field (talkative) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: unspecified candle (candle) The RNG hath decreed that this item was always generated cursed: stone of permanence (gray) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this item was always generated cursed: salt chunk (gray) The RNG hath decreed that this item was always generated cursed: evil dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: bestest cloak (slexual cloak) The RNG hath decreed that this trap was always invisible: trashing trap The RNG hath decreed that this trap was generated more often: spiked pit (freq bonus 2) Next attribute increase check would have come at turn 819 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were stunned (0) You were prevented from having drain resistance (0) You were prevented from having jumping (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Garl Glittergold, Flandal Steelskin and Urdlen Your deity was Flandal Steelskin The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (539) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls * scroll of identify (EDGE PROTECTION) scroll of healing (FLURRY GRUESOME ABILITY OF ALL RISED) scroll of mana (CANT FIND O ID) scroll of phase door (THE GIAGGOSTUONO) scroll of standard id (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) scroll of cure (KESALAN PATHARAN) Spellbooks * spellbook of sleep (legit) * spellbook of confuse monster (silver) * spellbook of slow monster (grating) * spellbook of cause fear (ancient) * spellbook of charm monster (tender) * spellbook of ESP (redeemed) Potions potion of booze (bird's eye) * potion of terces dlu (vapor) Tools * wooden flute (flute) * tin whistle (whistle) * grass whistle (whistle) * magic whistle (whistle) * dark magic whistle (whistle) * magic flute (flute) * tooled horn (horn) * fog horn (horn) * frost horn (horn) * fire horn (horn) * tempest horn (horn) * horn of plenty (horn) * wooden harp (harp) * magic harp (harp) * leather drum (drum) * drum of earthquake (drum) Gems * no-light stone (gray) * confusion stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) devices [Master] (max Master) (12800 of 25000) spirituality [Expert] (max Expert) (5400 of 12800) petkeeping [Master] (max Master) (12800 of 25000) Weapon Skills dagger [Expert] (max Expert) (5400 of 12800) knife [Expert] (max Expert) (5400 of 12800) short sword [Expert] (max Expert) (5400 of 12800) scimitar [Expert] (max Expert) (5400 of 12800) club [Expert] (max Expert) (5400 of 12800) flail [Expert] (max Expert) (5400 of 12800) quarterstaff [Expert] (max Expert) (5400 of 12800) polearms [Expert] (max Expert) (5400 of 12800) spear [Expert] (max Expert) (5400 of 12800) javelin [Expert] (max Expert) (5400 of 12800) sling [Expert] (max Expert) (5400 of 12800) firearms [Expert] (max Expert) (5400 of 12800) crossbow [Expert] (max Expert) (5400 of 12800) dart [Expert] (max Expert) (5400 of 12800) unicorn horn [Expert] (max Expert) (5400 of 12800) Spellcasting Skills enchantment spells [Expert] (max Expert) (5400 of 12800) body spells [Expert] (max Expert) (5400 of 12800) Goodbye Andy the Bard... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.