Andy, neutral male hemi-doppelganger Yeoman -------------- +............| |............| |..........u.| |.........@..| -------------- [Andy the Usher] St7 Dx8 Co10 In9 Wi5 Ch7 YeoHemMalNeu Dlvl:1 G0 HP19(19) Pw11(11) AC3 Xp1/0 T1 Latest messages Hello Andy, welcome to SlashEMExtended! You are a neutral male hemi-doppelganger Yeoman. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can play in Game Master mode now, which allows me (Amy) to send you mail in-game to spawn monsters. Add OPTIONS=gmmode to your options file to enable it. You can turn off the gmmessages option if you want the identity of those monsters to be hidden until you run into them, otherwise the game will tell you directly what I spawned :-) --Amy Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were playing in game master mode You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: telepathy You could not have this property intrinsically: corrosivity Potion identification only worked 3 times out of 61 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 57% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: broadsword (turn 15) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 20 Monster spawn increase started at turn 42710 Monster spawn increase reached its maximum at turn 50232 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 775718 The monster class that cannot be genocided was rub monster Today, this monster class was always generated hidden: lich The monster class that was spawned more often: dragon (freq bonus 1) The monster species that spawned more often: scratch turret (freq bonus 42) The monster species that spawned more often: werekillerbee (freq bonus 20) The monster species that spawned more often: scapula reinfusing chelate precut (freq bonus 9) The monster species that spawned more often: sound turret (freq bonus 9) The monster species that spawned more often: death elemental (freq bonus 18) The monster species that spawned more often: survive ridgepole manilla groomer (freq bonus 33) The monster species that spawned more often: unconsummated ladybug addressed (freq bonus 3) The monster species that spawned more often: Bulletproof Kop (freq bonus 56) The monster species that spawned more often: vampire gnome (freq bonus 4) The monster species that spawned more often: babe (freq bonus 4) The monster species that spawned more often: orange warp patch (freq bonus 4) The monster species that spawned more often: poison creeper (freq bonus 60) The monster species that spawned more often: sane fungus (freq bonus 3) The monster species that spawned more often: red warp fungus (freq bonus 9) The monster species that spawned more often: teal colony (freq bonus 9) The monster species that spawned more often: giant red jellyfish (freq bonus 3) The monster species that spawned more often: Uniform Kaptain (freq bonus 5) The monster species that spawned more often: Bulletproof Kchief (freq bonus 24) The monster species that spawned more often: story bateaux (freq bonus 8) The monster species that spawned more often: elona girl (freq bonus 2) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that shriek (freq bonus 12) The monster trait that was more common: monsters that walk through walls (freq bonus 8) The monster species that never randomly spawned: archeologist The monster species that never randomly spawned: Zaphod Breeblebrox The monster species that never randomly spawned: ocho-maru The monster species that never randomly spawned: recant grubworm The monster species that never randomly spawned: landmaid The monster species that never randomly spawned: slimy fungus The monster species that never randomly spawned: normal jelly The monster species that never randomly spawned: slime mushroom The monster species that never randomly spawned: hairy growth The monster species that never randomly spawned: hunter bee The RNG hath decreed that this item was never generated: cure blindness (yellow) The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was never generated: disruption shield (disrupted) The RNG hath decreed that this item was never generated: entrapping (blasted) The RNG hath decreed that this item was never generated: highlevel stone (gray) The RNG hath decreed that this item was never generated: metal sling ((null)) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: bionic cloak (avenger cloak) The RNG hath decreed that this item was never generated: captcha stone (gray) The RNG hath decreed that this item was never generated: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 8) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 3) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 6) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 27) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 3) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 12) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 15) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 6) The RNG hath decreed that this item was generated more often: batarang ((null), freq bonus 14) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 38) The RNG hath decreed that this item was always generated cursed: endure cold (deep) The RNG hath decreed that this item was always generated cursed: flame whip ((null)) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: amulet of quick attack (leftangular) The RNG hath decreed that this item was always generated cursed: meter gauntlets (parked gloves) The RNG hath decreed that this item was always generated cursed: form shifting (constant) The RNG hath decreed that this item was always generated cursed: dummy wings (wings) The RNG hath decreed that this item was always generated cursed: mill pail ((null)) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this trap was always invisible: glue trap The RNG hath decreed that this trap was generated more often: paranoia trap (freq bonus 2) Next attribute increase check would have come at turn 973 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were prevented from having telepathy (0) You were prevented from having burnopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of His Majesty, His Holiness and The Commons Your deity was His Holiness The version you were playing was: Unix SlashEMExtended Version 2.1.1 (c8c08329) - last build Tue Nov 7 05:15:31 2017. You could not have safely prayed (194) You survived You didn't know any spells. Techniques known in the end Name Level Status calm steed 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * partisan (vulgar polearm) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * high boots (jackboots) * leather gloves (runic gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (meteoric helmet) * sedge hat (rural helmet) * skullcap (greenery helmet) * flack helmet (dim colored helmet) * crystal helm (red helmet) * mining helm (horned helmet) * field helm (silk helmet) * helm of safeguard (plumed helmet) * war hat (RNG helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (fighting gloves) * gauntlets of plugsuit (black gloves) * commander gloves (faded mittens) * field gloves (graffiti gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (chess boots) * field boots (rain boots) * boots of safeguard (castlevania boots) Scrolls scroll of healing (ODIV) scroll of mana (CHRISTIAN GREY KILLED ALL HIS SUBS) scroll of phase door (YOU DONT STAND A CHANCE) scroll of standard id (XREVB YBIRF GB CYNL FYNFU RZ RKGRAQRQ) scroll of cure (BOOBIE BLITZ) Potions potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Legendary) (20 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Andy the Yeoman... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.