Andy, chaotic female deep elven Fencer --------- |.......| ..(@....| |...@...| -.------- [Andy the Alcor] St12 Dx16 Co12 In8 Wi6 Ch5 FenDeeFemCha Dlvl:1 G0 HP13(13) Pw21(21) AC2 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a chaotic female deep elven Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: teleport control You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 121 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 39 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 4 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 88% Potion drop chance was reduced to 93% Concealing monsters were spawned underneath items 67% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: body armor (turn 65) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 20991 Monster spawn increase reached its maximum at turn 64802 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 115425 The monster class that cannot be genocided was ogre The monster class that was spawned more often: (null) (freq bonus 2) The monster species that spawned more often: bobbing bigamy (freq bonus 8) The monster species that spawned more often: real aether hound (freq bonus 16) The monster species that spawned more often: jumping corpse fish (freq bonus 30) The monster species that spawned more often: walrus (freq bonus 12) The monster species that spawned more often: audient neuromotor (freq bonus 4) The monster species that spawned more often: falling colony (freq bonus 42) The monster species that spawned more often: phaser fungus (freq bonus 24) The monster species that spawned more often: am shop ghost (freq bonus 8) The monster species that spawned more often: crimson colony (freq bonus 6) The monster species that spawned more often: guranguta (freq bonus 12) The monster species that spawned more often: petrography horror (freq bonus 36) The monster species that spawned more often: ancient blue dragon (freq bonus 15) The monster species that spawned more often: bright violet mushroom (freq bonus 9) The monster species that spawned more often: werepanther (freq bonus 20) The monster species that spawned more often: yeoman fundamentally (freq bonus 8) The monster species that spawned more often: foul permamimic (freq bonus 24) The monster species that spawned more often: budo lichen (freq bonus 4) The monster species that spawned more often: sucker colony (freq bonus 14) The monster species that spawned more often: real disenchantment hound (freq bonus 6) The monster species that spawned more often: indigo stalk (freq bonus 32) The monster trait that was more common: monsters that imitate (freq bonus 2) The monster trait that was more common: monsters whose attacks heal you (freq bonus 3) The monster trait that was more common: monsters that are amorphous (freq bonus 12) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 8) The monster trait that was more common: monsters that make parrot sounds (freq bonus 2) The monster species that never randomly spawned: the Largest Giant The monster species that never randomly spawned: hell hound pup The monster species that never randomly spawned: cursed mummy The monster species that never randomly spawned: luminescent mushroom The monster species that never randomly spawned: arcadian avenger The monster species that never randomly spawned: forgetful gremlin The monster species that never randomly spawned: remembered soul The monster species that never randomly spawned: insurer prefacer The monster species that never randomly spawned: petty dwarven master thief The monster species that never randomly spawned: nethackfourk vortex The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was never generated: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was never generated: diamond (white) The RNG hath decreed that this item was never generated: cloak of discovery (ignorant cloak) The RNG hath decreed that this item was never generated: cloak of health (white cloak) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: condome ((null)) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 20) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 63) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 8) The RNG hath decreed that this item was generated more often: cream pie ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 44) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 9) The RNG hath decreed that this item was generated more often: ebb tide (SUKI TOKIMEKI TO KISS, freq bonus 6) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 18) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: time stop (continued, freq bonus 7) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 4) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bronze plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: endure heat (spotted, freq bonus 14) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 5) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 7) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this item was always generated cursed: share pain (octogonal) The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: stealer stone (gray) The RNG hath decreed that this item was always generated cursed: unskilled stone (gray) The RNG hath decreed that this item was always generated cursed: guisarme (pruning hook) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this trap was always invisible: shades of grey trap The RNG hath decreed that this trap was generated more often: luck trap (freq bonus 2) Next attribute increase check would have come at turn 898 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were shock resistant You were prevented from having teleport control (0) You were prevented from having slow digestion (0) You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Luna The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could not have safely prayed (1393) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (celtic helmet) * sedge hat (padded helmet) * skullcap (rotating helmet) * flack helmet (inkcoat helmet) * crystal helm (horned helmet) * mining helm (anachrononononaut helmet) * field helm (formula one helmet) * helm of safeguard (tight helmet) * war hat (space helmet) * plasteel gloves (white gloves) * leather gloves (ice-cold gloves) * gauntlets of safeguard (tar gloves) * gauntlets of plugsuit (natural gloves) * commander gloves (uncanny gloves) * field gloves (poor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (block-heeled boots) * field boots (hiking boots) * boots of safeguard (castlevania boots) Scrolls scroll of healing (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) scroll of mana (SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT SHIT) scroll of phase door (ATTACK BY THROW A GOLD COIN) scroll of standard id (SACRED TRANSPOSITIONS) scroll of cure (S VEKTORI R TENSORI) Rings ring of increase accuracy (compost) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.