Andy, chaotic female veela Monk ---- -----..| ---.|....-- --- .........- |..--- ......... .....| -........ ...... ....|.. ..... ...|..- ... -.....| --..- |.....---------...| -.....|.--.......| |................-- -.@.........%.<....| |....---...%......| -- |...-- |..--.....-- --.- -------.--- -- --- [Andy the Initiate] St17 Dx15 Co15 In6 Wi19 Ch5 MonVeeFemCha Min:6 G68 HP107(107) Pw74(74) AC-10 Xp8/1404 T1412 Latest messages You bite the sleep trove. The sleep trove is on fire! You hit the sleep trove! (11 pts.) You bite the sleep trove. (2 pts.) You destroy the sleep trove! You see here an uncursed sleep trove corpse {0}. There is a wall in the way! You kill the sub-gnome! You see here an uncursed sub-gnome corpse {650}. You kill the gnome! You see here an uncursed tiger eye ring {0}. There is a wall in the way! There is nothing here to pick up. You see here an uncursed tiger eye ring {0}. n - an uncursed tiger eye ring {0}. You see here an uncursed porter gray ooze corpse {500}. # Really quit [yes/no]? Your inventory Weapons q - an uncursed +0 orcish dagger {4} u - the uncursed +0 great dagger named All Seriousness {8} Armor a - an uncursed +2 pair of leather gloves (being worn) {4} b - an uncursed +1 robe (being worn) {16} v - an uncursed +0 randomized helmet (being worn) {20} N - the uncursed +1 elven cloak named Team Ant's Friend (being worn) {4} T - a blessed +1 mummy wrapping {2} Comestibles f - 3 uncursed food rations {0} g - 19 uncursed apples {0} i - a blessed orange {0} j - 2 uncursed fortune cookies {0} p - an uncursed tripe ration {0} w - 6 uncursed carrots {0} W - 4 uncursed kelp fronds {0} Scrolls d - an uncursed scroll of fire {0} k - 7 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} o - an uncursed scroll of cure {0} t - 2 blessed scrolls of enchant weapon called Good? {0} Q - a blessed scroll of healing {0} Spellbooks c - a blessed spellbook of protection (0:5) {0} J - an uncursed spellbook of passwall (0:3) {0} Potions e - 4 uncursed potions of healing {0} s - an uncursed potion of clairvoyance {0} Rings n - an uncursed ring of stealth {0} r - an uncursed ring of invisibility (on right hand) {0} R - an uncursed ring of free action {0} Wands I - an uncursed wand of opening (7:1) {0} P - an uncursed wand of slow monster (4:1) {0} Tools S - an uncursed wax candle {0} U - a blessed +0 unicorn horn {8} X - an uncursed magic whistle {0} Gems h - a blessed +2 worthless piece of teal glass {1} M - an uncursed +0 worthless piece of pink glass {1} O - a cursed +0 spell loss stone V - an uncursed +0 worthless piece of radiant glass {1} Final attributes You were playing in game master mode You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: half physical damage You could not have this property intrinsically: stealth Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 36 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 168 Tool identification only worked 5 times out of 41 Monsters only dropped their musable items with 46% chance Scroll drop chance was reduced to 97% Musable item generation frequency had a negative bias of 14% Ring drop chance was reduced to 82% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 69% Potion drop chance was reduced to 88% Monster death drops spawned with only 97% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: scimitar The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: paddle (turn 38) Number of artifacts generated was 4 Number of fake artifacts generated was 2 Monster spawn increase started at turn 27890 Monster spawn increase reached its maximum at turn 68440 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 2412434 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: umber hulk (freq bonus 12) The monster species that spawned more often: secluded colony (freq bonus 42) The monster species that spawned more often: ray bear (freq bonus 14) The monster species that spawned more often: inertia patch (freq bonus 17) The monster species that spawned more often: Kovvelkov (freq bonus 14) The monster species that spawned more often: oddish notification (freq bonus 39) The monster species that spawned more often: facilitation tieclasp foxtrot (freq bonus 26) The monster species that spawned more often: orc warrior (freq bonus 128) The monster species that spawned more often: psychic mold (freq bonus 120) The monster species that spawned more often: clockwork factory (freq bonus 30) The monster species that spawned more often: old orange dragon (freq bonus 32) The monster species that spawned more often: