Andy, chaotic female naga Prostitute --}}}---.----- +..}...}.....| |....}.......|#,---+- ----- |..<..........,,.@....._..} |..........}.|},|@........} |......}.....| |.........| }............| }.......}.| |............| |}..}.....| ---}--}------- -}-}----}-- [Andy the Attractive Hooker] St4 Dx8 Co6 In13 Wi4 Ch10 ProNagFemCha Dlvl:2 G465 HP-8(29) Pw21(24) AC9 Xp3/51 T647 Latest messages The human thrusts his trident. The human hits you! [-5 -> 13] The human thrusts his trident. The human hits you! [-10 -> 3] Warning: HP low! # Talk to whom? (in what direction) You feel very attracted to the human. The human murmurs in your ear, while helping you undress. "Take off your helmet; let me run my fingers through your scales." The human softly caresses your fleecy bra, and gently pulls it off to reveal your breasts... Time stands still while you and the human lie in each other's arms... You seem to have enjoyed it more than the human... You will always remember the human... "Oh my god... Here, take this money, it's all I have!" The human thrusts his trident. The human hits you! You die... Your inventory Weapons a - a blessed +0 inka shackle (weapon in hand) {8} b - an uncursed +0 knife (alternate weapon; not wielded) {2} c - an uncursed +0 pistol {8} d - 50 uncursed +0 bullets (in quiver) {1} j - an uncursed +1 orcish dagger {4} o - an uncursed +3 plastic mace {12} p - a cursed +0 long sword {16} Armor k - an uncursed +0 orcish helm {12} q - an uncursed +0 mummy wrapping {2} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 3 uncursed scrolls of standard id {0} i - 2 uncursed scrolls of cure {0} n - an uncursed scroll of charging {0} Spellbooks r - an uncursed spellbook of detect treasure (3:4) {0} s - an uncursed spellbook of cause fear (0:2) {0} Final attributes You were playing in game master mode You were fervently aligned Your alignment was 11 Your max alignment was 11 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: sickopathy You could not have this property intrinsically: wallwalking Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 72% chance Monsters only dropped their equipment with 72% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 63% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 97% Concealing monsters were spawned underneath items 56% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: body spells (turn 17) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 22327 Monster spawn increase reached its maximum at turn 126347 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 97129 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: zombie (freq bonus 2) The monster species that spawned more often: lubricating angola (freq bonus 15) The monster species that spawned more often: omochi beast (freq bonus 4) The monster species that spawned more often: teller of secrets (freq bonus 15) The monster species that spawned more often: war troll (freq bonus 18) The monster species that spawned more often: animated clay (freq bonus 15) The monster species that spawned more often: young blood dragon (freq bonus 16) The monster species that spawned more often: black stalk (freq bonus 6) The monster species that spawned more often: flying stalker piranha (freq bonus 8) The monster species that spawned more often: stygian doll blowdart (freq bonus 28) The monster species that spawned more often: old grandpa (freq bonus 16) The monster species that spawned more often: interdicting perversely sternum (freq bonus 5) The monster species that spawned more often: Jack the Ripper (freq bonus 14) The monster species that spawned more often: dim force fungus (freq bonus 6) The monster species that spawned more often: guard turret (freq bonus 12) The monster species that spawned more often: costively confuter (freq bonus 16) The monster species that spawned more often: minotaur priestess (freq bonus 20) The monster species that spawned more often: werekobold (freq bonus 16) The monster species that spawned more often: fools garden (freq bonus 10) The monster species that spawned more often: crystal ooze (freq bonus 6) The monster species that spawned more often: Leutkak (freq bonus 24) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you into a green slime (freq bonus 2) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster trait that was more common: monsters that are amorphous (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 1) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 1) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 4) The monster species that never randomly spawned: arcane automata The monster species that never randomly spawned: nightly force patch The monster species that never randomly spawned: dim patch The monster species that never randomly spawned: silent watcher The monster species that never randomly spawned: giant house fly The monster species that never randomly spawned: vampiric ixitxachitl The monster species that never randomly spawned: decayed fungus The monster species that never randomly spawned: black colony The monster species that never randomly spawned: USA soldier The monster species that never randomly spawned: orc mummy The monster class that always generated with extra speed: trapper or lurker above The RNG hath decreed that this item was never generated: leather drum (drum) The RNG hath decreed that this item was never generated: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was never generated: bulletproof chainwhip ((null)) The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was never generated: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was never generated: bronze morning star ((null)) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 18) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 17) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 4) The RNG hath decreed that this item was generated more often: destruction stone (gray, freq bonus 215) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 48) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 22) The RNG hath decreed that this item was generated more often: gnomish helm (little red hat, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 19) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 10) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: invulnerability (icy, freq bonus 8) The RNG hath decreed that this item was generated more often: dragon horned headpiece (headpiece, freq bonus 4) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 3) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 84) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 82) The RNG hath decreed that this item was always generated cursed: gauntlets of steel (steel gloves) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this item was always generated cursed: shimmering dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: blood loss (romantic) The RNG hath decreed that this item was always generated cursed: lunch of boiled egg ((null)) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this item was always generated cursed: cirmocline (pink) The RNG hath decreed that this item was always generated cursed: felt-tip marker ((null)) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this trap was always invisible: kop cube The RNG hath decreed that this trap was generated more often: glyph of protection (freq bonus 1) Next attribute increase check would have come at turn 1100 Strength training was 34 Dexterity training was 15 Wisdom training was 4 Constitution training was 40 You were prevented from having free action (0) You were prevented from having sickopathy (0) You had 789 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercedes, Misty and Kendl Your deity was Kendl The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - detect treasure 4 divine 90% 99% b - cause fear 3 enchant 90% 100% Techniques known in the end Name Level Status attire charm 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Weapons orcish dagger (crude dagger) Armor orcish helm (iron skull cap) Scrolls scroll of healing (YOU AND YOUR FRIENDS ARE DEAD) scroll of mana (FUS RO DAH) scroll of phase door (BASIL BALLS OF BEAN BREAD) scroll of standard id (HARDCORE AUTISTS PLAY RODNEYAN GLADIATOR LOSTSOULS) scroll of cure (TOP SECRET DO NOT READ) scroll of charging (BEAUTY FLAME ATTACK WITH BLUE AND BURNED) Spellbooks spellbook of detect treasure (middle-handed) spellbook of cause fear (accusory) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 28 times You killed 17 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You have broken your vow of celibacy 2 times Your skills at the end (4 slots left) Fighting Skills high heels [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Grand Master) (22 of 160) martial arts [Basic] (max Master) (20 of 160) Weapon Skills knife [Basic] (max Expert) (20 of 160) flail [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) whip [Basic] (max Legendary) (48 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Prostitute...