Andy, lawful female randomized Undead Slayer --+----- |..$...| |...%.|| . |...f... |...@..| |......| -------- [Andy the Assistant] St7 Dx6 Co9 In9 Wi13 Ch7 UndRanFemLaw Dlvl:1 G0 HP25(25) Pw21(21) AC11 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a lawful female randomized Undead Slayer. IMPORTANT NOTICE: You can change to number pad with shift-O, then scroll down to the number_pad option and select it. Set that option to 2 and you can use the number pad. If you don't get it to work, contact me (Amy). We will make it work. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 160 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 44 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 63% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 79) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31160 Monster spawn increase reached its maximum at turn 62758 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1096284 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: humanoid (freq bonus 4) The monster species that spawned more often: time vortex (freq bonus 18) The monster species that spawned more often: in the net (freq bonus 20) The monster species that spawned more often: giant grub (freq bonus 15) The monster species that spawned more often: Rita (freq bonus 30) The monster species that spawned more often: hidden bird (freq bonus 36) The monster species that spawned more often: warrior (freq bonus 18) The monster species that spawned more often: Lilly's fleecy combat boot (freq bonus 72) The monster species that spawned more often: dwarf lass (freq bonus 5) The monster species that spawned more often: millenum (freq bonus 30) The monster species that spawned more often: fragment grue (freq bonus 16) The monster species that spawned more often: Lizard of Yendor (freq bonus 9) The monster species that spawned more often: giant speckled tree frog (freq bonus 12) The monster species that spawned more often: dnethack monster (freq bonus 30) The monster species that spawned more often: voltaic glimmer (freq bonus 24) The monster species that spawned more often: poison paraelemental (freq bonus 10) The monster species that spawned more often: egocentric kamadan (freq bonus 16) The monster species that spawned more often: raving ogre (freq bonus 18) The monster species that spawned more often: six-headed hydra (freq bonus 42) The monster species that spawned more often: challenging buzzard (freq bonus 12) The monster species that spawned more often: fart elemental (freq bonus 18) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 2) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster species that never randomly spawned: rub monster The monster species that never randomly spawned: excommunicator wrongheaded The monster species that never randomly spawned: overslept girl The monster species that never randomly spawned: stomping willow The monster species that never randomly spawned: vision The monster species that never randomly spawned: Orochimaru, the Snake Ninja The monster species that never randomly spawned: admirer linearly The monster species that never randomly spawned: cyan force fungus The monster species that never randomly spawned: death dog The monster species that never randomly spawned: glittergold The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: commander gloves (light gloves) The RNG hath decreed that this item was never generated: disarming (wet) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: diamond (white) The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was never generated: worthless piece of green glass (green) The RNG hath decreed that this item was never generated: speedwagon's hat ((null)) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 10) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 8) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 37) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 20) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 4) The RNG hath decreed that this item was generated more often: turquoise (green, freq bonus 3) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 4) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 18) The RNG hath decreed that this item class was generated more often: Venoms (freq bonus 90) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 27) The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was always generated cursed: enthronization (XUS MODA) The RNG hath decreed that this item was always generated cursed: helm of underwater action (scuba helmet) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: inka spear ((null)) The RNG hath decreed that this trap was always invisible: gray center trap The RNG hath decreed that this trap was generated more often: discharge trap (freq bonus 10) Next attribute increase check would have come at turn 1065 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were level-drain resistant You were immune to sickness You were prevented from having phasing (0) You were prevented from having contamination resistance (0) You were aware of the presence of something You were warned of undead You had 1500 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seeker, Osiris and Seth Your deity was Seeker The version you were playing was: Unix SlashEMExtended Version 2.1.1 (1bfb54a2) - last build Tue Dec 5 14:36:27 2017. You could not have safely prayed (358) You survived Spells known in the end Name Level Category Fail Memory a - forbidden knowledge 4 occult 76% 300% b - possession 7 occult 99% 600% c - code editing 4 occult 76% 300% d - horrify 4 occult 76% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) weapon practice 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of taming (GOD IS IT SO HARD TO KEEP VANILLA FEATURES) scroll of stinking cloud (SOVIET5LO SQUASHED THE PHANTOM CRASH BUG) scroll of healing (UMUTO QUACK) scroll of mana (SHOW THE FUCKING STATUS ALREADY) scroll of phase door (TROJAN DROPPER NSIS CAN FUCK OFF) scroll of standard id (MOVE RAISED BY FEARED) scroll of cure (FLEECY HENCE TRUE QED THANK YOU GIVE ME THAT 1000000 DOLLARS) Spellbooks spellbook of forbidden knowledge (flesh-bound) spellbook of possession (court) spellbook of code editing (red-listed) spellbook of horrify (smeared) Potions potion of enlightenment (fizzy) potion of clairvoyance (buzzing) Rings ring of protection from shape changers (adamantite) Wands wand of spellbinder (plasma) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Expert) (0 of 160) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (0 of 160) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (0 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (0 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Undead Slayer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.