cerulean mushroom (freq bonus 13) The monster species that spawned more often: pleasing fungus (freq bonus 270) The monster species that spawned more often: kamehameha fighter (freq bonus 30) The monster species that spawned more often: killer quabbit (freq bonus 16) The monster species that spawned more often: translucent warp fungus (freq bonus 15) The monster species that spawned more often: raucously oink hallmark demoralization (freq bonus 16) The monster species that spawned more often: cola eel (freq bonus 14) The monster species that spawned more often: precivilization tune whipt (freq bonus 16) The monster species that spawned more often: hunting hawk (freq bonus 156) The monster species that spawned more often: sucker nymph (freq bonus 42) The monster trait that was more common: monsters that wander randomly (freq bonus 4) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 2) The monster trait that was more common: monsters with disintegration resistance (freq bonus 4) The monster species that never randomly spawned: Judge Fear The monster species that never randomly spawned: gore spore The monster species that never randomly spawned: @XôÄq¸ The monster species that never randomly spawned: passchuck The monster species that never randomly spawned: platinum golem The monster species that never randomly spawned: shewing saliently The monster species that never randomly spawned: nether eye The monster species that never randomly spawned: skeleton troll The monster species that never randomly spawned: sideswiper dragon miscount The monster species that never randomly spawned: planarian togae The monster class that always generated with extra speed: zombie The RNG hath decreed that this item was never generated: walking stick ((null)) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was never generated: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was never generated: arcane rapier ((null)) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 15) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: gray dragon scale shield (gray dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 6) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 22) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 3) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: lunch of boiled egg ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 4) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 11) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 97) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 99) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was always generated cursed: shimmering dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: inka stinger ((null)) The RNG hath decreed that this item was always generated cursed: droven mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: chemistry space axe ((null)) The RNG hath decreed that this item was always generated cursed: rose quartz (pink) The RNG hath decreed that this trap was always invisible: leg trap The RNG hath decreed that this trap was generated more often: nexus trap (freq bonus 6) Next attribute increase check would have come at turn 6542 Strength training was 16 Dexterity training was 26 Wisdom training was 1 Constitution training was 24 You were sleep resistant You were poison resistant You had the following problem: You lost spells. (0) You were prevented from having flying (0) You were prevented from having half physical damage (0) You saw invisible You were warned You had 1297 points of nutrition remaining You were invisible to others You were stealthy You could teleport You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Shan Lai Ching, Chih Sung-tzu and Huan Ti Your deity was Huan Ti The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could have safely prayed (0) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 121% b - passwall 6 body 98% 93% Techniques known in the end Name Level Status pummel 8X Prepared(0) air dash 8X Prepared(0) chained blitz 8X Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) spirituality check 8 R Prepared(0) chi strike 7X Prepared(0) chi healing 5X Prepared(0) elemental fist 3X Prepared(0) draw energy 1X Prepared(0) Discoveries Weapons orcish dagger (crude dagger) Armor * leather gloves (padded gloves) * robe (gray robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (narrow helmet) * sedge hat (radio helmet) * skullcap (bug-tracking helmet) * flack helmet (poor helmet) * crystal helm (scuba helmet) * mining helm (strip bandana) * field helm (covered helmet) * helm of safeguard (crested helmet) * war hat (wide metal helm) * plasteel gloves (white gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (fencing gloves) * commander gloves (poor gloves) * field gloves (shitty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jungle boots) * field boots (winter boots) * boots of safeguard (buckled boots) elven cloak (faded pall) randomized helmet (meso helmet) Scrolls scroll of fire (IA CTHULHU) scroll of healing (ZUKKO MY GOOK) scroll of mana (XIAO CAOMEI WO DE BAOBEI) scroll of phase door (SENIL LELLARAP) scroll of standard id (LEGALIZE PEPPED WORMING ENHANCEMENT) scroll of cure (SHOTTYMAN GUNRUNNER FIREANGEL) scroll of enchant weapon called Good? (CUTE DRAG BODY REDUCIVES TO RISE SPEE) scroll of enchant armor (YPHEBARMO ENOR SEKEMI KRIOUDASEPHE TRIBEPSI) scroll of undo genocide (YOU DONT STAND A CHANCE) scroll called Fear (MANCHNOBIS CHOLCHOBE MALASET IAT) Spellbooks spellbook of protection (iranian) spellbook of passwall (sparking) Potions potion of healing (bewitched) potion of clairvoyance (incandescent) Rings ring of invisibility (secretion) ring of stealth (tiger eye) ring of free action (marble) Wands wand of slow monster (old-testamentarian) wand of opening (jelly) Tools wax candle (candle) magic whistle (whistle) Gems worthless piece of teal glass (teal) worthless piece of pink glass (pink) spell loss stone (gray) worthless piece of radiant glass (radiant) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Vanquished creatures a fuel barrel 0 cocks (1 created) a turkey (2 created) a jackal 2 foxes 0 little dogs (1 created) a rabid jackal (2 created) 0 kittens (1 created) 0 mind-messing kittens (1 created) a hobbit reveller a hobbit merchant 0 hobbit veterans (1 created) 0 hobbits (1 created) a dwarven child a dwarf a group dwarf 2 army dwarves (3 created) a dwarf thief 0 egodretches (1 created) 0 blue jellies (1 created) 2 kobolds a whnas a group goblin an earth gas an orc warrior 0 goblin fighters (1 created) 0 rock piercers (1 created) 0 lambs (1 created) a pack rabbit a hole spider a grey centipede a white unicorn a melee bug 0 vultures (1 created) 5 zubats 2 stalking lichens 2 reddish growths (1 created) 4 sub-gnomes (5 created) 7 gnomes (8 created) a little grey alien 3 intermediate gnomes (5 created) 3 gnome lords (4 created) a gnome watcher a gnomish wizard (4 created) an angsty gnome a deep force gnome 0 gnome queens (1 created) a giant child 0 Officer Alinas (1 created) a kobold mummy (2 created) a tasloi mummy a gnome mummy a dwarf mummy 0 mummics (1 created) 0 kobold zombies (1 created) a gnome zombie 0 orc zombies (1 created) 0 monkey zombies (1 created) 2 human zombies a zombie (2 created) 0 battle scarred ronins (1 created) 0 item masters (5 created) a gecko 0 deminewts (1 created) 0 demitwens (1 created) 0 iguanas (2 created) a pile of copper coins a novice medium wall a shock trove a sleep trove 110 creatures born. 70 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You were a vegetarian You eaten 12 times You eaten food with animal by-products 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 69 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (127 of 160) Weapon Skills paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (2 of 20) protection spells [Basic] (max Master) (41 of 160) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Monk... You quit in The Gnomish Mines on dungeon level 6 with 5954 points, and 68 pieces of gold, after 1412 moves. Killer: quit You were level 8 with a maximum of 107 hit points when you quit. You reached the 57th place on the top 10000 list. No Points Name Hp [max] 1 851918 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 16 [max 40]. Killed by a monster (Planetar). - [237] 2 483718 ziratha-Aci-Dev-Fem-Cha died in Chaotic Quest on level 16 [max 19]. Killed by a monster (Vecna). - [170] 3 336783 ziratha-Ele-Dev-Fem-Cha died in The Gnomish Mines on level 11. Killed by being consumed by the contamination. 198 [198] 55 6270 aaxelb-Ele-Asg-Mal-Neu died in The Gnomish Mines on level 7. Killed by a monster (soldier ant) Go Team Ant!. - [101] 56 6096 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 5. Killed by a monster (rabid rabbit). - [104] *57 5954 Andy-Mon-Vee-Fem-Cha quit in The Gnomish Mines on level 6. 107 [107] 58 5302 ziratha-Ele-Dev-Fem-Cha died in The Dungeons of Doom on level 4. Killed by a monster (invisible poison creeper). - [124] 59 4911 Heliokopis-Wiz-Gno-Mal-Neu quit in The Dungeons of Doom on level 5. 78 [78]